MANA LEECH IS RUINED

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Fruz a écrit :
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maxor a écrit :

This would be true if players didnt have 80% plus of the mana already taken by the stupid aura nerfs. It hard to manage a resource you have almost none of to start with.

There is no getting round it its a very poorly thought out change AGAIN from GGG.

People make a choice when they choose to have just enough reduced mana reservation to run x aura + a very little bit left.
Now they have to take in consideration that resources management isn't always very easy anymore.
Time to either drop some reduced mana reservation node for mana or take another one for mana.

The aura rework was definitely a buff, but you have to invest more to get more ( quite fair ).
Auras are even so powerful that taking as many aura clusters as possible ( even if it means traveling / spending less points elsewhere ) is often very optimized and powerful, so in that sense, there is still some balancing to do, because player feel like they need as many auras they can have, and take just enough to have a little bit of mana left.


LOL ok ill bite just once.

with a lvl 20 reduction gem AND the 18-20% nodes from the passive tree two auras will cost you 76% of your mana. If you try to take more than that your build will suck. This is not build diversity its the exact opposite of choice.

Also the auras where buffed 15% in power i and every-one ive ever spoke to about it would have preferred a 15% nerf to auras but the cost was to stay the same, this way you get 2 auras maximum and only 25% of your mana to use your skills with.
"Blue warrior shot the food"
Dernière édition par maxor#5545, le 27 mars 2014 à 16:34:24
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maxor a écrit :

LOL ok ill bite just once.

with a lvl 20 reduction gem AND the 18-20% nodes from the passive tree two auras will cost you 76% of your mana. If you try to take more than that your build will suck. This is not build diversity its the exact opposite of choice.

Also the auras where buffed 15% in power i and every-one ive ever spoke to about it would have preferred a 15% nerf to auras but the cost was to stay the same, this way you get 2 auras maximum and only 25% of your mana to use your skills with.

And 30% inc aura effect from the tree pushes it to ~50% more effectiveness.
Plus I don't remember exactly but I'm pretty positive that it was more than a 15% inc power.


I used to use 2 auras post 1.0.0 .... I switched to 3 with another cluster at 1.1.0 ... the efficiency gain was soo noticeable, it's actually quite ridiculous.

I was talking about diversity for the mana matter which is the topic, not about the auras.
I feel that build diversity about aura is basically at the same point at what it used to be : it's so powerful that people need it, the only difference is that now they are more paying for it.

2 auras maximum ? are you aware that 99% of the optimized build pre 1.0.0 were using 3~4 auras at least ?

Now this has gone off-topic, point was : leech nerf is good for the build diversity.
The brutal way that GGG has to do such patching sucks however ....
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz a écrit :
leech nerf is good for the build diversity.


my friend basically ditched his caster to play a vanilla ST character similar to the one basically everybody in the game is playing

has zero mana problems (because it doesnt use mana)

can you explain how this is good for build diversity or are you just trolling

the only "casters" i see in maps now are CoC users.

my build has zero mana problems before the change or after the change since i deal physical damage it makes it trivial to leech mana you can solve all your mana problems with ONE node!!. casters dont have it so easy

and the really funny thing is that if i were to get a 6L i'd still have no mana problems!

if my friends caster tried to support a 6L?....lol....
Dernière édition par Veruski#5480, le 27 mars 2014 à 17:17:22
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Veruski a écrit :

can you explain how this is good for build diversity or are you just trolling

I never said that 100% of the content was balanced .... ST is still way too cheap for what it does imho.

Many physical builds are not that much handicapped, others are.

How does your build do with no regen maps ?
Trivializing resources management and no-regen maps for a ridiculously low cost was not good for the build diversity, definitely not.


SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
mana leech is still botched after 5 more patches! Unbelievable. They are just leaving casters all behind in the rut. WTF GGG!
Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf
Strange, my flicker-strike Shadow needed only to get somewhat higher free mana pool (Charisma cluster) to solve mana problems.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
There are alot of threads nothing happens. Mana leech is pretty broken if it comes down to numbers. My witch is also dead because it is Out of Mana. Generally in also other threads we did not get official statement why they changed it. Best would be to just change it back, core functionaily changes are always dangerous . I also already proposed to reintroduce the old mechanism but limit the queue depth to 5 per type. That would be good alternative for everyone.
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Tlaloc4 a écrit :
There are alot of threads nothing happens. Mana leech is pretty broken if it comes down to numbers. My witch is also dead because it is Out of Mana. Generally in also other threads we did not get official statement why they changed it. Best would be to just change it back, core functionaily changes are always dangerous . I also already proposed to reintroduce the old mechanism but limit the queue depth to 5 per type. That would be good alternative for everyone.


they are not going to change it back because - to be frank - it affects tiny minority of players that invested nothing into mana and thought that they can get away with it

i manage to run Dominating Blow on mana, a five link one. no problems. had to take some nodes but nothing too crazy. im pretty sure that if you replaced your faster casting with other dps increase (like ele penetration that people ignore because it changes not the dps counter) youd be fine

that was a change to punish the lazy people. now i hope theyll do something with BM gem. so people finally HAVE to think about their resource management instead of a braindead 'leeeeeeeech' solution
*facepalm*

i can't believe people who have been around so long are so ignorant of basic game mechanics such as:

1) the difference between physical damage and elemental damage

2) the difference between spells and attacks

3) spells having super high mana costs

4) it not being reasonable to invest 20+ skillpoints into mana to spam your spell

etc

the next person who mentions how easy it is to fix their mana problems with their physical damage attacks in a thread where the OP is about elemental spells should just be banned from the feedback forum.

it's really quite ridiculous how much effort people will go through to not even read the single, original post.
Dernière édition par Veruski#5480, le 5 mai 2014 à 13:47:25
There really ought to be a vaal pact for mana leech, with similar downsides. Placed near ghost reaver, perhaps further south, wouldn't be so bad because that's the area with the absolute least mana nodes and shadows/rangers rely a lot on mana leech.

Meanwhile mana potions should actually matter. You simply can't sustain late game skill usage on mana potions. No one enjoys using mana potions. Mana potions suck farts.


This is coming from someone who is spec'd super far into mana on my main character, taking almost every mana and regen node available. I used to hate people who could easily sustain their skills with just mana leech while having a ton of auras. But going pure regen and EB has had a lot of buffs over the past few updates, so mana leech didn't really need to get ruined this hard.

If GGG wanted leech users to specialise more node wise, then the current mechanic could be kept but mana regen/mana recovery from flasks nodes made to also apply to mana leech rate. Or, the afformentioned 'vaal pact for mana' keystone. Either way, it was short sighted to break so many builds while giving no way for them to be repaired.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui

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