@peterlock
While i agree with your suggestion, i (personally) think juggernaut is a bad choice (i think Jugger is really bad), especially if you compare it with grace + IR combo.
What else you gonna do with your mana anyway ? Grace is just plain good. My current char has
Grace - 2600 Base EV
Helm - 700 EV (Rare)
Chest - 580 Arm/217EV (Belly)
Shield - 1.2k Armor (Ahn's)
Gloves/Boots - 570 (Snakebite + Rare)
Base EV at 90 - 360
Ive got cloth and chain, indomitable, Juggernaut (Arm+Life), ranger start and maurader start (Arm/Eva+Life), so essentially, with Grace + IR + 6 passive nodes -> 25k Armor. Dedicating Jugger as Ascendancy will leave you with like no DPS (Ive between 95 and 120k DPS with Raider and Sunder as mainskill, w/o taken poison into account)
Welcome to the greatest of arenas, Duelist. God is watching you.
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Posté parAstarte911#6271le 7 avr. 2017 à 10:43:30
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DurianMcgregor a écrit :
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sidtherat a écrit :
it is easy to pick single items with these stats. but buying ones that match (resists) and habe necessary stats (life, links, mods) is a whole other case. thats why i get triggered when people throw funny prices around (like this 700AR helmet was just 2c! sure it was. because it has 24life and 20 total res..). buying entire set is really a lot harder
ive tried that and while i HAVE several high AR-value items these simply do not match when it comes to resists so are unusable. i know it can be done but withou access to really insane jewelry pieces (damage life AND resists) i find it very difficult to reach 140%+ all res (so im ele weak capped with end charges)
again. it can be done. but there is little point in 20K AR and 15% lightning resist..
Which league are you playing? 700+ armour 70+ life 70+ total resistance helmets are cheap on lsc
http://poe.trade/search/anazuwonosamah
6L reasonable armour based body armour (1900 ar 90+life, 6L):
http://poe.trade/search/abekomazinarut
Gloves are cheap (400+ ar 70+ life 70+ res):
http://poe.trade/search/adukaruwomgena
Gear cost is not the reason why armour is lacking.
you realize that the first non-corrupted chest listed there is going for like 6ex? mirrored chest with fixed colors 5blue 1green wont do
i play legacy sc and once im at my pc later in the evening ill do a quick demo what it really takes to complete set you are guys talking about. 20K is not cheap despite people discarding life based items and selling them for pennies. and 20K is not even that high.
oh and please. you wont hit 200% with just jugg and circumstantial nodes. you need to take at leas one dedicated AR cluster and bit of second one (with travel nodes) to get there. at the expense of damage that melee isnt really comfortable with in the fist place
final question. why bother if iron skin gives 90-100% a pop? and 3000 flat?
ES scaling is easier - and ES can be the only thing you need to scale. AR withou life does not matter. so you are already at the disadvantage. plus ES gets monster scaling from flat INT.
how many people used their precious exalts and divines to get 20% AR crap roll from Elron? not many. because difference it provides is pathetic. 20% ES on the other hand equals to 500+ resulting ES. which one is better? with current formula 20% AR is comparable to 4% ES if not less
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Posté parsidtherat#1310le 7 avr. 2017 à 10:49:47
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MortalKombat3 a écrit :
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Fruz a écrit :
Ok, so just that you know, very hard combinations = elemental damage.
If you dodge the telegraphed hits, then that means that you didn't tank him, but it's more dangerous, in which case armour or evasion does not matter much.
And guess why elemental damage mods are the hardest? Because you cant mitigate them with armour or physical resistance. And yes, i facetanked Izaro, and survived his 2-h critical slam with full conduits, gargoyles and darkshrines for HP, damage and critical chance/multiplier. Without armour, and without Brass Dome, of course.
With 2 elemental mods full, Izaro oneshots my Slayer, even without Darkshrine buffs. A clear indicator about what is REALLY damgerous in PoE (hint - it's fire, cold and lightning damage)
I'm sorry, 6500 dmg with 1/4 mitigation that survive a 2H crit from buffed uber Izaro ?
