Lets talk armor (the stat)

it is easy to pick single items with these stats. but buying ones that match (resists) and habe necessary stats (life, links, mods) is a whole other case. thats why i get triggered when people throw funny prices around (like this 700AR helmet was just 2c! sure it was. because it has 24life and 20 total res..). buying entire set is really a lot harder

ive tried that and while i HAVE several high AR-value items these simply do not match when it comes to resists so are unusable. i know it can be done but withou access to really insane jewelry pieces (damage life AND resists) i find it very difficult to reach 140%+ all res (so im ele weak capped with end charges)


again. it can be done. but there is little point in 20K AR and 15% lightning resist..
I just think there's a bit of a "double standard" when it comes to armour.

Everywhere I read stuff like "CI can get 15k+ ES without any effort".
But on the other hand, I read that it's supposed to be hard to stack armour without a serious investment in the skilltree?

Just from being a marauder that takes the life nodes in his, templar and duelist start, I already have 100% increased armour. That's no investment at all, I would have taken those nodes anyways, without any questions asked.
With an Ascendancy like Juggernaut, 200% is easily achieved.
Even 300% isn't out of reach, if I put 5-6 of my skillpoints into armour (you get about 20% per point), or actually care about stuff like %armour on my amulet.

Considering items... If we give CI users their 2 tier 1 prefixes on every item, why not treat life/armour gear the same way?
"High life + high %/flat armor + some resist", that isn't so difficult.
Even "high life, high % and high flat armour" isn't really out of reach.

How do we get our resists then?
Same as CI users. As much as possible on gear, the rest needs to be on jewels and the skilltree. But luckily, there's 3 sources for "Armor+resists" in the tree (faith and steel, cloth and chain, Sentinel). Even with shit resists on gear, one of those should be enough to cap resists.

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Armour isn't hard to get.
It's just that people assume it's not worth to even try getting it.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Dernière édition par Peterlerock#5171, le 7 avr. 2017 à 07:41:59
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Peterlerock a écrit :

Armour isn't hard to get.
It's just that people assume it's not worth to even try getting it.


And in most cases it is not simply because there are better, cheaper alternatives.
i value AR.

but the comparison with CI is not fair.

CI build needs JUST that 15k ES (more like 10 in fact - you get all the AR and EV from flasks anyway). unlike AR that is worthless without life (or ES). and you jave to pick both. but that is irrelevant..

what i want to know is how people can have 20K with just few clusters. what kind of gear is needed (as AR scales strongly with base) and what passive choices people make

i expected to hit 15k easily with juggernaut and medium-tier gear. what happened is 10K with 130% increased. me taking 50% from next 3 levels would grant me how much exactly? 14K? wouldnt it be better to just pick 3 life nodes instead?

scaling is a problem given that AR cannot exist in vacuum and life builds really struggle for %life so the point pressure is high. CI builds do not have this problem. nor they really need anything more besides the buffer (and all the AR / EV you need from.flasks)
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Fruz a écrit :

Ok, so just that you know, very hard combinations = elemental damage.
If you dodge the telegraphed hits, then that means that you didn't tank him, but it's more dangerous, in which case armour or evasion does not matter much.

And guess why elemental damage mods are the hardest? Because you cant mitigate them with armour or physical resistance. And yes, i facetanked Izaro, and survived his 2-h critical slam with full conduits, gargoyles and darkshrines for HP, damage and critical chance/multiplier. Without armour, and without Brass Dome, of course.

With 2 elemental mods full, Izaro oneshots my Slayer, even without Darkshrine buffs. A clear indicator about what is REALLY damgerous in PoE (hint - it's fire, cold and lightning damage).

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sidtherat a écrit :


Everywhere I read stuff like "CI can get 15k+ ES without any effort".
But on the other hand, I read that it's supposed to be hard to stack armour without a serious investment in the skilltree?

---

Armour isn't hard to get.
It's just that people assume it's not worth to even try getting it.


CI can get 10k without much efforts. For 15k, you need to invest more, but it's well-worth it.

