In two weeks PoE will have less STEAM players than at the end of last leagues

"
chromafunk a écrit :
It's true that this game will fall simply cause of it's design issues and the inconsistency of the whole project.

They also promised, over-hyped ( the media ) this game was the "saint grial", the Diablo2 continuation, and it's NOT !!!!! Marketing-wise it's a big spoof !!!!

Diablo was thousands of times better designed. I bought a new computer just to play POE ( I don't play any other game but Diablo 2 ) and I was MASSIVELY disappointed after playing for about 5 months and supporting the game with money.

Face it guys, this game is a one shot festival for no lifers. Even if you can take the one shots and unfairness, unrewarding gameplay ... At the end it's not fun and its design makes it boring and dull. You will NEVER retain the average playerbase, period.

As someone said before, "high difficulty is one thing, and bad design is another"

Who wants to suffer and feel pain while playing a game ? No one I think. You are not addicted anymore. You become addicted to something when it's really GOOD, even if it's difficult! Just like with good drugs, it's exactly the same. Now think why people leave ?

Maybe they will retain the ultra hardcorian no-lifer playerbase ... how many players is that ?

That's how I feel, at least now I'm back to Linux and I can use my computer to compile faster.







The value of things if often in its scarcity. When it comes to video games if everyone has something it's value is diminished (I'm this case the joy of having a specific item or getting a drop). If you make things less exclusive you diminish their value. If things have no value their is less excitement in having them. Just like in life he have's enjoy the things the have nots don't, and that just makes the thing that much sweeter. This forces some people to excel and flourish and others to meander in self pity and blame the system.

If you don't like how cut throat and oppressive the system is go play a bs game like ros and find that without meaning (in this game getting what others don't have) there is not much reason to play. RPGs are about gear, that's where the fun is in a game like this. You have chosen to play a game that has a steep climb, it makes getting to the top sweeter but not everyone is cut out for it or enjoys having to invest the time,


Instead of complaining trying to make this game something it's not, go play something more suited to what you want. Seen far to many games turn to utter trash because of people that assume everyone who does well in an rpg or mmo is simply a no lifer.
"
Xavderion a écrit :
Btw requesting a good English word for tsundere, I feel stupid using it outside of anime topics. Any suggestions, Charan?


1. You should be ashamed for using that word.
2. You should never use that word under any circumstance.
3. I hope, truly hope, that charan will agree with what I say.
4. ignore points 1 and 2 if you are Japanese and are having a conversation with other Japanese natives in the japanese language... actually, you should still be ashamed.

I've no idea what that word means, but since it's apparently linked to anime, it robs you of any and all respect you might have had.

Never have I facepalmed as hard as I did when I read what you wrote, and I've read posts with "nyan" crammed in after every sentence and people saying salt water and fresh water don't mix.
Dernière édition par Idioticus#7813, le 8 avr. 2014 à 15:17:16
"
sneax1234 a écrit :
"
chromafunk a écrit :
It's true that this game will fall simply cause of it's design issues and the inconsistency of the whole project.

They also promised, over-hyped ( the media ) this game was the "saint grial", the Diablo2 continuation, and it's NOT !!!!! Marketing-wise it's a big spoof !!!!

Diablo was thousands of times better designed. I bought a new computer just to play POE ( I don't play any other game but Diablo 2 ) and I was MASSIVELY disappointed after playing for about 5 months and supporting the game with money.

Face it guys, this game is a one shot festival for no lifers. Even if you can take the one shots and unfairness, unrewarding gameplay ... At the end it's not fun and its design makes it boring and dull. You will NEVER retain the average playerbase, period.

As someone said before, "high difficulty is one thing, and bad design is another"

Who wants to suffer and feel pain while playing a game ? No one I think. You are not addicted anymore. You become addicted to something when it's really GOOD, even if it's difficult! Just like with good drugs, it's exactly the same. Now think why people leave ?

Maybe they will retain the ultra hardcorian no-lifer playerbase ... how many players is that ?

That's how I feel, at least now I'm back to Linux and I can use my computer to compile faster.







The value of things if often in its scarcity. When it comes to video games if everyone has something it's value is diminished (I'm this case the joy of having a specific item or getting a drop). If you make things less exclusive you diminish their value. If things have no value their is less excitement in having them. Just like in life he have's enjoy the things the have nots don't, and that just makes the thing that much sweeter. This forces some people to excel and flourish and others to meander in self pity and blame the system.

If you don't like how cut throat and oppressive the system is go play a bs game like ros and find that without meaning (in this game getting what others don't have) there is not much reason to play. RPGs are about gear, that's where the fun is in a game like this. You have chosen to play a game that has a steep climb, it makes getting to the top sweeter but not everyone is cut out for it or enjoys having to invest the time,


Instead of complaining trying to make this game something it's not, go play something more suited to what you want. Seen far to many games turn to utter trash because of people that assume everyone who does well in an rpg or mmo is simply a no lifer.


guess what, GGG is starting to add options in the game to make it noob/casual friendly (e.g. checkpoints).

if you're clueless as to why, let me tell you that every game out there needs funding to survive and if your player base is limited to a select few, then it's more likely for the game to hit the doldrums and die sooner than later, as compared to games with millions upon millions in player base.

i would hazard to say however, that GGG is doing it smartly by making these changes and incorporating them as options. meaning the die hard fans get to eat their green tart apples in the same way and at the same time attract more players, which will potentially increase funding and add to the longevity of the game.
"
The value of things if often in its scarcity. When it comes to video games if everyone has something it's value is diminished (I'm this case the joy of having a specific item or getting a drop). If you make things less exclusive you diminish their value. If things have no value their is less excitement in having them. Just like in life he have's enjoy the things the have nots don't, and that just makes the thing that much sweeter. This forces some people to excel and flourish and others to meander in self pity and blame the system.

If you don't like how cut throat and oppressive the system is go play a bs game like ros and find that without meaning (in this game getting what others don't have) there is not much reason to play. RPGs are about gear, that's where the fun is in a game like this. You have chosen to play a game that has a steep climb, it makes getting to the top sweeter but not everyone is cut out for it or enjoys having to invest the time,


Instead of complaining trying to make this game something it's not, go play something more suited to what you want. Seen far to many games turn to utter trash because of people that assume everyone who does well in an rpg or mmo is simply a no lifer.


Actually I was wrong with the no-lifer line, because I was and maybe I will again be a Diablo 2 no-lifer.

Actually there is nothing wrong with it if it's actually enjoyable. After three characters I don't feel encouraged to play this game again until there is a massive change in to it, maybe I have to wait like two or three more years ?

Maybe it will be mature enough in ALL senses. Right now this game for me it's still in BETA. That's why you can see the huge curves going down after patch releases.

Be realistic man, I was once worried about the amount of players playing the game when I started. It felt really strange to me at the beginning, but I would find the same people repeatedly on almost 6 out of 10 parties that I played, only to realize that some of them were actually on my friend list ..... that is not a coincidence.

The developers may be satisfied with the amount of concurrent players playing this game, because for them is the way of getting income and surviving. But the retention rate sucks and those Steam charts are a more than valid indicator, you just need to replicate that data and compare it to client-based players, applying an estimate margin.

I devoted myself to D2, but I don't feel like the hype thrown on POE is realistic. Another question that I make to myself is ... if they already have the media attention and everyone is looking at them, how come they are posting job offers in to the forum ? I don't get their position relative to being a New Zealand company and just delaying things so much.

Chris, make a move and go to the US man. Get some investors. Get qualified personnel to work on your company. Move now or watch your game die !





Dernière édition par chromafunk#7100, le 8 avr. 2014 à 15:54:35
"
patataz a écrit :
"
sneax1234 a écrit :
"
chromafunk a écrit :
It's true that this game will fall simply cause of it's design issues and the inconsistency of the whole project.

They also promised, over-hyped ( the media ) this game was the "saint grial", the Diablo2 continuation, and it's NOT !!!!! Marketing-wise it's a big spoof !!!!

Diablo was thousands of times better designed. I bought a new computer just to play POE ( I don't play any other game but Diablo 2 ) and I was MASSIVELY disappointed after playing for about 5 months and supporting the game with money.

Face it guys, this game is a one shot festival for no lifers. Even if you can take the one shots and unfairness, unrewarding gameplay ... At the end it's not fun and its design makes it boring and dull. You will NEVER retain the average playerbase, period.

As someone said before, "high difficulty is one thing, and bad design is another"

Who wants to suffer and feel pain while playing a game ? No one I think. You are not addicted anymore. You become addicted to something when it's really GOOD, even if it's difficult! Just like with good drugs, it's exactly the same. Now think why people leave ?

Maybe they will retain the ultra hardcorian no-lifer playerbase ... how many players is that ?

That's how I feel, at least now I'm back to Linux and I can use my computer to compile faster.







The value of things if often in its scarcity. When it comes to video games if everyone has something it's value is diminished (I'm this case the joy of having a specific item or getting a drop). If you make things less exclusive you diminish their value. If things have no value their is less excitement in having them. Just like in life he have's enjoy the things the have nots don't, and that just makes the thing that much sweeter. This forces some people to excel and flourish and others to meander in self pity and blame the system.