That wasn't a crit, get real.
Oh and conduit don't directly boost his damage .............. the slam was purely physical in this case.
If a monsters does +100% dmg as fire/light/cold, that means that you technically take 25% extra damage or less.
And that also means that if you reduce the physical part by ... let's say 25%, you end up reduction the whole damage by 20%.
Funny heh, if you had armour, you could be surviving Izaro with elemental mods ( armour + end charges obviously here )
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Dernière édition par Fruz#6137, le 7 avr. 2017 à 12:02:23
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Posté parFruz#6137le 7 avr. 2017 à 10:53:29
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sidtherat a écrit :
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DurianMcgregor a écrit :
Which league are you playing? 700+ armour 70+ life 70+ total resistance helmets are cheap on lsc
http://poe.trade/search/anazuwonosamah
6L reasonable armour based body armour (1900 ar 90+life, 6L):
http://poe.trade/search/abekomazinarut
Gloves are cheap (400+ ar 70+ life 70+ res):
http://poe.trade/search/adukaruwomgena
Gear cost is not the reason why armour is lacking.
you realize that the first non-corrupted chest listed there is going for like 6ex? mirrored chest with fixed colors 5blue 1green wont do
i play legacy sc and once im at my pc later in the evening ill do a quick demo what it really takes to complete set you are guys talking about. 20K is not cheap despite people discarding life based items and selling them for pennies. and 20K is not even that high.
oh and please. you wont hit 200% with just jugg and circumstantial nodes. you need to take at leas one dedicated AR cluster and bit of second one (with travel nodes) to get there. at the expense of damage that melee isnt really comfortable with in the fist place
final question. why bother if iron skin gives 90-100% a pop? and 3000 flat?
ES scaling is easier - and ES can be the only thing you need to scale. AR withou life does not matter. so you are already at the disadvantage. plus ES gets monster scaling from flat INT.
how many people used their precious exalts and divines to get 20% AR crap roll from Elron? not many. because difference it provides is pathetic. 20% ES on the other hand equals to 500+ resulting ES. which one is better? with current formula 20% AR is comparable to 4% ES if not less
Yes of course I realize that. What do you expect to pay for a good usable 6 linked chest? You can change the requirements to fit your budget of course, but 6 ex is more than reasonable for a good chest that's linked already. It's basically free for the chest and you're paying for the links.
Also, please don't take me saying that you can get armour gear for a reasonable budget to mean that I'm saying armour is good enough compared to energy shield. It's not.
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final question. why bother if iron skin gives 90-100% a pop? and 3000 flat?
ES scaling is easier - and ES can be the only thing you need to scale. AR withou life does not matter. so you are already at the disadvantage. plus ES gets monster scaling from flat INT.
a)
you have 10k armor, 6100 Life. ES pool is 11k.
12 Monster hitting you for 1000k each.
ES player is dead.
Life player just laugh and uses its pots.
b)
1 Monster hitting you for 10k
Life player is dead
ES player just laugh and wait 1.5sec for its re-charge
Up to you, what you feel looks better...dodging that 1-shot killing blow or facetank it.
Welcome to the greatest of arenas, Duelist. God is watching you.
Dernière édition par Astarte911#6271, le 7 avr. 2017 à 11:04:17
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Posté parAstarte911#6271le 7 avr. 2017 à 11:03:03
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Astarte911 a écrit :
What else you gonna do with your mana anyway ?
I will use it for MoM. A defensive mechanics, that protects from ANY direct damage.
There are a plenty of other useful auras/buffs - AA, Hatred, HoA, etc.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power
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Premise: i m a bad player with super bad reflexes/skills, so I like playing slowly and in a somewhat tanky way. And The char i m about to talk you is the FIRST i have not messed, because i m still not so experienced in this game
This said, some days ago i was talking about Armor with some forum mates here. With these friends we were talking about my lvl 66 Juggernaut (a test char, focused on phys dmg reduction, and with around 4.5/5k life once finished), that even with many EC, AA and Brass Dome, was bringed down to 1/3 life in one single hit by lvl 69 "deal substantial extra physical damage" Giant skeletons; moreover, this char suffered from many small hits in rapid sequence.
