Soul Taker needs a nerf

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CharanJaydemyr a écrit :

PS It's a level 59 axe. Again, sorry for mistaking level 59 for end-game. If it is, holy crap, I've played end-game. Awesome.


That's really a problem with dev item design, not with an item being end game or not. I wear a lvl 59 chest but it's 6L and has very good stats on it. Furthermore, because attack speed is so important on weapons, a lot of the best weapons aren't the highest level tiers because they have slower attacks speeds. Such is the case with the siege axe. If i were to take a siege and an infernal and craft them both perfectly, I would prefer to have the siege because it's total damage output would be higher and the infernal wouldn't be giving me anything else to compensate for that.

Editing to add that because mob armor is so low, there is really no incentive to choose a slower weapon that hits harder over a faster one thst hits for less but has more paper dps.
Dernière édition par Slider13#1798, le 14 août 2013 à 22:46:28
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iamstryker a écrit :
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Kusqt a écrit :


I am going to make an educated guess that you have at least one soul taker and the thought of it getting nerfed makes you rage.


I am going to make an educated guess that you dont have one soul taker and that fact you cant find/ afford one makes you rage.

ign: BlackMarketGreed (Std) DadofAnarchy (Anarchy)

Anarchy shop: http://www.pathofexile.com/forum/view-thread/443019
^ The guy above me is just plain wrong. For those who missed it here is a quick list I wrote up on uniques that might need balancing.

Spoiler
1. Shavronnes Wrappings (Makes a formerly unused and difficult build immediately usable, locking out a build on one unique is a bad idea, this can be fixed in a variety of ways but I hope it gets fixed. I think this is even worse than a unique simply being too powerful)

2. Soul Taker (Nearly all one handed axes are obsolete)

3. Kaoms Heart (This unique could have the 1k life cut in half and would still be a good item. Thats how crazy good it is. At least it has some kind of downside but the lack of sockets just isn't enough to make it balanced. It would be nice if this chest was removed entirely and life nodes were buffed).

4. Auxium (Giant bonuses for ES spell casters with no real downside? Rarity is not a downside and never will be)

5. Lion Eyes Glare (Very powerful with the only concern being killing yourself on reflect, Its not quite as bad as the others but might need some tweaking)

6. Rainbowstrides (the spell block alone would make these boots appealing for certain builds but the fact that it has high ES, high mana, and good resists/movement speed just makes it pretty over the top for ES builds. It lands in that spot where its far easier to simply buy a rainbowstrides than actually look for comparable rare boots that would probably be even more expensive without the unique perks.

7. Thunderfist (Not convinced that the lack of defense makes up for the ridiculous damage boosts, maybe in hardcore its balanced but standard its a bit crazy)

8. Aegis Aurora (This shield is very build specific so I don't have as much of a problem with it but its still arguably too powerful compared to all other defenses in the game.


I have one build built around two of these uniques and another build who wears one of them also. I can afford to buy all of these uniques except for 3. So why the hell would I want them nerfed out of jealousy. It makes no sense, you all are just grasping at straws.

Why don't you think more about the health of the game other than what benefits you the most.

p.s. I am willing to bet I will be playing this game longer than nearly anyone reading this post right now. Eventually I will find or buy every unique in the game, that I am completely sure of.
Standard Forever
Dernière édition par iamstryker#5952, le 14 août 2013 à 23:07:43
Someone was saying that no ele damage can't be used as a downside.. that's true, but when I brought that up it was to counter the OPs statement that the Soultaker was a BiS 1 handed weapon. Which it certainly isn't for any elemental based melee build.

As for giving you an extra gem slot.. I have a 6L cyclone char, which only requires one, maybe 2 casts of cyclone to clear a screen, so I just need a couple of mana pots, no need for the extra gem. All soul taker means is I can reserve that last 200 mana for auras.

Also is soul taker best for all life based builds? Hell no.. why not? Because if you go soul taker + koams, then you have no 6 link. If you go CI on the other hand, then you can't BM curses and such. Soul taker + Shavs would kinda be nuts.. except that if you're going for a low life build you really want to be abusing RF and using spells anyway..

So sure it's BiS for some builds.. probably quite a few actually, though not as many as koams, or shavs or lioneyes thats for certain.

