How to change Jeweler and fusing orbs

"
Ferumbras a écrit :
Not all items can have 5 or 6 sockets.

Chaoms chopper can have 6 sockets.

"
Ferumbras a écrit :
Why does it have to be so random and difficult to acquire 4 links?

4 links is what most people sufficiently need to finish mercyless and most items have a restriction to 4 links or even less. making that easy would lead to people spending less orbs on gear and drive up inflation in trade (you notice it when prices for gear goes up because players can spend more currency).

in the end when you finished the game (no progress in getting better gear or reached certain player level or both) you stop playing which is not what ggg wants. they want to provide a challenging game for a long play time. easy success in crafting does the opposite.
age and treachery will triumph over youth and skill!
"
geradon a écrit :
"
Ferumbras a écrit :
Why does it have to be so random and difficult to acquire 4 links?

4 links is what most people sufficiently need to finish mercyless and most items have a restriction to 4 links or even less. making that easy would lead to people spending less orbs on gear and drive up inflation in trade (you notice it when prices for gear goes up because players can spend more currency).

in the end when you finished the game (no progress in getting better gear or reached certain player level or both) you stop playing which is not what ggg wants. they want to provide a challenging game for a long play time. easy success in crafting does the opposite.

Well we can agree to disagree then I guess :). To me this game has plenty of progression to offer (best gear, 5-6 links, highend maps, experimental builds, utilizing specific unique items). The frustration of hardly ever being able to use midlevel upgrades due to not having even 3 linked sockets is not part of a fun gaming experience for me, and is most likely (together with other obvious flaws) a valid reason to stop playing eventually.

I am not writing this after a 1 week experience either. I played for a long time, yet I don't have the time nor dedication to grind like some do. Result: I know I have no valid claim on either guaranteed 5-6 links, lvl 72+ maps or max rolled items. But I do think I have every right to be catered, within reason, to have an enjoyable experience with different combination of skills / support gems, freedom of creativity, and NOT constantly hit that wall of RNG that says "NO! YOU SHALL NOT PASS!".
Dernière édition par Ferumbras#1155, le 20 mars 2013 à 07:50:16
"
Ferumbras a écrit :
But everybody, including people with limited playtime and currency, should be allowed to enjoy this game to it's fullest.

rng is providing exactly that. you can either spend 1 fusing and 1 jeweler for getting a 6 linked chest or 5000.

"
Ferumbras a écrit :

And what is more enjoyable then actually using newly found rares? Right now many people often can't due to losing that 3 or 4 link without a reasonable and predictable amount of currency to correct that.

playing only with one working gear set is possible but extremely risky. i would recommend it only if you have other functioning chars running which can get new currency while crafting gear for the other char.
age and treachery will triumph over youth and skill!
Dernière édition par vio#1992, le 20 mars 2013 à 07:51:33
"
geradon a écrit :
"
Ferumbras a écrit :
But everybody, including people with limited playtime and currency, should be allowed to enjoy this game to it's fullest.

rng is providing exactly that. you can either spend 1 fusing and 1 jeweler for getting a 6 socketed chest or 5000.

And I am not asking to change that. The numbers I provided are just an example. Balance it so it still takes a ridiculous amount of fusings to get a 6 link (guaranteed), or potential great luck within just a few. Just don't take away our sense of progression or ruin our current items.


"
geradon a écrit :
"
Ferumbras a écrit :

And what is more enjoyable then actually using newly found rares? Right now many people often can't due to losing that 3 or 4 link without a reasonable and predictable amount of currency to correct that.

playing only with one working gear set is possible but extremely risky. i would recommend it only if you have other functioning chars running which can get new currency while crafting gear for the other char.

How are newly found rares part of my working gear? When I am leveling a new character, find a great higher level and overall better item but only with 1 socket, I cannot use it until I 4 link it... I understand the risk in trying to improve your current gearset. But I was talking about potential upgrades going to waste due to losing potentially 1, 2 or even 3 support gems.
Dernière édition par Ferumbras#1155, le 20 mars 2013 à 07:55:18
"
Ferumbras a écrit :
I don't have the time nor dedication to grind like some do.

me neither. having fun is more important then getting rich. i always spend currency as soon as i got it and i really have had bad luck with the rng (still have) when it comes to loot. most currency i aquired stems from joining parties.
i only seem to have a lucky hand when it comes to socket rolls, never needed more than 10 jewelers to get a 5 socketed item and more than another 10 fusings to get it 4 linked.

my recipe for frustration when being stuck with ingame progression (currently stuck with my lvl77 marauder with bad gear for surviving high level maps) is starting another char.

