Pros and cons of a casual POE
" Oh, there are some. But I believe that even these changes would 'damage' the game's hardcore reputation in a way that would rub so-called hardcore gamers the wrong way. This is not a conflict that can be resolved, only placated. And no, GGG don't want a casual game. I never said they did. In fact, I stated the opposite, then elaborated that I feel they erred in taking their sentiments too far. Are they making the game they want to play? Probably. But that doesn't mean they see the game in the same way as the top-tier players, or disgusting casuals such as myself. Can I see Chris sitting on poe.xyz or in trade chat for hours trying to acquire gear? No. Can I see Chris with 30+ characters between levels 2-50, many of them ideas waiting to be explored? No. I can see him racing. I can see him playing the core game, and maybe some maps. Definitely can't see him ever hitting 100. Keep in mind it was he who said, back in Closed Beta, that it would take players 'years' to hit 100. I wanted to believe it then, but the whole time I was thinking 'you are such a wonderful person, Chris, if you think so highly of your players in that way'...and of course he was wrong. As for the sequel, I'm sorry. I really shouldn't have said that without qualifying: I believe it will have a price-tag. And that will change everything. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Dernière édition par Foreverhappychan#4626, le 6 juin 2014 à 09:50:36
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"Then why did they ruin this season with this signature race? Almost every good racer hates it. alt art shop view-thread/1195695
t.me/jstqw for contact | |
" No fucking idea. But I believe that's a tangent best left for another thread. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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I'm not sure "casual" has to equate to "easier". I can imagine a whole lot of casual players having an enormous amount of fun if PoE were actually more difficult, i.e. more taxing when it comes to reaction times, or knowing your enemies strengths and weaknesses, applying proper tactics, positioning, movement, etc.
What I can not imagine is for casuals to enjoy the grinding and the dependency on trading. This seems to be the true hardcore aspect of PoE. You don't have to be a good gamer, you don't have to be talented to succeed in PoE. All you need is time and dedication. So I'm all for a more casual PoE, as in easier to get 5Ls and 6Ls, good gear, certain uniques, etc., but at the same time I would want it to become seriously more taxing: Rogue exiles, rare and unique monsters that provide a serious challenge; and the base difficulty of maps much greater than now - with high-end gear and a good build, and being a good player, absolutely compulsory for high-end maps. I'm sure if it were like that, PoE would be much more attractive to casuals without losing any attractiveness at all to hardcore players. Dernière édition par Jojas#5551, le 6 juin 2014 à 09:58:06
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Fair point, Jojas. When I say easier, I really mean 'a more logical difficulty curve' instead of the ridiculous spike-->drop-->spike-->drop we currently have between difficulties.
Maps should be hard. Really fucking hard. They're meant to be where those people who scoff at the 'real' game are tested to the maximum. Instead we have people 'pausing' the real game once they hit merciless Solaris, because Merc act3x is harder than early maps. And some never go back, except to off Piety for 2 passive points I suppose. Closer to my neck of the woods, normal Sceptre of God is level 35; Upper is 36. Cruel Twilight Strand is 35. I've heard enough times that cruel act 1 is meant to be a reprieve from beating Normal, a 'reward'. But that's just lazy balancing. Who would you rather kill: Piety or Dominus? Let's see. One gives two passive points, the other is a mandatory roadblock where the reward is simply 'passing' into ten+ levels of almost embarrassingly easy content. Now WHICH is easier to kill? So we have a basic disparity right there: one is easier to kill and very rewarding, the other is a total dickbag and utterly unrewarding. That's problematic. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Dernière édition par Foreverhappychan#4626, le 6 juin 2014 à 10:08:06
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Regarding Dominus vs Piety: I hope one day GGG gives Dominus the 2 skill points reward, and Piety something else - or maybe 1 skill point to each. I really think this MUST happen. Regarding the "dramatic composition" it is no good at all to give the rather easy penultimate boss an enormous reward and the much more difficult endboss no reward at all except RNG.
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" His post might be rude, but he's right. The players he calls crybabies are destroying all the hard and entertaining games that some old "masochist hardcore l33t e-penis" players want to play. This is not restricted to PoE or ARPGs only. FpS for example falls in this category too. Everyone of us was a bad player at beginning. Some of us didn't learn from mistakes and kept playing the game while constantly whining about diffcult spikes and mechanics (90%); other players learnt to adapt and "succeded" the game, by playing 2 or 15 hours a day (10%) It's not a secret that nowdays the average players wants an instantly satisfying gaming experience (see: make a casual 1000X drop league); this feeling is widely confirmed by games like WoW and Diablo3: take a look at their vanilla version and actual one, you can see an ABYSS of difference. This is sadly as Swagtrain said the road that all games with a minimum of community will take in order to survive. Dernière édition par Mahesys#6567, le 6 juin 2014 à 10:23:13
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" Very good point. Though with better gear, the harder enemies are also more casual to beat... " Yes, but how many % are they? I.e., would the loss of this crowd weigh up the gain in casuals, in terms of company revenue? I doubt it, some people are born whiners and just need to be ignored because you will anyway not satisfy them. May your maps be bountiful, exile
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" Must cPOE and POE be mutually exclusive? It's possible, but not definite. So let's assume that both exists and no one wants to take away the current POE. I would probably play both, would like to hear other opinions on that. May your maps be bountiful, exile
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" Cute suggestion, but really only an add-on so people can learn / have fun crafting. Not a different game at all... May your maps be bountiful, exile
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