Has anyone ever noticed though, that pretty much all facebreaker builds go for the same items? Because when looking for added phys damage there is a unique for most slots that is BiS. "But this is just build enabling" Well Soul taker is also build enabling, it may be BiS for more builds than meginords girdle for example, but at the same time it enables a lot more builds. Would it really be so bad if say 25% of melee users end up using Soul taker, but there are 100s of different skill trees and skills being used with it?

When someone creates a rare vaal regalia with max es,and tri resists, that's BiS for almost all CI builds. But nobody complains about a rare if it's BiS do they? "But it would be so expensive to make" someone already said this can't be considered a downside.. do rares not need a downside but uniques do? Why is this?

Sorry for the longish post.
Dernière édition par Muldeh#5294, le 15 août 2013 à 00:02:40
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iamstryker a écrit :
p.s. I am willing to bet I will be playing this game longer than nearly anyone reading this post right now. Eventually I will find or buy every unique in the game, that I am completely sure of.


it's pretty naive to make this "I will play longer than nearly ANYONE reading this post" assumption, and this assumeption doesn't make your opinion overwhelmingly correct.

Same as if I am willing to bet I will play this game longer than you do, does that make my idea more correct than yours?

Funny logic.


These godly unique items are mostly owned by these ppl invests massive (compare with casual player) time in this game, if you played more, you deserve more. If some low level player happen to find one, good for them, god does smile to someone sometime.

There is no any rule in the game says any unique item must have a drawback. The fact only like 0.1% of the player owns a so called OP unique item, doesn't make the game imbalance. Same as in real life, there are some ppl are super richer than the majority, does that make the whole social system unfair and imbalance? Hell No.
ign: BlackMarketGreed (Std) DadofAnarchy (Anarchy)

Anarchy shop: http://www.pathofexile.com/forum/view-thread/443019
Dernière édition par InsiderTrader#5292, le 14 août 2013 à 23:53:54
Soul taker is a very rare and expensive item, not something the average player is just going to stumble across unless they're very lucky. There will always be more demand for this item than there are people who can afford one.

My problem isn't with the better uniques, but with the crummy/useless ones. A lot of the higher level unique items are garbage. Like Chin Sol, Darkscorn, Infractem. Those are utter garbage. Chin Sol is probably the best of the worst on that list, but who the hell makes an archer to face tank? I wish there were more Soul takers, Lioneye, Kaom's heart, and Shavvrones in the game. And less uniques like the ones I listed.
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MrSmiley21 a écrit :


My problem isn't with the better uniques, but with the crummy/useless ones. A lot of the higher level unique items are garbage. Like Chin Sol, Darkscorn, Infractem. Those are utter garbage. Chin Sol is probably the best of the worst on that list, but who the hell makes an archer to face tank? I wish there were more Soul takers, Lioneye, Kaom's heart, and Shavvrones in the game. And less uniques like the ones I listed.


Me too.. good point there
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
I think it's a bit overhyped but whatcha gonna do. *shrugs*
Dernière édition par DestroTheGod#5470, le 15 août 2013 à 00:31:09
It is true that no ele damage can't be used as a drawback because it depends on how you use the item.
This is why no one says Shavronne is balanced because that's useless for people stack life.
It's just a high phys damage axe with mana free mod that's all.

For me, however, it is fine that extremely rare items being powerful. Far better than rare items or
nice looking items being garbage at least. Yes d3 had a lot of such things.
I have been so disappointed when I found extremely rare item which looks really cool and is garbage.
Ages of grinding rewarded nothing. That way was really killing player's motivation.

I thought powerful ones with huge drawbacks is the way PoE goes though. Do you guys remember what happened when d2x came up with a lot of BiS uniques?
Dernière édition par masaofexile#3855, le 15 août 2013 à 00:28:09
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Muldeh a écrit :
The drawback is just the lack of dps, and it's pretty useless for someone building purely around ele damage.

As for melee attacks can't fail on cost.. a lot of melee attacks don't cost much mana anyway..

Not saying it isn't ridiculously strong, but I definitely wouldn't call it as OP as shavs.. so maybe the game just needs more stuff like this.. if everything is OP.. then everything is balanced. - dota 2 logic.


what are you talking about? if you have any type of mana leech, and have 10 mana, you can use skills that cost a lot. you've obviously never played a dominating blow build, i am using blood magic with mine in a BoR but it costs me about 420 hp to cast.
"We believe - so we're misled, we assume - so we're played, we confide - so we're deceived, we trust - so we're betrayed"

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