MANA LEECH IS RUINED

Leech, both life and mana, should be a mechanic primarily for physical attack damage and not something which spellcasters and/or elemental attackers can solely rely upon. A Mana Leech support gem should not by itself allow sustained spellcasting.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB a écrit :
Leech, both life and mana, should be a mechanic primarily for physical attack damage and not something which spellcasters and/or elemental attackers can solely rely upon. A Mana Leech support gem should not by itself allow sustained spellcasting.


Nobody said this.

Fruz was the one who started this particular derailment, by claiming the exact opposite:

That a spellcaster should be able to rely on mana regeneration, alone, without leech.

I said no, that's not practical for most builds, and mana regeneration will be used as a buffer (rather than as your sole source of recovery).

But I know how important it is for people on the feedback forums to invent things that nobody said, so they can respond to fictional arguments.

Because it's generally easier to respond to fictional arguments than real ones.
Dernière édition par tikitaki#3010, le 20 mars 2014 à 16:51:09
"
tikitaki a écrit :
"
ScrotieMcB a écrit :
Leech, both life and mana, should be a mechanic primarily for physical attack damage and not something which spellcasters and/or elemental attackers can solely rely upon. A Mana Leech support gem should not by itself allow sustained spellcasting.


Nobody said this.

Fruz was the one who started this particular derailment, by claiming the exact opposite:

That a spellcaster should be able to rely on mana regeneration, alone, without leech.

I said no, that's not practical for most builds, and mana regeneration will be used as a buffer (rather than as your sole source of recovery).

But I know how important it is for people on the feedback forums to invent things that nobody said, so they can respond to fictional arguments.

Because it's generally easier to respond to fictional arguments than real ones.


<=> spellcasters should all use something else in addition to mana regeneration ( => leech required, GG ).
Mana regeneration is a native thing that all spellcasters have, obviously spellcaster should be able to rely on it to manage their resources ...

It's like you seem to think that mana is only good for AA, MoM and auras : no, it's not the case, mana regeneration is at least as important as the three things I mentioned, on its own.


You are criticizing the leech nerf from the start, and it used to be exactly like Scrotie said that it should not be => there was a need for change.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 20 mars 2014 à 17:14:54
"
Fruz a écrit :
<=> spellcasters should all use something else in addition to mana regeneration


Never said this.

If you could just write down the list of fictional things all at once, in one post, so I could refute them all at the same time, it would save everybody a whole lot of time.

"
Fruz a écrit :
It's like you seem to think that mana [regen] is only good for AA, MoM and auras : no, it's not the case


Never said this.

I did say that stacking fucktons of mana regen is not a practical sole solution to spamming spells (unless you also want to do something else...like run AA or MoM.....).

If all you want to do is spam spells, the "stack fucktons of mana regen" as a sole solution is overkill and very expensive, from both a gear standpoint and a node standpoint.

And to be perfectly blunt, for many situations it simply won't yield enough mana per second to work.
Dernière édition par tikitaki#3010, le 20 mars 2014 à 17:39:43
lol op says he has 14k es and gets crushed in lvl66 maps, dude you suck if thats true.
IGN:Hauntworld - ICU Omniscient PvP guild
-------------------------------------------------------------------------------
PvP Low life crit caster / Gear -->/1829851
-------------------------------------------------------------------------------
HLD PvP tournaments -->/1576295
"
tikitaki a écrit :

Never said this.

omg don't you know what <=> means ???? it doesn't mean that you said it, it means that it's equivalent to!

"
tikitaki a écrit :
Never said this.

Also thing that I never said that you said.
All your post leads people to think that it's what you mean.

I also did say that one does not need to stack "fuckton of mana" to handle normal spells cost ( - not 6L ).

And as I said earlier :
"
Fruz a écrit :
Anyway, my point is ( with mana regen ) : you don't need to sustain spamming one skill endlessly, sustaining the spells needed to kill a pack of monster before getting "oom" ( as it's never completely the case ) is enough. If there is a very small down time, or if you need the time to move to the next pack to get the mana back, it's fine because it keeps the gameplay smooth anyway.
But for that, people need ton consider having more mana unreserved most-likely ( and stop taking the "the no mana management need" policy for granted ).