If you don't like how cut throat and oppressive the system is go play a bs game like ros and find that without meaning (in this game getting what others don't have) there is not much reason to play. RPGs are about gear, that's where the fun is in a game like this. You have chosen to play a game that has a steep climb, it makes getting to the top sweeter but not everyone is cut out for it or enjoys having to invest the time,


Instead of complaining trying to make this game something it's not, go play something more suited to what you want. Seen far to many games turn to utter trash because of people that assume everyone who does well in an rpg or mmo is simply a no lifer.


guess what, GGG is starting to add options in the game to make it noob/casual friendly (e.g. checkpoints).

if you're clueless as to why, let me tell you that every game out there needs funding to survive and if your player base is limited to a select few, then it's more likely for the game to hit the doldrums and die sooner than later, as compared to games with millions upon millions in player base.

i would hazard to say however, that GGG is doing it smartly by making these changes and incorporating them as options. meaning the die hard fans get to eat their green tart apples in the same way and at the same time attract more players, which will potentially increase funding and add to the longevity of the game.


you think checkpoints is casual friendly? At best it saves someone a minute or two, doesn't really change the way the game is played or make it easier, if anything its a QoL improvement. Christ some people are retarded.

You also don't know business, every game needs funding to survive but you have to know what your market is. If PoE decides to open the spigots and makes this a casual catering game, what is their competition? Do they think they can beat Bliz at the mass market casual game? Whose to say where it would end up if that's the route they go, but those are the things that an intelligent person would consider. Just changing the game to cater to casuals doesn't = success, they are the best product on the market for a certain niche of gamers. If they forgo that audience to appeal to a broader one, the competition is much higher and the results are uncertain.

Chris LITERALLY said less than 2 weeks ago the game population is healthy. I don't think they are in any rush to try ruin the games integrity to make some quick cash. That's not what GGG has been about. If it was, they would have made changes long ago.
Dernière édition par sneax1234#2515, le 8 avr. 2014 à 15:57:17
i like how chris is answering on the reddit thread and totaly ignores the home board. /facepalm
"
sneax1234 a écrit :
"
patataz a écrit :
meaning the die hard fans get to eat their green tart apples in the same way and at the same time attract more players


you think checkpoints is casual friendly? At best it saves someone a minute or two, doesn't really change the way the game is played or make it easier, if anything its a QoL improvement. Christ some people are retarded.


lol, isnt that what i just said... wow, some people need better reading comprehension. makes me think that the retard comment you said actually applies to you.

"
sneax1234 a écrit :
You also don't know business, every game needs funding to survive but you have to know what your market is. If PoE decides to open the spigots and makes this a casual catering game, what is their competition? Do they think they can beat Bliz at the mass market casual game? Whose to say where it would end up if that's the route they go, but those are the things that an intelligent person would consider. Just changing the game to cater to casuals doesn't = success, they are the best product on the market for a certain niche of gamers. If they forgo that audience to appeal to a broader one, the competition is much higher and the results are uncertain.


and again... if people only have better reading comprehension, you'll know that when i say

"
patataz a écrit :
that GGG is doing it smartly by making these changes and incorporating them as options. meaning the die hard fans get to eat their green tart apples in the same way and at the same time attract more players, which will potentially increase funding and add to the longevity of the game


it means, it's still maintaining it's unique flavor and at the same time slicing into the bigger market.

so, probably your business acumen needs improvement as well.

"
sneax1234 a écrit :
Chris LITERALLY said less than 2 weeks ago the game population is healthy. I don't think they are in any rush to try ruin the games integrity to make some quick cash. That's not what GGG has been about. If it was, they would have made changes long ago.


well, those are words. how about coming up with real numbers??? im sure there's a motivating reason for them to make this noob friendly change.

and if you're still clueless, i rest my case and you may continue if you wish, so have at it :)

oh, i cant help but give you some clues below...

"
Xavderion a écrit :
To stay on topic, here's what Chris says about this:

"
I'm very glad that the aggregate player graphs don't look as scary as that!...

...If you have a better marketing/acquisition/retention strategy , please let me know :)


#1) not as scary = still scary...
#2) better marketing/acquisition/retention strategy = the results of their current model is apparently described in #1

need i say more?



Dernière édition par patataz#7174, le 8 avr. 2014 à 17:27:02
"
Idioticus a écrit :
"
Xavderion a écrit :
Btw requesting a good English word for tsundere, I feel stupid using it outside of anime topics. Any suggestions, Charan?


1. You should be ashamed for using that word.
2. You should never use that word under any circumstance.
3. I hope, truly hope, that charan will agree with what I say.
4. ignore points 1 and 2 if you are Japanese and are having a conversation with other Japanese natives in the japanese language... actually, you should still be ashamed.

I've no idea what that word means, but since it's apparently linked to anime, it robs you of any and all respect you might have had.

Never have I facepalmed as hard as I did when I read what you wrote, and I've read posts with "nyan" crammed in after every sentence and people saying salt water and fresh water don't mix.


Ah, the guy feeling all adult because he hates on those 'childish japanese cartoons'. Cool story bro.

GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
To stay on topic, here's what Chris says about this:

"
I'm very glad that the aggregate player graphs don't look as scary as that!

Some points to note:

a) The ratio of steam to non-steam players can change over time based on environmental factors. At release it was about 50/50, due to heavy promotion on their front page. There are a lot more people playing on our platform than on Steam currently.

b) We've found that the most cost-effective marketing strategy is to push our marketing spend at the launch of the expansion/leagues and then tone down spending during them. This substantially affects the shape of the graphs. If we spread the spend throughout the season, it'd start lower but would have a flatter slope.

c) The retention statistics for casual players and core players are very different. Casual players often disengage at some point in the four month leagues (and thankfully often return at the start of the next ones), but the core base of heavily-retained users is growing at a pleasing rate. What you're seeing in the graph above is mostly the disengagement of Steam users over the course of the four month leagues.

d) The spike at SotV launch wasn't as large as release. This is partly to do with it being an expansion that didn't contain a new act, and partly because we're still learning the optimal amount of marketing spend vs development spend. Many companies spend half their money on marketing! Ours is a tiny fraction of our budget, because we're trying to find good opportunities rather than burning money. To some extent we can control the size of this spike and this is the point that we hit with the spend that we made.

e) SotV launched into both D3:RoS and ESO. We're not going to delay our releases around the schedules of other games.

f) I don't believe that the difficulty of Invasion significantly affected the above graph. The average churned player was playing Standard or Ambush, because they're the most popular leagues. While Invasion may have been too difficult, we still want to keep a decent level of challenge in future hardcore leagues.

g) SotV is a very expert-level expansion. I felt the game needed more end-game content, and that was at the expense of adding features that players in the 1-30 bracket would love. The next expansion has a much stronger mix of content for low and high level players.

h) The releases of Act 4 and subsequent acts are going to be a large tentpole. While many players are more than happy to try an expansion that contains interesting new game mechanics, a whole new act is appealing to an even wider ranger of players.

If you have a better marketing/acquisition/retention strategy, please let me know :)


GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
sneax1234 a écrit :
The value of things if often in its scarcity. When it comes to video games if everyone has something it's value is diminished (I'm this case the joy of having a specific item or getting a drop). If you make things less exclusive you diminish their value. If things have no value their is less excitement in having them. Just like in life he have's enjoy the things the have nots don't, and that just makes the thing that much sweeter. This forces some people to excel and flourish and others to meander in self pity and blame the system.

If you don't like how cut throat and oppressive the system is go play a bs game like ros and find that without meaning (in this game getting what others don't have) there is not much reason to play. RPGs are about gear, that's where the fun is in a game like this. You have chosen to play a game that has a steep climb, it makes getting to the top sweeter but not everyone is cut out for it or enjoys having to invest the time,

Instead of complaining trying to make this game something it's not, go play something more suited to what you want. Seen far to many games turn to utter trash because of people that assume everyone who does well in an rpg or mmo is simply a no lifer.

Wow, are you the PoE fanboy poster child or what?

 GGG can make PoE as super hard as they desire but in the end if a super hard PoE drives out most of the players and they go bankrupt then even the uber hardcore players lose. Your kind of mindset will lead to the destruction of GGG as the few uber hardcore players left will not generate enough revenue to keep GGG in business. Of course I could be wrong and GGG may be content with a small but loyal group of diehard followers of PoE and eek out an existence as a niche arpg. If that is what GGG wants then so be it. It's their creation and they can take it mainstream or keep it narrow and super hardcore focused. Only GGG can clarify to us their long term plans for PoE development.

Note: If GGG is content with focusing only on super hardcore then that is their prerogative. Just don't be surprised when one day you find out that GGG has closed it's doors permanently.

 Edit:  Of course it really doesn't need to be as polarizing as these debates on whether PoE is too hard and too flawed for its own survival. I've stated before that GGG needs to add more permanent leagues to keep the hardcore fans happy with increasing difficulty and also offer other leagues with more of a relaxed arpg playing experience that has broader appeal to the less than uber-hardcore fans of arpg gaming so GGG can stay in business through act X.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Dernière édition par Arrowneous#3097, le 8 avr. 2014 à 17:55:14

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