Single target melee skills need damage tripled or quadrupled? maybe 100x?

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I_NO a écrit :
D3 Melee is amazing though they're fucking tanks / 1000000000000k DPS monsters <.<


They also took the BS way out and baked fortify into melee though, though tbh it isn't really BS as it seems as its basically impossible to design bosses that are easier as melee than ranged without melee being able to take considerably more damage.

I certainly came to play PoE because of how bad D3 was :p so another +1 for jay wilson ;p
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SirSid a écrit :
Have you guys ever made a character with a singile target skill ? killing a tank boss is less than 5 seccounds is not shit .



have you tried to melee Esh? the damage on single targets is pretty similar to AoE which is why AoE gets used so much, but the biggest issue with melee is just how hard it is to get uptime on some bosses.
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Aim_Deep a écrit :
How can you test BF vs VS? They use completely different gear and tree to optimize. No chance BF does more single target DPS optimized. You cant simply swap gems and like oh look VS worser


I disagree. My BF setup IS the best viper strike setup.



Replace BF with VS in that 6L and you have the ideal VS setup I would imagine.

Now combine that with



In what world does viper strike damage get any better?

Oh,



Yeah that's right. Now, it is true that there are 3 points spent in 'area' nodes that I could, I GUESS, have respecced into chaos or phys nodes, however I am skeptical 20% damage would have any significant change considering BF BLOWS VS out of the water, like its not even comparable.
you always get the ranged guy or the melee using legacies on each gear who come to tell you melee single or 2h is ok.

Now let s see if those same guys can do as good with regular gear...

Would it be so hard for ggg to do something like >poison/bleed/stun only on melee attack
Freeze/ignite/shock only on spell attacks?
Would have helped not to make spell like BV fucking broken.


Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
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Pathological a écrit :

I'm saying that if the power of the build doesn't come from the skillgem but from the gear, and can be abused equally by the overpowered gems, it doesn't show the power disparity that exists in any shape or form.

You're right; if you have the retch and vessel of vinctar AND you want to play slayer, you can use any melee skill in the game (and many spell skills as well, if you really wanted to) and do good damage.

Do you actually understand the difference here? The CI fotm super-power skill builds don't need skyforths and 900es 6-links to function _AT ALL_, and the majority of their power doesn't come from elsewhere. Nothing about static strike makes the build linked in that video strong, it just happens to be the medium that was chosen.

If you think melee as an archetype or melee skills are still worthless despite being unable to provide examples of non melee at any gear level performing nearly as well then you're a lost cause.
IGN: Arlianth
Check out my LA build: 1782214
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JohnNamikaze a écrit :
Sadly, GGG keeps increasing the mob density each major patch...little by little


That's a good thing, no? Single target melee shouldnt even be a thing. Heavy strikes and double strikes of poe world should be completely reworked.
177
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Tin_Foil_Hat a écrit :

Why play Lightning when you can play Cold or Fire ?


Meanwhile, lightning skills such as Vaal Spark and coc/cospris Discharge...
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toyotatundra a écrit :
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Tin_Foil_Hat a écrit :

Why play Lightning when you can play Cold or Fire ?


Meanwhile, lightning skills such as Vaal Spark and coc/cospris Discharge...
You can clear much faster with other things than Vaal Spark (and Vaal spark wouldnt even exist if it werent for soul jewels, same can be said about COC Shield Discharge, it wouldnt even be functional without core items). You watch too many streamers if you think either of those can out clear a well built fire or cold skill. Ice Nova and Vortex alone can out clear both those builds, not to mention CWC builds.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Dernière édition par Tin_Foil_Hat#0111, le 6 janv. 2017 à 13:33:21
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Nephalim a écrit :
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Pathological a écrit :

I'm saying that if the power of the build doesn't come from the skillgem but from the gear, and can be abused equally by the overpowered gems, it doesn't show the power disparity that exists in any shape or form.

You're right; if you have the retch and vessel of vinctar AND you want to play slayer, you can use any melee skill in the game (and many spell skills as well, if you really wanted to) and do good damage.

Do you actually understand the difference here? The CI fotm super-power skill builds don't need skyforths and 900es 6-links to function _AT ALL_, and the majority of their power doesn't come from elsewhere. Nothing about static strike makes the build linked in that video strong, it just happens to be the medium that was chosen.

If you think melee as an archetype or melee skills are still worthless despite being unable to provide examples of non melee at any gear level performing nearly as well then you're a lost cause.

What the actual fuck are you talking about?

The video you posted was with AUTO ATTACK.

No skill gem.

AUTO. ATTACK.

It has not one fucking thing to do with balance of single target melee vs. other skills. The entire strength of the build comes down to an individual interaction of a belt and a single ascendancy, and works with ANY SKILL IN THE GAME that can leech. It works WITHOUT A FUCKING SKILL EQUIPPED AT ALL. It. Has. Nothing. To. Do. With. The. Skills.



Melee as an archetype isn't worthless; plenty of melee skills are top tier. None of them are single target by default, and almost none of them are melee range by default. Viper strike, heavy strike, double strike, elemental hit (on melee or range, for that matter), frenzy (as a primary attack), glacial hammer, static strike, infernal blow, puncture(on both, but much more on melee), vigilant strike, molten strike. These skills might as well not exist in the current state of PoE, except those that have secondary uses such as frenzy as a charge generator. A couple of them have a single niche use somewhere in the regions of outer hipster space, but that's it. Some get used because other skills don't work with a given weapon, but not because you want to.

There is zero reason to ever use any of those skills as a primary skill. They are irrevocably worse than their contemporaries. The fact that they can be made to work doesn't change that fact; the build that you linked instantly becomes better by changing the skill to a different skill (the vast majority of retch builds use cyclone, it does more damage and doesn't require you to stop moving and namelock to attack).

It's like saying that snails can keep up with cheetahs, then showing a video of a snail being flown in a mclaren f1. It has nothing to do with the fucking snail.
Dernière édition par Pathological#1188, le 6 janv. 2017 à 16:00:02
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Melee as an archetype isn't worthless; plenty of melee skills are top tier.


Good to see everyone is on the same page.


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It's like saying that snails can keep up with cheetahs, then showing a video of a snail being flown in a mclaren f1. It has nothing to do with the fucking snail.


And yet here you are, multiple replies later and still cant even show a cheetah being flown in a super sonic jet that can beat a snail in a race car using auto attacks.


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There is zero reason to ever use any of those skills as a primary skill. They are irrevocably worse than their contemporaries. The fact that they can be made to work doesn't change that fact; the build that you linked instantly becomes better by changing the skill to a different skill (the vast majority of retch builds use cyclone, it does more damage and doesn't require you to stop moving and namelock to attack).


And yet he is clearing just as fast with static strike and leap slam as he is with cyclone. But that does not count because hes using strong and limited game mechanics and gear right.

Is your issue that GGG refuses to buff what you deem as trash skills despite them making it very clear they want a spectrum of power for skills or is your issue more so that there is supposed gap between melee as a whole and non melee as a whole?
IGN: Arlianth
Check out my LA build: 1782214
Dernière édition par Nephalim#2731, le 6 janv. 2017 à 16:16:03

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