So you pick armour-based Ascendancy, ~10 extra armour nodes, items with high armour (like Brass Dome, i suppose), and call it "without a serious investment"? Ok, you can have ~5-10k of armour with significant investment, true. But will that armour really protect you from anything but tons of very small physical hits? No, it wont. And no matter how much more you invest into it, it wont save you from elemental damage, so why bother?
While you take Jugger, ES build can take Pathfinder, that provides tons of protection against anything she wants (be it elemental or physical damage). Or Guardian, or Occultist, with pretty much the same outcome. Or they can take pure offensive Ascendancy (since they have 2x HP anyway) and have 2-3 times more DPS.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 7 avr. 2017 à 10:01:17
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sidtherat a écrit :

but the comparison with CI is not fair.

CI build needs JUST that 15k ES (more like 10 in fact - you get all the AR and EV from flasks anyway). unlike AR that is worthless without life (or ES). and you jave to pick both. but that is irrelevant..

Of course this is a fair comparison.
Both are item dependent stats, prefix based.

Differences:
*You want life instead of hybrid AR/stun recovery.
*Base AR on items is way higher than base ES.
*You don't want to scale it with skillpoints. And you don't have to.

When you use strength based equipment, and you have life and resists on them, you have two free prefixes. There's no reason why one of them shouldn't be 100%+ increased armour.
And there's no reason why the second one shouldn't be 300+ flat armour, at least on your chest.

People are happily throwing chaos orbs onto vaal regalias to get high prefixes, and then 6S/6L that stuff. From scratch.
Prefixes are everything to them, they even take shitty suffixes.
If you want high armour, you're probably expected to do the same?

Or buy one? I found several 2000+ chests with decent life and some resists for 1 chaos on poe.trade. White 6L Astral Plates aren't really expensive as well...

Don't want to invest (craft or link)?
Then that's the "double standard" I mentioned...

"

what i want to know is how people can have 20K with just few clusters. what kind of gear is needed (as AR scales strongly with base) and what passive choices people make

I already gave you an example, tree and items.

If I had free item choice, I'd pick as base items:
*Glorious/Astral Plate
*Spiked Gloves (maybe only % armour, to have flat phys as well)
*Eternal Burgonet
*Titan Greaves (only %armour, to have %movespeed)
*One of the 3 useful 1k armour unique shields (Lioneyes, Ahn's, Surrender) or a decent rare
*Belt with 400 flat armour, maybe even a vanguard belt

Scaling that stuff:
As I already pointed out, as a Jugger, you get about 200% armour basically for free (juggernaut ascendancy and life nodes with armour). So the argument that you desperatly need skillpoints for life is irrelevant. Armour % is for free.

...then you easily get your 20k armour, without any investment in the skilltree, apart from the life nodes. If you want even higher AR, use Determination, or put a couple skillpoints into pure armour (at about 20% AR per point)

I don't know your skilltree (your chars are hidden), but 130% seems very low to me.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
The only reason why cheasts with 2k+ armour and life are so dirt cheap, is that armour is REALLY weak. So, market forces players to sell powerfully-rolled items for miserable price, just because those stats are weak. ES chests, on other hands, are extremely valuable, cause ES is actually USEFUL!

Like i already said countless of times, Armour wont save you from elemental damage, the real killer in PoE (based on my own experience playing PoE).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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sidtherat a écrit :
it is easy to pick single items with these stats. but buying ones that match (resists) and habe necessary stats (life, links, mods) is a whole other case. thats why i get triggered when people throw funny prices around (like this 700AR helmet was just 2c! sure it was. because it has 24life and 20 total res..). buying entire set is really a lot harder

ive tried that and while i HAVE several high AR-value items these simply do not match when it comes to resists so are unusable. i know it can be done but withou access to really insane jewelry pieces (damage life AND resists) i find it very difficult to reach 140%+ all res (so im ele weak capped with end charges)


again. it can be done. but there is little point in 20K AR and 15% lightning resist..

Which league are you playing? 700+ armour 70+ life 70+ total resistance helmets are cheap on lsc
http://poe.trade/search/anazuwonosamah

6L reasonable armour based body armour (1900 ar 90+life, 6L):
http://poe.trade/search/abekomazinarut

Gloves are cheap (400+ ar 70+ life 70+ res):
http://poe.trade/search/adukaruwomgena

Gear cost is not the reason why armour is lacking.
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MortalKombat3 a écrit :

Like i already said countless of times, Armour wont save you from elemental damage, the real killer in PoE (based on my own experience playing PoE).

We all know that, but that's not the point here.

Point is: If you still want to play with Armour (knowing the downsides), there's no trouble aquiring the gear and building around it.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Snorkle_uk a écrit :
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Fruz a écrit :

But tbh, I feel way less safe on my high evasion + dodge and spell dodge ( QotF and Dreamfeather, with a shield ) than on a armour + block build.



That would be in line with my experiences too.


Heres the way I look at those 2 setups, I feel like armour + block is what id call a complete defense where as the evasion + dodge to me isnt, thats like half a defense in my book.

On a life build I want physical damage reduction + attack avoidance. Thats the combo, obviously you want all the lifes too, goes without saying.

the evasion build has avoidance (ev) + avoidance (dodge) = avoidance. It doesnt have damage reduction, its got 2 parts but they do the same thing, theres a big hole.

evasion and block, they dont work quite the same obviously but theyre roughly the same thing, % chance to avoid an attack. I think given 50% of both evasion is better because it cant randomly fail 5 times in a row and let you die, but close enough.

thats why I always use a coil with evasion, because a coil is roughly armour. Its not, but in the same way its close enough, similar effect. So for me I would play any of these combos...

armour + block

armour + evasion

coil + evasion

coil + block


I wouldnt play coil + armour and then not have any attack avoidance, I wouldnt play evasion + dodge/block and not have damage reduction. Always both aspects together. Even 2h builds, my 2h axe jugger for example has the double body armour node, has a hybrid hat (devotos), has armour on belt. Just that alone gives him about 22k armour and he has something like 8 endurance charges, fortify, a basalt and a taste of hate. But he has evasion gloves and boots with grace and cwdt enfeeble so 12k evasion, about 50% chance to evade highest levels of mobs, add in enfeeble making that even higher chance to evade, kind of performs like a 65% block + 22k armour build. My frostblades raider, all evasion gear, enfeeble, 46/40 dodge, bit of block, but then has lightning coil + toh + basalt + 3 edurance charges + arctic armour + fortify, the end result feels roughly the same, little lighter on the reduction and heavier on the avoid but essentially the same.

Ive never been impressed with damage reduction or attack avoidance on their own in all honesty, certainly not since I tried them both together. Personally i think armour + ev is the best of the bunch cause of entropic avoiding and the way armour scales so ridiculously against small to mid hits in a way a coil doesnt, I think its the best of both words defensively but Ive yet to manage a full crit build with it, where ar+block or coil+ev its easy to do those and still be full on crit. I have an armour + evasion 1h sword jug with 29k armour, 12k ev, 42% block, 7 endurance, basalt, toh, fortify, about 7k life, loads of regen and leech, it just feels monstrous. Its died once since its been using that setup and that was to vol blood, I remember it clear as day, pack of zombies coming up from the ground, cycloned in, oh theres a rare coming up with sub phy... BANG. rip. It appeared under my feet mid cyclone and i was aware it existed for about half a second before I was dead. I think that was about 2 years ago, certainly before ascendancy. He used to have 15k armour but jugger class, dear god, that armour boost + you get unwavering but can still stack evasion. I love that node.



My gripe with armour is that going 15K instead of 20K didn't make any difference, as I also increased with 1 the number of Endurance Charges, from 7 to 8.

Hunting a 200% increased armour from the tree, especially with a Juggernaut Ascendancy is very easy, and my main build went from a focus on physical damage increases (got a cool 5K with the same items that are on my char), to 6.4/6.6 K - I am a sucker for the Amplify notable so I prefer 6.4 K atm - without changing a thing (with better rolls on the rings and on the chest piece I could break 7 K easily, not to account for Devoto's, Astramentis or Death's Door that don't have life rolls, and only one jewel has inc max life), and still I feel squishy - although the only deaths post 96 were on a couple of Volatiles Devourers/Plummeting Ursas that couldn't be avoided and a dual berserking Abaxoth duo on a harsher map...

I would like to feel every x K armour to amount more visibility on the survivability counter so I would be more encouraged to gun for the higher investments as to complement the flasks and charges and to have it feel worth it...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Dernière édition par sofocle10000#6408, le 7 avr. 2017 à 12:14:52

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