Why Im quiting PoE until SSF gets better drops

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MajmuneGru a écrit :
The only thing SSF needs is a rework on divination cards. Some are so rare and give such garbage items and make SSF kinda too hard to create something you'd want. This is not inherently SSF problem, but the system/chance of dropping those certain build enabling uniques. I posted that on my thread about div cards rant.


its impossible to make a change for SSF that would make it different from the core game. Isn't it clear that GGG wants to support the competitive aspect of SSF, without changes to the game.

I mean stuff that can be done like allowing all gems from the library quest or something of that nature is fine because it helps players of both groups and was a needed change really anyway. But buffing drop rates of div cards is not needed. People seem to forget the purpose of div cards.

You are suppose to grind the fuck out of a zone to get returns, I remember in tempest when they had the 6 link astral plate cards in fellshire I spent a better part of a weekend farming for a set. Why, because getting a 6 link for that little amount of effort (compared to what was possible before) was worth it. GGG later moved the div card to crypt map\zone, even then it retained its value.


If some are rare and give garbage then ignore them? It they are as bad as you say they wouldn't be worth anything in the "trade leagues" either. I don't see an issue with some cards being shit, meta changes, people make the cards for what they want, GGG just adds them into the game. Does making a shit card more common somehow make them more useful, nope not really.


"build enabling uniques" people need to realize 1 very important thing. You don't need any build enabling uniques to play this game, if you are playing SSF you know or you should know what sorts of items you can rely on getting and plan accordingly.

Certain things you can hope to get, until then you just plan builds that don't require specific uniques and if you get said uniques or know you can get said uniques to build around then by all means go for it then.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
you played the game for 1k hours... and yet you don't understand why 7k es is too little for endgame and why evasion mechanics which essentially guarantee that you will get hit eventuallly, do not prevent you from one shot?

I mean, I'm not sure what to say here, really.
I think you need to consider the unintended consequences of what is being proposed here.

Jumping up drop rates on SSF will have to make it so you cannot convert legacy or standard. Just make a character, farm SSF, transfer to legacy, wash, rinse, repeat.

No, you made an SSF character, you play at the same drop rates as everyone else or play legacy/standard and trade for the gear you want.

SSF should be played by building to the gear you have, not gearing to the build you want.
Spoiler
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its impossible to make a change for SSF that would make it different from the core game. Isn't it clear that GGG wants to support the competitive aspect of SSF, without changes to the game.

I mean stuff that can be done like allowing all gems from the library quest or something of that nature is fine because it helps players of both groups and was a needed change really anyway. But buffing drop rates of div cards is not needed. People seem to forget the purpose of div cards.

You are suppose to grind the fuck out of a zone to get returns, I remember in tempest when they had the 6 link astral plate cards in fellshire I spent a better part of a weekend farming for a set. Why, because getting a 6 link for that little amount of effort (compared to what was possible before) was worth it. GGG later moved the div card to crypt map\zone, even then it retained its value.


If some are rare and give garbage then ignore them? It they are as bad as you say they wouldn't be worth anything in the "trade leagues" either. I don't see an issue with some cards being shit, meta changes, people make the cards for what they want, GGG just adds them into the game. Does making a shit card more common somehow make them more useful, nope not really.


"build enabling uniques" people need to realize 1 very important thing. You don't need any build enabling uniques to play this game, if you are playing SSF you know or you should know what sorts of items you can rely on getting and plan accordingly.

Certain things you can hope to get, until then you just plan builds that don't require specific uniques and if you get said uniques or know you can get said uniques to build around then by all means go for it then.

No, you seem to not understand the fundamental issue here. Divination cards are supposed to be a way of obtaining certain uniques with effort rendered. Which is not the case, and that is what makes SSF bad. I am not saying like OP wants, to buff SSF drops, I am saying buff the cards drop in general. For my example, The Sun in Solaris of any diffculty.

The reflection of ratio of value/rarity of the item itself is no where NEAR the drop rate of the cards. I am not farming a Headhunter, or a Shav, which I would gather much faster appearently farming Scriptorium or The Harvest. Shav is a QoL, and not necessary. Guess what, there are more ways to go LL without it, and my way was supposed to be using Coruscating Elixir, which guess where drops? Dark Forest.

Stop trying to sound smart to explain the fundamental issues in game's balance, if that were the case you should ask GGG to bringback desync and remove 1.5 acts so you can play.
As mentioned, the drop rate is the way it is because they want you to trade to complete sets. If you're unwilling to trade for divination cards, you're entitled to the crap drop rates.

What you're not considering is: the drop rates are not meant to control us. They're meant to control the 1% and the botters who can farm the crap out of drops way more successfully than the vast majority of the playerbase. If they raise the drop rate so the bottom 20% gets more, the top 1% gets "a fuck load more."
"We're pilgrims in an unholy land."
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MajmuneGru a écrit :
No, you seem to not understand the fundamental issue here. Divination cards are supposed to be a way of obtaining certain uniques with effort rendered.

No.

You do not get to decide what the game should and should not be.
The divination cards are what GGG makes them : and it's not deterministic.
It will reward a real lot of invested time ( coupled with efficiency, of course), like everything else in this game.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 16 mars 2017 à 12:07:18
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Zunbreak a écrit :

Path of exile is a great game where you have to use ur brain instead of just auto walking and reading text like i feel how every game these days turning out to be.


Enough said.


I hear that same argument since 5 years from Heroic raiders at WOW or Grift 80 players in D3 and it is never holding any ground.

Video games are not witchcraft, they are at first about spending your free time and some do that more efficient than others.

Every single game above + POE are all about gear and time spent or commitment if you want.

As I always say, everyone can raid HC, just like everyone can kill Shaper, they just need the time and loot that those have who kill these bosses.

I am a Casual and was 89 last season, before work kicked in again, playing T13 maps. A few more items (I always play selffound) and some more time and I would have killed the uber bosses too. Right now I am at T9 and drop luck was not much better than last season, as I find everything for other builds, but never mine. Exalts and Chaos I have some, but what to use them for if you don´t trade....

I expect to hit t10 today or tomorrow, with gear that is far from good. My skill tree isn´t anything special either, nor did I read a guide for it, but I get along just fine. I even did merc lab a few levels ago on first try.

Does this mean now, I am some super nerd like you think players would be, who advance in video games, further than the "scrubs"? No it does not, it only shows that video games are everything but hard!

When I started with POE, I knew nothing about the game, guides I never read either and still I progressed into the high tiers. People playing video games can read a skill tree, can read skill descriptions, so please don´t make these things bigger as they are.

POE is at first a gear check, kill before you get killed. :)

@ topic

I play self found and don´t see any problem with it. What I would like to see is a change at the ladder though. I find it problematic that people are still listed in a ladder, even though they left already.
If someone decides to leave SSF at 90,then he should be removed from the ladder.

Overall I am very satisfied with the official SSF, but would tweak the challenges a bit. Some are just not realistic unless you are carried by a guild. ;)
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MajmuneGru a écrit :

No, you seem to not understand the fundamental issue here. Divination cards are supposed to be a way of obtaining certain uniques with effort rendered. Which is not the case, and that is what makes SSF bad. I am not saying like OP wants, to buff SSF drops, I am saying buff the cards drop in general. For my example, The Sun in Solaris of any diffculty.

The reflection of ratio of value/rarity of the item itself is no where NEAR the drop rate of the cards. I am not farming a Headhunter, or a Shav, which I would gather much faster appearently farming Scriptorium or The Harvest. Shav is a QoL, and not necessary. Guess what, there are more ways to go LL without it, and my way was supposed to be using Coruscating Elixir, which guess where drops? Dark Forest.

Stop trying to sound smart to explain the fundamental issues in game's balance, if that were the case you should ask GGG to bringback desync and remove 1.5 acts so you can play.



The effort part is whats in contention here. You can get every single card you've mentioned here, it seems you just have lacked the research or willingness to dedicate to the cause.

Sun is "fairly" common, but it can be hard to dedicate time to something seen as worthless as this shield, but if you wait until merciless to farm this its been known that typically as a side zone sort of place it has a higher spawn rate of league mechanics, perandus being the main example that I remember.


Thats because GGG buffed the drop rates across the board on many uniques, so people find them frequently and with a larger playerbase that trades it will appear they are super common, but in a solo playthru, looking for a specific item is going to be mainly troublesome, so you must plan around the fact you may not get said item for a while, especially if it isn't tied to a specific objective. Like you know you can get an atziri's flask if you work hard enough towards it.


BTW, that div card for that flask says it drops in northern forest in cruel and merciless. Seems like you failed to do your research.


I don't need GGG to bring back desync, I need them to focus on issues that matter, which doesn't include a general QQ about SSF players not getting enough drops. Then don't fucking play SSF if you can't handle the drop rates or even bother doing enough research to figure out where to get the div cards for the fucking items you want.



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If someone decides to leave SSF at 90,then he should be removed from the ladder.


Why though, he\she made it to that level via SSF so he should retain that spot where he left at on the ladder, just like people that die in hardcore retain their spot on the ladder.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Dernière édition par goetzjam#3084, le 16 mars 2017 à 12:26:41
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BTW, that div card for that flask says it drops in northern forest in cruel and merciless. Seems like you failed to do your research.

Where did I write I did not farm Northern forest for the flask? I did my research, don't you worry your pretty little head over that. It had the same fruition as farming The Sun in Solaris, albeit, I've dedicated less time than I did for The Sun, since it proved useless to farm. This is farming, keep in mind, with Breach, Perandus and Onslaught.

Like I said, stop trying to look like a smart ass, you're not doing any good. Clearly you're in defense of GGG's lack of adjusting the cards drop rates in general, while adjusting drop rates of items themselves. That's my point, that's what you seem to not understand due to lack of grey cells, and that's what differs me from OP's original post to buff SSF "ONLY" drops, which makes 0 fucking sense since it's a 1-way street toward regular leagues with a click of a button. If this possibility is removed, then SSF can have its own adjusted economy.
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MajmuneGru a écrit :
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BTW, that div card for that flask says it drops in northern forest in cruel and merciless. Seems like you failed to do your research.

Where did I write I did not farm Northern forest for the flask? I did my research, don't you worry your pretty little head over that. It had the same fruition as farming The Sun in Solaris, albeit, I've dedicated less time than I did for The Sun, since it proved useless to farm. This is farming, keep in mind, with Breach, Perandus and Onslaught.

Like I said, stop trying to look like a smart ass, you're not doing any good. Clearly you're in defense of GGG's lack of adjusting the cards drop rates in general, while adjusting drop rates of items themselves. That's my point, that's what you seem to not understand due to lack of grey cells, and that's what differs me from OP's original post to buff SSF "ONLY" drops, which makes 0 fucking sense since it's a 1-way street toward regular leagues with a click of a button. If this possibility is removed, then SSF can have its own adjusted economy.



You didn't say it did drop in northern forest either, in fact by reading your comment you insinuated the only place you could get it was a t15 map.


I'm clear in the point that certain shit is already too common. If you want to say fine, make them less common and make the div cards more common, that would be an interesting discussion on its own, but the fact of the matter is SSF is more restrictive by design then playing the "real" game, which involves trading and interacting with other players, its truly an amazing concept really.

The whole reason why GGG created this one click transfer was because its the PERFECT excuse to not give SSF players buffed drop rates. GGG wants people playing SSF for the reason of the competition, not because they play less and wanted buffed up drop rates.

BTW there is no such thing as an economy in SSF, just FYI.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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