The secret to balancing evasion

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Autocthon a écrit :
When an argument relies on a contrived "well this could happen" it's not an argument. It's fishing.


no, it is what HC is all about
'cause what could happen will eventually happen
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Autocthon a écrit :
5 ECharges reduce 5000 damage to 4000, Enfeeble reduces it further against non-bosses.


yeah, who cares.
i'll be on full charges and enfeeble against vaal too
(the only time i'm willingly on full charges, he-he)

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Autocthon a écrit :
Minimal EV bump is 5%


again who cares,
entropy rerolled after timeout, so it can be 99 with guaranteed hit on you

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Autocthon a écrit :
And this whole time you are contriving a hypothetical situation, that quite honestly, is not going to realistically happen.


softcore logic

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Autocthon a écrit :
do you know what an Ar character is doing? They're getting hit by all those little hits, losing little chunks of HP, so that when vaal smashes he kills you.


you're on full hp against cause everything is outregened/outleeched except laser or smash
and this is why arguing with you people is useless "well no" is, literally your only answer.

You're putting the Ev character in a situation in which they are willfully TRYING to get themselves killed. While assuming the Ar character, well, isn't.

You've established that your Ar character will be at full life off leech alone., well then the Ev character will. the Ar character, realistically, isn't going to have too much more health than the Ev character. Unless the Ar charcter STACKS nothing but armour they're going to have marginal (if any) bonus Dr against the hypothetical vaal smash (half of which is fire anyway even further reducing discrepancy) without using a granite (and since you'll assume the Ev character can't granite in time neither can the Ar) because 7% Dr against a 5k hit is... Well nothing.

So your Ar character is dead too. Grats.

Now stop trying to produce a suicidally ignorant "argument".
IGN - PlutoChthon, Talvathir
This is mostly for new players seen in this thread.

Enfeeble is perfect example of semi-reliable defense.
Half of Enfeeble is reliable and good, other half is bad.

* Cursed enemies have x% reduced Accuracy Rating
accuracy = evasion = unreliable

* Cursed enemies have x% reduced Critical Strike Chance
note it's "reduced chance", so enfeebled opponents can still crit = unreliable

* Cursed enemies have x% reduced Critical Strike Multiplier
"reduced" without gotchas = reliable

* Cursed enemies deal x% less Damage
"less" = reliable

So if you're theorycrafting against oneshots you should assume the worst --
boss will crit but the crit damage will be lowered.

Don't forget that enfeeble is half effective on bosses. :-)
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Autocthon a écrit :
Now stop trying to produce a suicidally ignorant "argument".


stop repeating "if EV is dead, AR is dead too" nonsense.
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CCR5 a écrit :
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Autocthon a écrit :
Now stop trying to produce a suicidally ignorant "argument".


stop repeating "if EV is dead, AR is dead too" nonsense.
Why? Unless the Ar character is pushing 30k+ armour baseline under your reasoning "Echarges and enfeeble will fall off, don;t have time to flask" they're not going to have that much more DR or life than a comparable evasion character.

Vaal smash does on the order of an unboosted 7k damage in maps, another 7k in elemental, add whatever bonus damages you've got going from map mods. You can go ahead and calculate how much armour you need to take it to the face in maps (hint: you'll probably need a granite).

Your entire argument boils down to "Ev character is trying to die". That's all. So if the Ev is trying to die then (logically) so is the Ar.
IGN - PlutoChthon, Talvathir
I don't get the issue with entropy?

As an EV character you know you'll eventually get hit, and with experience you should be able to tell that if you haven't been hit for a while, the hit is coming soon. With flasks the EV user has tools to deal with spikes.
Evasion is unreliable if you expect it to dodge all the hits.
If you know how it works, its pros/cons, then it's a reliable type of defence.
It's only real meaningful weakness are some physical casters, and a good evasion build will have problems with high level bosses like it.

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CCR5 a écrit :
So if you're theorycrafting against oneshots you should assume the worst --
boss will crit but the crit damage will be lowered.

It's not relevant when it's not significant enough.

If you got one shot in a EV build and blame evasion, let me tell you : it's because you messed up your build and had wrong expectations about evasion.
Evasion is NOT unreliable.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
A well built evasion char can indeed trivialise all phys attackers, even stuff like lvl 78 devourers. Ranged attackers are free XP with Ondar's Guile. But it's not funny how quickly you get killed by phys spells. Even with good gear, AA and granites, a pack of blue evangelists with nasty mods will kill you in a second. It's fine for SC imo but I'd never go eva melee in hardcore just for this reason.

I don't get the design of evangelists: Why would you punish ranged evasion chars twice with one mob? They have to get close and take huge damage from the phys spell.




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Sa_Re a écrit :
A well built evasion char can indeed trivialise all phys attackers, even stuff like lvl 78 devourers. Ranged attackers are free XP with Ondar's Guile. But it's not funny how quickly you get killed by phys spells. Even with good gear, AA and granites, a pack of blue evangelists with nasty mods will kill you in a second. It's fine for SC imo but I'd never go eva melee in hardcore just for this reason.

I don't get the design of evangelists: Why would you punish ranged evasion chars twice with one mob? They have to get close and take huge damage from the phys spell.




A3x content was poorly designed and poorly balanced. That's all.
IGN - PlutoChthon, Talvathir

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