Lightning Strike Multistrike Bugfix Incoming

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Mark_GGG a écrit :
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Baristo a écrit :

I have been using multistrike with LS+GMP and it was a really nice way to farm end game with a semi-mellee.

From these 2 quotes, and no GGG response/changes on this skill since December 10th 2012, I can believe that multistrike does not nerf the dmg from projectiles. Because it causes the skill to do 40% less Melee Damage.

Can anyone verify this, or come with a way to check it? I could download Fraps and playback etc etc.
Correct, the damage penalty on Multistrike does not apply to the projectiles.
This is an oversight that will be fixed in 0.10.7


So now Lightning Strike projectiles will be affected by the -40% damage modifier from Multistrike.

With this nerf there's no point in even using Multistrike anymore. You can just replace it with Added Fire and do more damage.

Angryweasel explains it great here:

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Angryweasel a écrit :
It's not a bug.... Just call it what it's "Nerf"

Lets take a look at the gems for a second.

Lightning strike:
Infuses your melee weapon with electrical energies as you swing. In Addition to converting some of your physical damage from the weapon as projectiles.

now lets take a look at MS

Multistrike:

It clearly states 40% less melee damage

So lightning strike gains its damage from "Physical damage" not melee damage which you mods seem confused about.

Melee and physical damage does not mean the same thing ;) Just take Ethereal knives as an example.


Conclusion:

This is clearly a nerf that has been thrown at us, because of an oversight.



Here's a quote from Kripp on the issue:

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Kripparian a écrit :
Just to be clear: the interaction between lightning strike and multi strike is NOT "bugged". It works absolutely as the wording indicates it should. The NERF (not fix) is a result of the ability scaling too well from 1 support gem. I think it is a bad idea to nerf it at all because the LS+MS combo really isnt any more powerful than abilities that already exist in the game.


Source: http://www.reddit.com/r/pathofexile/comments/1ciink/lightning_strike_multistrike_nerf_incoming/c9h9ocg

The last thing GGG should do is nerf new builds that can actually compete with the current top tier skills (Freezing Pulse, Lightning Arrow, etc). Just because something wasn't intentional does not mean it is automatically bad and should be removed. One the biggest parts of this game is figuring out how skills, supports, and passives combo together, and how you can utilize them to create an original, and effective character. If GGG nerf's this build it goes against the very fundamentals of the game.

I would really like to see someone at GGG at least comment and let us know that they recognize our concerns.
Dernière édition par Tyronis3#2327, le 17 avr. 2013 à 23:58:15
LS isn't really melee. If it were, you wouldn't be worrying about projectiles.
Wow. They're actually nerfing that? The LS+multi combination was one of the few things that actually allowed LS to be somewhat competitive with FP and EK in the endgame.
A great many of the ranged characters using ranged skills are confused about themselves being melee. Those lightning strikers and ground slammers for instance.

Melee must close and go full contact, gentlemen.

Mostly this comes up in the context of people saying "melee is okay, because of ground slam and lightning strike are good." First time I heard that nerfing one of the two was undercutting melee, though.

--C
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Tyronis3 a écrit :
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Mark_GGG a écrit :
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Baristo a écrit :

I have been using multistrike with LS+GMP and it was a really nice way to farm end game with a semi-mellee.

From these 2 quotes, and no GGG response/changes on this skill since December 10th 2012, I can believe that multistrike does not nerf the dmg from projectiles. Because it causes the skill to do 40% less Melee Damage.

Can anyone verify this, or come with a way to check it? I could download Fraps and playback etc etc.
Correct, the damage penalty on Multistrike does not apply to the projectiles.
This is an oversight that will be fixed in 0.10.7


So now Lightning Strike projectiles will be affected by the -40% damage modifier from Multistrike.

Apparently GGG doesn't think Melee is bad enough yet.


Or maybe they care about fixing bugs. Letting a glitch prop up melee would just make it that much harder to fix the problems.
If I have two fish, and you have three fish, how many fish do we have?
None. These are MY fish.
it wasnt intended. it not a nerf. its getting fixed.

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SL4Y3R a écrit :
LS isn't really melee. If it were, you wouldn't be worrying about projectiles.


This.
Please tell me how a skill you hit things with from 1 1/2 screens away is a melee skill -_-
Stinks most people don't use LS like a melee attack. I still feel that the projectiles shouldn't proc unless the attack hits a target in melee range.

Since the projectiles are based off the melee damage range, makes sense that MS would drop their damage as well.
"Whether you think you can or you think you can't, you're right!" Henry Ford
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Dudebag a écrit :
it wasnt intended. it not a nerf. its getting fixed.


Multistrike specifically says Melee damage, and Lightning Strike fires projectiles. Don't see how that's a bug.

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