Tried the game again in SSF... NOPE! I'll try again in 0.5 to make sure it still sucks!

When I read people saying "skill issue" regarding THIS game, I laugh. Sorry, that's just too funny. Regarding OP: yes, he is 100% correct, especially in the early game. If you're unlucky to get a good weapon, you struggle. There were plenty of videos on youtube regarding the issue, basically the damage output can wary in multiple times depending on your luck. In PoE1 we have recipes to get a baseline "okay-ish" weapon if needed. Here? Pure rng slogfest.
"
PoE1 campaign is even more RNG.. and an incredibly limited skill set until you get to the library in act 3, act 2 POE1 is a drag and the vaal oversoul is also a gear check

Rofl. This forum man..
Dernière édition par grynnder#7112, le 8 janv. 2026 à 11:19:29
I'm not sure how getting the right gear with the right links and colours to use the skills you don't want to use because your chosen class isn't allowed to buy them yet is somehow less RNG than "spend a bit of gold to get the right base" but what do I know

A starting strat of "play an entirely different class until level 4 so you can get their rewards" is definitely demonstrating intuitiveness for a new player
One way to level as a warrior is to immediately sell your mace after you reach town and buy a crossbow.
Guys, he is obviously eaxgerating for effect, but you cannot deny that 90% if not more of power comes from the weapon, which is a big problem, and what did GG try to fix it - add more skill levels to the stat, so it could become even more overpowered. Honestly the game lacks build and choice variety, which makes it feel more like hack and slash game - not ARPG.

At this point even D4 itemization has more variety than PoE2, which is something I did not think would be possible. We need to take some notes from PoE1 and impement it. I am not saying game has to be the same, and be that complicated, but the fact after 1 year of early access is, that this is obviously not working.

There is also a huge gap between trash and boss difficulty that needs to be addressed. If you don't want to make bosses easier, make normal, blues and rares harder, so we can avoid the frustration that is causing. I personally beat the bosses without backtrack, but depending on build sometimes you are stuck on a boss 20 minutes, until you perfectly execute 95% of the mechanics, which feels a little Dark Souls, and I don't thing it has a place in ARPG game.

As a conclusion, I want to say that it is embarasing that the game has been in early access for 1 year, and is in this state. You can defend it all you want, call the OP "zoomer" and reply "skill issue", but you know whats up. If we do not give proper feedback, the game will die faster than BFA did...
Dernière édition par hardcore91#7385, le 8 janv. 2026 à 11:36:07
My feedback is that the game is far too easy and jamanra hump lasts at most about an hour unless you're particularly stubborn
Is it bad that your weapon is the most important gear piece to kill things?
It is a weapon after all.
Hmmm reminds me of a game. A game called Diablo to be exact. And not 1 or 2.
"
Otreemanok#2454 a écrit :
Is it bad that your weapon is the most important gear piece to kill things?
It is a weapon after all.


I thought it was your skills that killed things. In my opinion, I prefer skills being the most important thing, especially during leveling. For me personally, if the skills are fun and make some sense, I am fine with longer boss fights, to a degree. But the fact is, a lot of the skills suck really bad (Remnants are terrible, interplay of skills are limited, weapon/stat requirements are restrictive). Playing druid, I kept a Voltaic staff with lightning bolt and spammed it for bosses to kill them pretty quick. All the mechanics and fun stuff I was building felt pointless. I also do agree with OP in the fact that it does feel like a game for people who mostly don't care about anything but min/max builds (Streamers, youtubers, HC players).

I prefer stories where the MC gets strong with their skills (OP, relatively speaking) and then enhance that concept with strong gear and weapons. Rather than a trash MC who only relies on a good weapon.
"
Yrael18#1187 a écrit :
"
Otreemanok#2454 a écrit :
Is it bad that your weapon is the most important gear piece to kill things?
It is a weapon after all.


I thought it was your skills that killed things. In my opinion, I prefer skills being the most important thing, especially during leveling. For me personally, if the skills are fun and make some sense, I am fine with longer boss fights, to a degree. But the fact is, a lot of the skills suck really bad (Remnants are terrible, interplay of skills are limited, weapon/stat requirements are restrictive). Playing druid, I kept a Voltaic staff with lightning bolt and spammed it for bosses to kill them pretty quick. All the mechanics and fun stuff I was building felt pointless. I also do agree with OP in the fact that it does feel like a game for people who mostly don't care about anything but min/max builds (Streamers, youtubers, HC players).

I prefer stories where the MC gets strong with their skills (OP, relatively speaking) and then enhance that concept with strong gear and weapons. Rather than a trash MC who only relies on a good weapon.


I don’t think antagonizing skills and weapons is correct. Don’t you think damage from your skills should scale with your gear? Shouldn’t they supplement each other? Whether skills are weak or not isn’t the topic of the thread. There are a lot of balance issues, but you can definitely run a campaign with any class and any viable weapon if you actually read what your skills do - not just follow a forum guide and click whatever the author tells you. Killing Jamantra in that case should be quick. To be honest, I tried PF in SSF in 0.2 and I was able to kill Jamantra fairly quickly with Poisonburst Arrow and Plaguebearer. I don’t see what the OP issue could be.
"
grynnder#7112 a écrit :
When I read people saying "skill issue" regarding THIS game, I laugh. Sorry, that's just too funny. Regarding OP: yes, he is 100% correct, especially in the early game. If you're unlucky to get a good weapon, you struggle. There were plenty of videos on youtube regarding the issue, basically the damage output can wary in multiple times depending on your luck. In PoE1 we have recipes to get a baseline "okay-ish" weapon if needed. Here? Pure rng slogfest.
"
PoE1 campaign is even more RNG.. and an incredibly limited skill set until you get to the library in act 3, act 2 POE1 is a drag and the vaal oversoul is also a gear check

Rofl. This forum man..


I have to agree, it can't truly be a skill issue because PoE2 takes absolutely no skill to play. Dodge roll when the overly dramatic wind up animation happens... that's it, thats the very pinnacle of "difficulty" in this game.

As for a weapon, it doesn't even need to be good. Just slap 2 sockets and a pair of damage runes in it, thats it.. you have a boss killer.

If this game were any easier it would play itself, battling the act 2 boss for longer than 5 minutes is truly embarrassing.
Dernière édition par JarlaxleDaerthe#2435, le 8 janv. 2026 à 15:46:45

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