Now sorry for having though that this discussion with you could be constructive and lead to something as it seemed so, I was obviously wrong.
I'm gonna try not to waste my time anymore with you like in the 10+ previous pages of this thread.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz a écrit :
omg don't you know what <=> means ???? it doesn't mean that you said it, it means that it's equivalent to!


I know exactly what those symbols mean. However, you seem to be using them to make a point about something I said.

Considering I never said that, or anything equivalent to that, you're responding to things nobody said.

And I take it to mean "if and only if" which is a bit more precise.

"
Fruz a écrit :
I also did say that one does not need to stack "fuckton of mana" to handle normal spells cost ( - not 6L ).


FP + GMP + LL is already up to 60 mana per cast.

At 2 casts/s you are at 120 mana/s. That's a 3L. Maybe a 4L if you use Iron Will (free).

Now, how much mana regen do you need to get 120 mana/s?

And what do you think happens when you move up to a 4L, 5L, 6L? And start casting 3+ times per second?

There's a reason FP users go BM/LL quite often....(oh look, now my problems are solved and I didn't need to grab 2347923794237 mana related nodes on the skill tree! GOODIE!)
Dernière édition par tikitaki#3010, le 20 mars 2014 à 18:02:57
"
Sinnesteuer a écrit :
"
tikitaki a écrit :
Ad Hominem


Pretty sure I have mentioned my 5L Incinerator from Domination that never dipped mana below the reservation line while running 100% uptime level appropriate AA and perma-spamming my spell without any mana leech of any kind. I used the mana leech gem, initially, but it was sub-optimal to regen for my build. That's right, regen was OPTIMAL as it provided better sustain, better ability to run AA, and opened up a gem slot for a damage support.

You seem to be arguing that, for the hard caster, Mana Leech support ONLY, with ZERO OTHER INVESTMENT OF ANY KIND, should be able to manage the resource needs of 5/4L+Mana Leech. If that is the case, then I challenge you to provide me with an example of any build that can meet the same requirements, even if we limit the challenge to "uses one support to manage resources" to allow you to work in BM support or LL support.

To turn it around, why wouldn't a hard caster take advantage of mana regen and the advantages that it can provide? Unless we are talking about niche builds (Freezing Pulse Duelist with Avatar Of Fire or some such), then most caster builds are going to be in and around the areas of the tree that offer boosts to mana. Hell, the attribute associated with spells (INT) is a mana booster in and of itself. Why not take advantage of stuff that is right in front of you that synergizes well with other build characteristics?



Switch that incinerate with equal level fireball and see what happens, try it, I dare you.
Dernière édition par TohtoriKuolema#3654, le 20 mars 2014 à 17:50:07
Mana regen is a caster thing, so it should be possible to sustain most, but not all, spells indefinitely off of mana regeneration.

Good news! For the most part, it is.

Frankly, I think mana leech is in a good place — not ruined, still good for attackers and for certain spells like Flameblast and Discharge, but not nearly as OP as before. I think mana regen is in a good place, too. It's the relative lack of alternatives to that dichotomy which bothers me. Things like mana on kill are very weak, so is the concept of mana reduction.

Reduced Mana should get a more aggressively low mana cost multiplier — 70% at level 1, 51% at level 20 — making it appealing for use on skills, but also gain "30% less Effect of supported Auras." In exchange, the base values of Auras could be buffed slightly. This would have the added benefit of choosing whether RM-support your Auras a more meaningful choice.

In terms of mana on kill, I really don't know what to do. I think GGG is scared of the nodes being overpowered at low levels, so is hesitant to give more solid flat numbers. Perhaps this could be solved by doing things like "2% of maximum Mana restored per Kill."
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 20 mars 2014 à 20:02:04
"
ScrotieMcB a écrit :

Reduced Mana should get a more aggressively low mana cost multiplier — 70% at level 1, 51% at level 20 — making it appealing for use on skills, but also gain "30% less Effect of supported Auras."


Yes


"

In terms of mana on kill, I really don't know what to do. I think GGG is scared of the nodes being overpowered at low levels, so is hesitant to give more solid flat numbers.


I took the Mana on Kill nodes on my storm caller, and if you're playing solo it's pretty much infinite mana while levelling already. Especially if you combine it with mindspiral and/or clarity.
Dernière édition par Xendran#1127, le 20 mars 2014 à 20:13:22

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires