Tried the game again in SSF... NOPE! I'll try again in 0.5 to make sure it still sucks!

"
tzaeru#0912 a écrit :
If you know what to look for and your build is good and you understand what items to try and craft and what to skip on, if you check the vendors and the gear drops and pivot to a new build if it happens that you drop or vendor great gear for that build, .. then no, no boss fight is a 20 minute slog-fest.


Stop making completely false statements. Pretty much any power growth in PoE2 is heavily depending on items. As many, many people stated here, this is the reason why you can get stuck in SSF even in the campaign, cause this is completely relying on rng.

You barely get the crafting materials in the amount full casino crafting demands. Advanced crafting in SSF is a one-shot only, hit or miss your whole progression due to the inacceptable state crafting is in. And since power in this game is overly determined by items and Mark and Jonathan made crafting a full casino gamble, there is no possibility to enjoy SFF. And it's surely NOT a case of "git gud"/personal skill or about knowledge or understanding game mechanics. SSF is a dead end, cause the directors fail to deliver crafting tools needed.

Don't try to blame knowledge and skill for that, when this is not the reason at all.
Dernière édition par AngryGekko#0233, le 9 janv. 2026 à 07:55:22
"
tzaeru#0912 a écrit :
"
I'm NOT gonna trade... I like to PLAY the game and not go buy stuff...


Trading is part of the game and using trade is playing the game; a different part of the game than the maps or temple or whatnot, but regardless.

PoE1 and 2 have been deliberately designed and balanced in part with trading in mind.

"
I had decent loot for SSF thanks to the Vaal Temple... so I was confident I would do decently well... after what felt like 20 minutes of pointlessly hitting Jamanra in Act 2 I quit and uninstalled the game... I was doing NEGATIVE damage to him... and no, my build was not the problem... I was clearing mobs just fine with the poison pathfinder... then you get to the boss and is sooooo tedious... it takes forever... and it's not "challenging"... it's ANNOYING!!!


Sorry for the bluntness but okay, objectively, your build or playing skill were the problem if you got stuck in Act 2.

I know because I've played without trade during the campaign on two league starts, including this one.

And I know because every time a league launches, the first HCSSF players clear the campaign on a fresh start on the same day. And the rest follows a couple of days after.

"
One where your build is what matters and not buying the absolute best min-max gear even for leveling in the campaign to avoid these 20 minute slog-fests???


If you know what to look for and your build is good and you understand what items to try and craft and what to skip on, if you check the vendors and the gear drops and pivot to a new build if it happens that you drop or vendor great gear for that build, .. then no, no boss fight is a 20 minute slog-fest.

Sometimes you get unlucky and just don't get half-decent stuff for a specific build. But on your first week after a league start, you'll almost always drop enough stuff to kit out another kind of a build.

You also don't need min-maxed stuff to fly through the campaign on the trade leagues. A couple of common and cheap uniques and a decent weapon gets you far. Some of those uniques are so common I had dropped most of them by my own play within a week from start.

"
PoE1 is the MUCH harder game... PoE2 is not hard, it's very very streamlined but it's just sloooow and tedious, and time-wasting and annoying... HOW is it challenging to keep hitting a boss for 20 minutes??? WHY is this challenging??? The boss is not hard... HIS HP BAR IS ENDLESS!!! And this is the freakin campaign!!! It's not even endgame... in endgame it's more bearable really cause you will eventually find good gear even in SSF, but leveling is TORTURE!!!


I played both PoE1 and PoE2 through blind (as in, without guides, youtube videos, and with minimal spoilers) on HC the first time and I can say with very high confidence that PoE2 is the much, much harder game, with overperforming builds harder to create, boss fights much more demanding in regards of awareness and reaction times, and so on.

PoE1 took me maybe 40 hours and a couple of deaths, PoE2 took more like 120 hours and a dozen deaths.

"
I'm sorry, but do I have to have a perfect 20% quality rare weapon FOR LEVELING???


You don't.

"
the passive tree is a joke anyway, 15 nodes on the passive tree combined give less stats than one piece of gear...


Let's see.. 15 nodes on a monk start might be:

+21% skill speed
+71% attack damage
+5 dex, int
+10 str
+12% ES/EV

A two-handed mace's +%phys caps at 64% on that level.

So no, you are wrong.

"
even if I did one or two nodes wrong (which I didn't do) it wouldn't matter... what matters is that this game is a slog fest...


As long as you have specific particularly strong nodes, yeah, passive tree isn't super important. On many builds, dropping the passive tree reduces your DPS by about half and survivability by 1/3 (if not counting str), while removing your gear drops your DPS to like 10% if not even less, and survivability to well under half.

"
I don't care what you nerf or buff... NERF THE BOSS HP BARS IN THE CAMPAIGN!!! 15-20 minutes of clicking and begging for the fight to end out of boredom is NOT acceptable...


Even now players who know how to maximize their damage kill all bosses so fast that the invulnerability phases when they are doing their speeches and stage shift animations take longer than the actual fight; and even on a fresh start, most builds deal with the bosses in max 5 mins per fight.

If your build and playstyle allowed you to take bosses in 5 mins, that would mean that experienced players would kill the bosses in a single click, and the intermediate players in 1-2 minutes.



You don't understand that players that kill bosses so fast as light speed, mostly coming from:


1. Players who benefited from patch 0.1.0 where everything was easy to achieve.

2. Players that exploit weaknesses of new coming content. (They are experience to do it in every new League)

3. Players that buy currency with real money.(I skeep from where they buy becouse there are ton ways)

4. Players that use OP builds knowing that GGG didn't find/touched them yet. Balance has much distance until fixed completely. This is the most percentage that ruins a meaningful combat. Show me a video of a Gemling Legionnaire (playing with crossbow)in a full party, killing a Boss alone in less than 3 sec. I see it every day from spesific classes with spesific weapons....


So in conclusion this isn't about (You don't know the game mechanism well) or (Your build is bad implemented). It's all about balance and ofcourse non existent of build diversity wich is a fairytale.
"
AngryGekko#0233 a écrit :
"
tzaeru#0912 a écrit :
If you know what to look for and your build is good and you understand what items to try and craft and what to skip on, if you check the vendors and the gear drops and pivot to a new build if it happens that you drop or vendor great gear for that build, .. then no, no boss fight is a 20 minute slog-fest.


Stop making completely false statements. Pretty much any power growth in PoE2 is heavily depending on items. As many, many people stated here, this is the reason why you can get stuck in SSF even in the campaign, cause this is completely relying on rng.


They are statements based on my experiences and on the part of the PoE community I am in.

There's a lot of RNG of course. But there's enough options for viable gear that you are close-to sure to get good gear too. Not 100% sure, of course. You could be extremely unlucky and end up with nothing useful.

I don't know if that is something that GGG wants to solve, as RNG is a central part of ARPGs. But one thing I've thought about has been a crafting bench that, when used, makes it impossible to otherwise modify the item and to trade it; and that only offers lower tiers of modifiers. Modifiers could be limited at the start when you anyway have only one or two of the lowest tiers available to you.

"
AngryGekko#0233 a écrit :
You barely get the crafting materials in the amount full casino crafting demands. Advanced crafting in SSF is a one-shot only, hit or miss your whole progression due to the inacceptable state crafting is in.


Sure, but you aren't crafting end game tier or even need to craft exact specific mods on your campaign gear.

Slam transform and augment orbs on good bases, regal (or lesser essence) the promising ones, spend those exalts you get to the best gear you happen to have when you got an item with good 3-5 mods.

Check the vendors regularly, do a bit of gambling, etc.

"
AngryGekko#0233 a écrit :
And since power in this game is overly determined by items and Mark and Jonathan made crafting a full casino gamble, there is no possibility to enjoy SFF. And it's surely NOT a case of "git gud"/personal skill or about knowledge or understanding game mechanics. SSF is a dead end, cause the directors fail to deliver crafting tools needed.

Don't try to blame knowledge and skill for that, when this is not the reason at all.


And yet, somehow, there's always a set of players - many of whom are the same as last time - who in a few days in SSF from league start are packed with good gear.

Weird how they just keep being so lucky time after time.
Dernière édition par tzaeru#0912, le 9 janv. 2026 à 08:04:08
"
Zourouswel#3170 a écrit :
"
tzaeru#0912 a écrit :
"
I'm NOT gonna trade... I like to PLAY the game and not go buy stuff...


Trading is part of the game and using trade is playing the game; a different part of the game than the maps or temple or whatnot, but regardless.

PoE1 and 2 have been deliberately designed and balanced in part with trading in mind.

"
I had decent loot for SSF thanks to the Vaal Temple... so I was confident I would do decently well... after what felt like 20 minutes of pointlessly hitting Jamanra in Act 2 I quit and uninstalled the game... I was doing NEGATIVE damage to him... and no, my build was not the problem... I was clearing mobs just fine with the poison pathfinder... then you get to the boss and is sooooo tedious... it takes forever... and it's not "challenging"... it's ANNOYING!!!


Sorry for the bluntness but okay, objectively, your build or playing skill were the problem if you got stuck in Act 2.

I know because I've played without trade during the campaign on two league starts, including this one.

And I know because every time a league launches, the first HCSSF players clear the campaign on a fresh start on the same day. And the rest follows a couple of days after.

"
One where your build is what matters and not buying the absolute best min-max gear even for leveling in the campaign to avoid these 20 minute slog-fests???


If you know what to look for and your build is good and you understand what items to try and craft and what to skip on, if you check the vendors and the gear drops and pivot to a new build if it happens that you drop or vendor great gear for that build, .. then no, no boss fight is a 20 minute slog-fest.

Sometimes you get unlucky and just don't get half-decent stuff for a specific build. But on your first week after a league start, you'll almost always drop enough stuff to kit out another kind of a build.

You also don't need min-maxed stuff to fly through the campaign on the trade leagues. A couple of common and cheap uniques and a decent weapon gets you far. Some of those uniques are so common I had dropped most of them by my own play within a week from start.

"
PoE1 is the MUCH harder game... PoE2 is not hard, it's very very streamlined but it's just sloooow and tedious, and time-wasting and annoying... HOW is it challenging to keep hitting a boss for 20 minutes??? WHY is this challenging??? The boss is not hard... HIS HP BAR IS ENDLESS!!! And this is the freakin campaign!!! It's not even endgame... in endgame it's more bearable really cause you will eventually find good gear even in SSF, but leveling is TORTURE!!!


I played both PoE1 and PoE2 through blind (as in, without guides, youtube videos, and with minimal spoilers) on HC the first time and I can say with very high confidence that PoE2 is the much, much harder game, with overperforming builds harder to create, boss fights much more demanding in regards of awareness and reaction times, and so on.

PoE1 took me maybe 40 hours and a couple of deaths, PoE2 took more like 120 hours and a dozen deaths.

"
I'm sorry, but do I have to have a perfect 20% quality rare weapon FOR LEVELING???


You don't.

"
the passive tree is a joke anyway, 15 nodes on the passive tree combined give less stats than one piece of gear...


Let's see.. 15 nodes on a monk start might be:

+21% skill speed
+71% attack damage
+5 dex, int
+10 str
+12% ES/EV

A two-handed mace's +%phys caps at 64% on that level.

So no, you are wrong.

"
even if I did one or two nodes wrong (which I didn't do) it wouldn't matter... what matters is that this game is a slog fest...


As long as you have specific particularly strong nodes, yeah, passive tree isn't super important. On many builds, dropping the passive tree reduces your DPS by about half and survivability by 1/3 (if not counting str), while removing your gear drops your DPS to like 10% if not even less, and survivability to well under half.

"
I don't care what you nerf or buff... NERF THE BOSS HP BARS IN THE CAMPAIGN!!! 15-20 minutes of clicking and begging for the fight to end out of boredom is NOT acceptable...


Even now players who know how to maximize their damage kill all bosses so fast that the invulnerability phases when they are doing their speeches and stage shift animations take longer than the actual fight; and even on a fresh start, most builds deal with the bosses in max 5 mins per fight.

If your build and playstyle allowed you to take bosses in 5 mins, that would mean that experienced players would kill the bosses in a single click, and the intermediate players in 1-2 minutes.



You don't understand that players that kill bosses so fast as light speed, mostly coming from:


1. Players who benefited from patch 0.1.0 where everything was easy to achieve.

2. Players that exploit weaknesses of new coming content. (They are experience to do it in every new League)

3. Players that buy currency with real money.(I skeep from where they buy becouse there are ton ways)

4. Players that use OP builds knowing that GGG didn't find/touched them yet. Balance has much distance until fixed completely. This is the most percentage that ruins a meaningful combat. Show me a video of a Gemling Legionnaire (playing with crossbow)in a full party, killing a Boss alone in less than 3 sec. I see it every day from spesific classes with spesific weapons....


So in conclusion this isn't about (You don't know the game mechanism well) or (Your build is bad implemented). It's all about balance and ofcourse non existent of build diversity wich is a fairytale.


Yea ofcourse bro becouse playing mercenary with crossbow sucks in all meanings. All these mages press one click and erasing bosses less than 1 sec. 3 sec is very boring time for them. And this called balance and meaningful combat. Really i wanna see from someone one video from Gemling Legionnaire killing a boss in less than 3 sec being in a full party.
Crossbow is actually one of the easiest weapons to level with. Grenades are amazing at all stages.
"
Zourouswel#3170 a écrit :
1. Players who benefited from patch 0.1.0 where everything was easy to achieve.


How do you mean? These same speeds happen every patch. Do you mean that they were able to gather player experience more easily in 0.1.0 and that that carries over now?

"
Zourouswel#3170 a écrit :
2. Players that exploit weaknesses of new coming content. (They are experience to do it in every new League)


There's for sure lots of underperforming skills; and basically most weapons have 1-2 skills that set up with specific supports are just flat out much better than the rest at bossing.

It's pretty common for SSF players to shift their build around a bit in different parts of the game to take the most use out of that.

That being said, at the moment, all weapons have a decent way of killing bosses fast'ishly. I imagine spear is prolly worst for it atm, esp during campaign, but there's tricks to make it work better.

"
Zourouswel#3170 a écrit :
3. Players that buy currency with real money.(I skeep from where they buy becouse there are ton ways)


This includes SSF players and e.g. me who who doesn't use RMT (and who often plays the first campaign run without trade on a fresh economy).

"
Zourouswel#3170 a écrit :
4. Players that use OP builds knowing that GGG didn't find/touched them yet.


I do give that there's builds and skills that overperform by a large margin.

Like yeah if you don't use like, I don't know, Dark Effigy with your ED/Contagion setup, then esp if you also have mediocre gear, your boss clear speed is gonna be very low.

Or if you try to force Rake to work early on, yeah, not going to be fun.

Or if you don't want to utilize stun/armour break mechanics to get that sweet super boss damage on your mace setup, then again yeah. Gonna be slow.


"
Zourouswel#3170 a écrit :
Balance has much distance until fixed completely. This is the most percentage that ruins a meaningful combat. Show me a video of a Gemling Legionnaire (playing with crossbow)in a full party, killing a Boss alone in less than 3 sec. I see it every day from spesific classes with spesific weapons....


Uh, if it needs to be a full party, and they need to be doing the killing alone, and with a crossbow, then yeah, even if that was possible, with the given specs, the chances of someone having uploaded that are pretty low.

That being said, crossbow is one of the better-performing weapons. Gemling isn't played much, as the ascendancy was just downright gutted after 0.1 (or was it after 0.2?) and mercs play mostly witch hunter or tactician.

"
Zourouswel#3170 a écrit :
So in conclusion this isn't about (You don't know the game mechanism well) or (Your build is bad implemented). It's all about balance and ofcourse non existent of build diversity wich is a fairytale.


IMO build diversity is relatively decent at the moment, compared to previous league for example, and compared to bad leagues on PoE1.

It's ofc going to be something that I imagine GGG puts effort to improving. Keeping in mind, that we're still lacking 3 whole weapons and prolly a bunch of passive tree clusters and many ascendancies, broken builds are bound to still happen.

Currently, the amount of play seen by the easy majority of ascendancies is within an order of magnitude from the most played one on HC and HCSSF. Wand/staff, sceptre, talisman, bow, quarterstaff, crossbow, one-handed mace, are all played, which leaves out only spear and two-handed mace with very few people playing them.

People are running vines, spark, minions, comet, ed/contagion, shapeshift stuff, shield wall, ice strike, ice shot, gas grenade, etc.

Some stuff isn't seeing basically any use. Boneshatter, pretty much all spear skills, fire spells, for example.

And yeah, some of those things that are still played are not particularly great, while some things massively overperform at the moment. It's a problem to be sure, but I think it's a problem often exaggerated here, and at the end of it, you can play any of the weapons at the moment. Some are hard to get work on SSF, some not. The game however was never balanced for SSF, and it was added somewhat grudgingly after enough demand from specific streamers. In that sense, it's not surprising that some builds are hard to get running on SSF. E.g. boneshatter which is a bit underperforming on trade too is really tough on SSF.
Dernière édition par tzaeru#0912, le 9 janv. 2026 à 08:22:19
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Johny_Snow#4778 a écrit :
Crossbow is actually one of the easiest weapons to level with. Grenades are amazing at all stages.


Hahaha. Go kill boss with grenades then.... Hahhaha. Pathetic implementation of the supposed strong damage of a throwing explosion item. There are weapons that do 20x times more DPS. Why the f.. should i throw a grenade??? Waste of time.

Grenade means ' Fire in the whole ' but here seems more sparklers that caress the Boss life. Every drop of grenade should have taken 1/8(in full party boss) at least of Boss life. Go throw grenades and tell me how many of them needed to kill him?

Pathetic DPS in all meanings.
"
Albibu#9602 a écrit :
"
Johny_Snow#4778 a écrit :
Crossbow is actually one of the easiest weapons to level with. Grenades are amazing at all stages.


Hahaha. Go kill boss with grenades then.... Hahhaha. Pathetic implementation of the supposed strong damage of a throwing explosion item. There are weapons that do 20x times more DPS. Why the f.. should i throw a grenade??? Waste of time.

Grenade means ' Fire in the whole ' but here seems more sparklers that caress the Boss life. Every drop of grenade should have taken 1/8(in full party boss) at least of Boss life. Go throw grenades and tell me how many of them needed to kill him?

Pathetic DPS in all meanings.

Are we playing and watching the same game? You can just type poe2 grenades boss in YouTube and see a bunch of examples of grenades killing bosses with absolute ease.


Here one of very many: https://youtube.com/shorts/D1tPKlNqZiA?si=cfGDslBegGvCSRU9
Dernière édition par KaosuRyoko#1633, le 9 janv. 2026 à 10:00:48
"
Albibu#9602 a écrit :
"
Johny_Snow#4778 a écrit :
Crossbow is actually one of the easiest weapons to level with. Grenades are amazing at all stages.


Hahaha. Go kill boss with grenades then.... Hahhaha. Pathetic implementation of the supposed strong damage of a throwing explosion item. There are weapons that do 20x times more DPS. Why the f.. should i throw a grenade??? Waste of time.


There's other skills that indeed kill bosses faster. If you prefer to maximize the boss kill times, then you need to play the skills best for that.

Anyhow..

20 seconds grenade Xesht kill: https://www.youtube.com/watch?v=1-sKhCgt1Xg

20 seconds grenade Arbiter kill: https://www.youtube.com/watch?v=gNUAo8wfvGU

20 seconds frost crossbow l80 map boss kill: https://www.youtube.com/watch?v=kP5VtmOdGJM

All 3 from SSF. If those were trade league builds, they'd halve the kill times. Or more than halve.

Tbh though, I wouldn't want to encourage people to always aim for 20 second and under boss kills. Should understand that most YouTube clips - above included - feature players who've a really good build and really good gear, even if they are playing SSF. If you don't want to, you don't have to decide that you can be only satisfied if you can replicate their kill times. You of course can do it, but I do think a lot of players who think it's what they want don't actually find the journey to it all that enjoyable.

I completely get that the game is hard and that it is complex enough that it's very easy to miss how to make builds good and what kind of gear you should be on the look-out for. And it's fine to offer that as a criticism; if a lot of players don't understand the systems and fail to understand what gear is good, what isn't, what makes their build work, etc, then maybe GGG needs to do something to mitigate that.

But making blanket claims like that crossbow can't kill bosses fast or that SSF is only about luck and so on, are not constructive criticism of the game and are not rooted in the reality of the game in its current stage of development.
Dernière édition par tzaeru#0912, le 9 janv. 2026 à 10:08:42
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tzaeru#0912 a écrit :
"
Zourouswel#3170 a écrit :
1. Players who benefited from patch 0.1.0 where everything was easy to achieve.


How do you mean? These same speeds happen every patch. Do you mean that they were able to gather player experience more easily in 0.1.0 and that that carries over now?



It means they aquired everything top quality items becouse in 0.1.0 everything was easy dropable and market was full of top quality items in cheap prices. Go tell the tomorrow players stories from patch 0.1.0 and they will imidiately stop playing the game....


Why Devs won't delete all currency and items for a fresh restart is something that everyone can understand. Profit wins all the time!!!

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