Please bring map boss hp down
" I feel this so much right now I'm to the point I'm skipping all bosses atm. Some bosses are still a afk fest because they don't pose any real threat... a couple have 1shot me lul.. others are just so annoying to fight with certain skills. The balance is way off now and unfun I hope they do something soon. |
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I've no problems with increased HP for bosses, but rewards for killing them should be higher. ATM, most of them arent worth your time anyway, as they yield 0 experience, almost no currency and few junk rares.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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The balance is off, you are right. The way i see it, there are three options we have to fix this.
1. Revert it to how it was before. 2. Increase rewards on bosses. 3. Increase monster hp to remove the discrepancy between boss hp and monster hp and to be able to interact with regular monsters again. And i am all for nr.3. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Dernière édition par Pyrokar#6587, le 11 août 2017 à 01:56:13
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Kitava at the end is an absolute joke for people not playing super OP builds. Absolutely least fun I've had playing the game in over 3 years. It's just "survive" .. until you lose all you exp .. then just keep repeating for 1 hours until it's dead. If I was a new player, I'd be onto another game already. Make the hardest content in maps please, not part of the playthru. No joy at all!!!
Dernière édition par Swazlee#0586, le 11 août 2017 à 04:35:35
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" Final Boss is meant to be challenging, you know :) IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" >When someone thinks that there's "skill" involved in Path of Exile. Also, there's a difference between a "challenge" and a "wall." Challenge is added through the use of mechanics that reward/punish a player based upon how well they play. A "Wall" is where you just stat a boss to have an ORDER OF MAGNITUDE more HP than before, and give it lots of full-screen one-shots. If you had lots of fun repeatedly dying and throwing yourself bodily at Kitava over and over, that's on you... And you shouldn't imply that others should be looked down upon because they don't prefer that same experience you do. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" That's funny, where is your HC harbringer char past a10 ? How come HC players manage to go through it and QQers in this thread cannot ? How come did this happen on day 1 of the league ? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Play Berserker, LL Guardian or Baron SRS, meta has been force shifted to this stale trash :(
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Is he dead yet?
I was reading complaints about the HP levels of Map Bosses. I noticed some slight issues on lower level ones but I decided to test it out by taking my L94 Marauder against The Brittle Emperor (Wasteland Tier 11) in a completely normal map. Dudes (in a gender non-specific sense), really? It wasn't hard but it took forever. How long is forever? Longer than it took this character pre-patch to solo kill Merciless Malachai and Uber Izaro combined. And this is with a 6L L20 Q20 Molten Strike setup. Tedious is not the same as challenging or fun. |
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" I think GGG trolled us and instead of doubling boss hp, they put another 0 at the end and made it x 20 lol. |
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