At these friends i made a promise: once i reach lvl 68, i equip Red Trail Greaves and tell you more
Today, finally with some free time from work for play, i reach lvl 68, so i keep that promise:
-44.700 armor (Brass dome, determination, armor nodes, double armor from body plus lesser normal/cruel juggernaut nodes)
-Mid level Arctic armor (11% less phys)
-Red Trail (10% less phys)
-10 Endurance charges (40%)
I m a (low damage ^_^') channeler, so i stay stationary, so I benefit from AA and Red Trail bonuses.
And guess what? Today i stayed without attacking in the middle of MERCILESS (lvl 67!!! ) "pocked miners" with "deal extra phys damage), and they hurted me waaaay more than it should be with these stats
This FANTASTIC game (i sincere LOVE it) has, SADLY, a great problem with defenses
Just my humble contribution, and forgive my english, friends
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sidtherat a écrit :
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DurianMcgregor a écrit :
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sidtherat a écrit :
it is easy to pick single items with these stats. but buying ones that match (resists) and habe necessary stats (life, links, mods) is a whole other case. thats why i get triggered when people throw funny prices around (like this 700AR helmet was just 2c! sure it was. because it has 24life and 20 total res..). buying entire set is really a lot harder
ive tried that and while i HAVE several high AR-value items these simply do not match when it comes to resists so are unusable. i know it can be done but withou access to really insane jewelry pieces (damage life AND resists) i find it very difficult to reach 140%+ all res (so im ele weak capped with end charges)
again. it can be done. but there is little point in 20K AR and 15% lightning resist..
Which league are you playing? 700+ armour 70+ life 70+ total resistance helmets are cheap on lsc
http://poe.trade/search/anazuwonosamah
6L reasonable armour based body armour (1900 ar 90+life, 6L):
http://poe.trade/search/abekomazinarut
Gloves are cheap (400+ ar 70+ life 70+ res):
http://poe.trade/search/adukaruwomgena
Gear cost is not the reason why armour is lacking.
you realize that the first non-corrupted chest listed there is going for like 6ex? mirrored chest with fixed colors 5blue 1green wont do
i play legacy sc and once im at my pc later in the evening ill do a quick demo what it really takes to complete set you are guys talking about. 20K is not cheap despite people discarding life based items and selling them for pennies. and 20K is not even that high.
oh and please. you wont hit 200% with just jugg and circumstantial nodes. you need to take at leas one dedicated AR cluster and bit of second one (with travel nodes) to get there. at the expense of damage that melee isnt really comfortable with in the fist place
final question. why bother if iron skin gives 90-100% a pop? and 3000 flat?
ES scaling is easier - and ES can be the only thing you need to scale. AR withou life does not matter. so you are already at the disadvantage. plus ES gets monster scaling from flat INT.
how many people used their precious exalts and divines to get 20% AR crap roll from Elron? not many. because difference it provides is pathetic. 20% ES on the other hand equals to 500+ resulting ES. which one is better? with current formula 20% AR is comparable to 4% ES if not less
If Juggernaut from marauder tree part and Cloth & Chain are clusters you're perfectly right (as those are the only out of path nodes that I took on my main >200% increased armour Juggernaut), but I wouldn't consider the the Juggernaut one a specific as it has life % too, and Cloth & Chain is just too good to be missed when you gun for that magic 169% ele res (even with End Charges)...
20 K armour might not be cheap, but from my own experience, you could always do instead with only 15 K and 8 End Charges while keeping pots and even a Grace/Determination instead of Hatred.
Going for RT and dual wielding 1 h weapons got better post the recent 1 h buff, but still pales in comparison to the damage output of a Crit build without exponential gains in survivability...
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Zeorymer_Of_The_Heavens a écrit :
Premise: i m a bad player with super bad reflexes/skills, so I like playing slowly and in a somewhat tanky way. And The char i m about to talk you is the FIRST i have not messed, because i m still not so experienced in this game
This said, some days ago i was talking about Armor with some forum mates here. With these friends we were talking about my lvl 66 Juggernaut (a test char, focused on phys dmg reduction, and with around 4.5/5k life once finished), that even with many EC, AA and Brass Dome, was bringed down to 1/3 life in one single hit by lvl 69 "deal substantial extra physical damage" Giant skeletons; moreover, this char suffered from many small hits in rapid sequence.
At these friends i made a promise: once i reach lvl 68, i equip Red Trail Greaves and tell you more
Today, finally with some free time from work for play, i reach lvl 68, so i keep that promise:
-44.700 armor (Brass dome, determination, armor nodes, double armor from body plus lesser normal/cruel juggernaut nodes)
-Mid level Arctic armor (11% less phys)
-Red Trail (10% less phys)
-10 Endurance charges (40%)
I m a (low damage ^_^') channeler, so i stay stationary, so I benefit from AA and Red Trail bonuses.
And guess what? Today i stayed without attacking in the middle of MERCILESS (lvl 67!!! ) "pocked miners" with "deal extra phys damage), and they hurted me waaaay more than it should be with these stats
This FANTASTIC game (i sincere LOVE it) has, SADLY, a great problem with defenses
Just my humble contribution, and forgive my english, friends
Well, you should target at least a pool of 6K HP if you're interested in upper red tier maps as I know that especially if you're a channeler that stays stationary, and that seems unfortunately a given in this current state of affairs...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 7 avr. 2017 à 12:36:18
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Astarte911 a écrit :
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final question. why bother if iron skin gives 90-100% a pop? and 3000 flat?
ES scaling is easier - and ES can be the only thing you need to scale. AR withou life does not matter. so you are already at the disadvantage. plus ES gets monster scaling from flat INT.
a)
you have 10k armor, 6100 Life. ES pool is 11k.
12 Monster hitting you for 1000k each.
ES player is dead.
Life player just laugh and uses its pots.
b)
1 Monster hitting you for 10k
Life player is dead
ES player just laugh and wait 1.5sec for its re-charge
Up to you, what you feel looks better...dodging that 1-shot killing blow or facetank it.
Realistically: "A" would never be problems since you wouldn't have 12 monsters hitting you unless your frozen/stunned afk at the keyboard since you would be actively killing them/curses/ect. Life players can use pots but not ES players who can uses pots to achieve 10k armor or other mitigation effects from their utility flasks ;v? Hell leeching + immortal call makes both builds effectively immortal anyway.
In "B" es is always better then life.
Thus ES > life unless you're gaining something from going life since higher number is better then a lower number. (such as aegis block builds) Tertiary stats such as mitigation is easily made up via items, skills, leechs or even simple shit like granite flasks giving you 6k+ armor for +5 seconds.
Dernière édition par RagnarokChu#4426, le 7 avr. 2017 à 12:53:27
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Posté parRagnarokChu#4426le 7 avr. 2017 à 12:50:39
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sofocle10000 a écrit :
Well, you should target at least a pool of 6K HP if you're interested in upper red tier maps as I know that especially if you're a channeler that stays stationary, and that seems unfortunately a given in this current state of affairs...
I know, Sofocle :) The sad thing is that, "in an ideal world", a so tanky char should not be forced to have such a life pool for surviving lvl 67 blue miners (life regen ones... not savage ones, frenzy ones ect... life regen ones :( ) powered up by a yellow aura Goliath (= "extra phys damage" one, not even orange aura "SUBSTANTIAL extra phys damage" one) :/ I dream the day of 3.0, hoping that armor effectiveness gets a substantial buff, because with so much investment (anyone can see my tree and - still not complete - gear, the char name is "Angor the Rock") a player should be rewarded with far more, in my humile vision :/
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