POE - The only ARPG with no loot: this needs to change
I think the problem of SSF is uniques drops just because uniques in this game are build changers, and not dropping then is really a pain for build diversity on SSF.
Uniques are not best in slot, they dont have the best general stats, their function in this game are to include diversity, so why not make then drop more, and let chase items be the Rare gear with t1 stats? |
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Just to add a point, some uniques don't even give alch shards when vendoring them. Simply accept some loot is just to ignore.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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Wish I felt the same way as the OP, but I don't... I agree with Shags.
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" I've played SSF exclusively since 2.6 and the only league where I struggled with map drops was Abyss. Other than that I haven't had many issues at all. Build restrictions are a thing, yes, but by a couple of weeks in you should be able to play most builds. |
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Some of us like to struggle. Overcoming it is what keeps us playing. People whining about struggle puts us on the defensive because we're out of options for other games that meet this demand. And we're losing this one too... one step at a time.
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" So true and so depressing :/ |
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" What struggle? Poe is pure mindless boring grind. If you want to struggle, go play sc2 or tekken against people then talk about struggle. |
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" This is my biggest problem with SSF, I basically have to build a magic finder as a SSF league starter, and play it to death to get a bunch of uniques to have build options. Specific builds that require multiple uniques to function (golem build that needs golem unique jewels) is pretty much impossible to play. Ive actually been playing d3 lately because its solo play gear progression+legendary drops rates is more satisfying. Lab is a chore
Delve / Harbinger / Incursion / Delirium best leagues. |
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also i need a loot-golem who loots everything i dont pick-up and vendors it.
/edit: i would even pay for it :D /edit2: or even better: - it would equip rares/uniques - has two sets to equip for - can be equipped by the player - each set could be marked for vending (options: for chaos/regal/fighting) - makes damage as equipped (can have melee/ranged stance or passive as looter) - has a quad-bag - comes with lvl 1 as helper - at 30 you have to descide keeping it or being able to use other golems Dernière édition par nopoint666#7870, le 28 juil. 2018 à 13:55:18
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And... I'm out. This has gotten silly.
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