try it out.
age and treachery will triumph over youth and skill!
"
Ferumbras a écrit :
But I was talking about potential upgrades going to waste due to losing potentially 1, 2 or even 3 support gems.

most of the gear i used and actually still use comes from plain 4 linked items i alched successfully. makes it cheaper to get them to full quality too.

most people in public parties don't bother collecting 4 linked items.
age and treachery will triumph over youth and skill!
My Kaoms dropped with 4 sockets no links, I wasn't about to try and spend a 100 jewelers first to get a 5 socket, then try to get a 4 link. Never even had a 5 link the whole time I've ever played (found two but they were 2H maces so they weren't good for my build) so I wasn't worried about it, figured it'd take about 10 fusings like normal.
R.I.P. my beloved P.o.E.
"
geradon a écrit :
"
Ferumbras a écrit :
But I was talking about potential upgrades going to waste due to losing potentially 1, 2 or even 3 support gems.

most of the gear i used and actually still use comes from plain 4 linked items i alched successfully. makes it cheaper to get them to full quality too.

most people in public parties don't bother collecting 4 linked items.


Yeah playing solo that's pretty much how I got all my good items.
R.I.P. my beloved P.o.E.
"
Ferumbras a écrit :
"
Torin a écrit :
I don't care how fusings and sockets should work. Idea of using active skills together with total RNG was a terrible one in the first place. Remove active skills and supports from Item hunt and crafting and replace them with runes/charms. Then use whatever RNG you want.

Active skills and supports are a good idea, but not this way. They need a seperate Socket tree that is dependent somewhat on passives tree and other character stats but is not purely RNG like now.

This would remove all these stupid topics about 5l, 6l and color bias. I don't see people complaining about how hard it is to craft item mods.

I can understand your point of view, but you are opting for a completely different game basically. There are plenty of games out there with a separation between gear and skills (well, probably all of them), so why is it so wrong that this game wants to combine that? The core concept is good and actually a lot of fun for most. Yet some of the extreme RNG aspects, especially those with constant setbacks, are not that great.

Color offsets like building a spellcaster with armor gear, should be reserved for more experienced players with bigger stashes. Same could be said for builds that require 5-6 links to even function. But everybody, including people with limited playtime and currency, should be allowed to enjoy this game to it's fullest. And what is more enjoyable then actually using newly found rares? Right now many people often can't due to losing that 3 or 4 link without a reasonable and predictable amount of currency to correct that.

I don't know where you get the number of most people like it the way it is. There is no benefit to current system over what I suggested (I plan to make a topic about it and describe in more detail what I was talking about) except for people that like current extreme RNG or to those that only want something different no matter if it is done well or not.

And if they give in your all of your wanting easier linking then their current economy will go bust as half the orbs value will change, or it would become too easy to get good setups and characters will suddenly become too strong, or players will too early get too many links and then complain about lack of mana for it. Or 100 other unforseen problems.
It all comes out from the true problem, combining something as important as active skills(+support combinations) with item hunt and all RNG that comes from it. Skill Gems are #1 build makers in this game, passive tree and gear are second. If you fuck up gem setups no passive skills or rare item combinations will save you. Let me see how FP will work without any LMP or GMP, or LA elemental builds without WED.

So no, just making easier using fusings/jews/chroms will not fix the underlying problem.

Also in the past (CB) there have been plenty of threads saying active skills leveling is boring. These have been drowned out in OB by million of "bigger" complaints. Removing gems from item sockets can allow GGG to make something as fun and unique for Gems as passive tree is.

Dernière édition par Torin#1843, le 20 mars 2013 à 08:13:29
Torin,

Quite possible, there is a system people could come up with that is better / more fun / more addictive for the majority of players, compared to what we currently have. In the end I don't think it is my place to completely shift this game around, nor do I think GGG is willing to even consider such a huge overhaul (if they would, we would have seen this within CB already I think), but go ahead if you can pitch such a structure to GGG.

All I wanted to do is suggest a way to remove the major annoyance people have with 3-4 linked items and the ability to enjoyably play this game, while preserving the uniqueness of 5-6 links for the high end players, within the current system.

Building your character in a way to support the skills you have in mind (max mana / mana regen / leech / blood magic / active auras / etc) is what this game should be about. Being held back constantly while leveling due to the excessive amount of currency needed to keep upgrading to better gear while maintaining your socket setup, though, is in my opinion a serious issue.

And yes I am a currency spender, more then a trader. I used stacks of fusings and chaos just to be left hanging with absolutely nothing to show for it. So I know how things go (or rather don't go).

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires