How to change Jeweler and fusing orbs
" There is nothing wrong with having perfect sockets because it effects your skills. Every other major aRPG has no RNG in your skill build whatsoever You are also contradicting your own point in bringing up the example of GCP/armor/blacksmith. Why should they be deterministic and not other features? (If anything, there is more of a reason to put RNG into blacksmith/armor than jewellers/fusings) |
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" I agree with you that current system as flawed as it is could be improved in its flawed version to be at least more fun to average players (one that does not enjoy excessive RNG in everything). Developers said game is balanced around 4L so they should provide us easy access to 4L and needed color combinations if the active skill system is to be left to work around item sockets. |
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You should charge GGG for this idea, patent it!
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" Hehe thanks :)! Would love to read what they think, but over the past weeks it has been quiet when it comes to official responses to these kind of key mechanics. I take it they are working on something behind the scenes, so one can only hope to inspire them with some of the ideas spouted on these forums ^^. |
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" I've been very disappointed at how GGG responds to customer feedback. Losing customers before the game is officially released is not a good sign for any startup. Maybe they can change their business model to license out their game engine, and let others innovate on top... | |
Why are there so many posts going "lets remove any danger of using jews/fuses, and make is so you are gaurenteed to get something".
It is the chance of LOSING links/sockets that make using a jew/fuse a risk. If there is no fear, then there is no erason NOT to use it on your 4l/5s or your 5l/6s. Here is a thread with some more accurate changes to jew/fuse which WOULD STILL have that chance to lose, but actually has a more unique idea. http://www.pathofexile.com/forum/view-thread/273659/page/1/#p2374714 |
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" Because it effects your skill build, which is the identity of your character People don't complain about things like Chaos Orbs because that just effects your gear, so even though if the gear is worse off, you still have your FP/EK/LB or w/e it is with the same gems that you have Reason why people don't want RNG (or may accurately risk) in their fusing upgrades because it directly effects the way their skills are built Dernière édition par deteego#6606, le 20 mars 2013 à 20:32:40
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" Surely that is based on the premise that people are fusing the item they're currently using. If that's what the general population of players are doing in game then I can only slap my forehead AND shake my head. OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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" Its not just that, there are many indirect effects which you are completely ignoring Because almost invariably any better item that drops will have a different socket combination (to the one you are currently using), people are forced to spend jewellers/fusings on that item. The problem is, because its so RNG prone, no one does that, and when they may finally get that socket combination, a better item may have even been dropped Its actually a real problem in PoE, because what is happening now, is that people are hoarding currency instead of using it the way its meant to be used. Its starting to turn into D3 for this reason, when you get a game where loot drops became largely irrelevant to your character (for w/e reason) it will gravitate to an AN/RMAH system, and PoE is slowly moving there already Its made even worse when someone buys a really good item on the forum trade (and its 5L or something), that person will probably be stuck with that item for weeks, or maybe even months (if we are talking endgame). If a person wants to upgrade that item, they will just spend that time farming currency, and then get soemthing on AH. Its not just about insurance on items, the fact that you need insurance already means that you have to find yet another (wearable) piece of loot to just insure yourself. The problem is that after level 60, no one actually really crafts items anymore, either vendor ones or the ones that drops which is completely contradictory to the design of the orbs. The only people that actually craft, when you reach that level, is the top 1% players that float in so much currency they don't know what to do with it (i.e. players like kripp). But for everyone else, orbs = gold, and this game is going to fail for the same reasons that D3 failed, in that loot was pointless in the game This is the first aRPG apart from D3 that I have played, where I reached a "high" level (im just saying 60, some people would argue 80, in which case the problem is worse), that I have almost never equip the loot that I drop (or with very cheap/minor adjustments with orbs). I have played like the 8 main aRPGS (D2,D3,TL,TL2,TQ,Sacred,DS1/DS2/DS3) and this is the only game that, apart from D3 does this. This has already been complained about ad naesuem, with people like moosifier recently, and you continue to defend it I either keep loot to trade it, or I vendor trash it, My latest character hasn't actually equipped any self made/found loot since I was level 55 (or somewhere around that). My latest character is now level 70 Dernière édition par deteego#6606, le 20 mars 2013 à 20:58:02
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I think the most you can hope for is more vendor recipes like a 5 socket giving 3 jewelers and 4-links giving a fusing.
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