Tried the game again in SSF... NOPE! I'll try again in 0.5 to make sure it still sucks!

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SoFaux#7759 a écrit :
Jamanra doesn't take 3 minutes in SSF. It's a skill issue.



How can it be a skill issue when this is an ARPG... meaning it's a game that's all about gear power and not skill???

Yeah, the problem is that PoE1 was an ACTUAL ARPG that your power came from leveling, building your tree and getting passives and ascensions... [Removed by Support]


I'll take option number 3... which is to uninstall the game and pity the people that don't have enough brain to see how rigged this system is... all RNG except when you open your wallet...


The ARPG genre is much broader than that. PoE2 and PoE1 are different games, and I hope it stays that way because I like them for different reasons. Perhaps you'd have more fun if you approached PoE2 in that light.

So far I've managed to get 2 out of 3 characters to early maps without trading, and it was a lot of fun. But if it's not your cup of tea, that's fair enough and your comments are welcome, though I would suggest against critique aimed at making PoE2 more like PoE1, we already have a PoE1 which is a great game and my understanding is that it's not going anywhere anytime soon. Let's help GGG make a PoE2 that's great in it's own right, seems to be doing quite well so far.
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tzaeru#0912 a écrit :
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Albibu#9602 a écrit :
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Johny_Snow#4778 a écrit :
Crossbow is actually one of the easiest weapons to level with. Grenades are amazing at all stages.


Hahaha. Go kill boss with grenades then.... Hahhaha. Pathetic implementation of the supposed strong damage of a throwing explosion item. There are weapons that do 20x times more DPS. Why the f.. should i throw a grenade??? Waste of time.


There's other skills that indeed kill bosses faster. If you prefer to maximize the boss kill times, then you need to play the skills best for that.

Anyhow..

20 seconds grenade Xesht kill: https://www.youtube.com/watch?v=1-sKhCgt1Xg

20 seconds grenade Arbiter kill: https://www.youtube.com/watch?v=gNUAo8wfvGU

20 seconds frost crossbow l80 map boss kill: https://www.youtube.com/watch?v=kP5VtmOdGJM

All 3 from SSF. If those were trade league builds, they'd halve the kill times. Or more than halve.

Tbh though, I wouldn't want to encourage people to always aim for 20 second and under boss kills. Should understand that most YouTube clips - above included - feature players who've a really good build and really good gear, even if they are playing SSF. If you don't want to, you don't have to decide that you can be only satisfied if you can replicate their kill times. You of course can do it, but I do think a lot of players who think it's what they want don't actually find the journey to it all that enjoyable.

I completely get that the game is hard and that it is complex enough that it's very easy to miss how to make builds good and what kind of gear you should be on the look-out for. And it's fine to offer that as a criticism; if a lot of players don't understand the systems and fail to understand what gear is good, what isn't, what makes their build work, etc, then maybe GGG needs to do something to mitigate that.

But making blanket claims like that crossbow can't kill bosses fast or that SSF is only about luck and so on, are not constructive criticism of the game and are not rooted in the reality of the game in its current stage of development.



In SSF every boss falls like paper in ground. These durations in three videos is an example of Mercenary's grenade skill failure. Guess how people in full party killing bosses alone, in 3 sec with only one skill!
You will split blood to kill such a boss throwing ton of grenades and getting tiny damage with every throw if you manage not to get killed in the end.

Grenade is a powerful weapon in realism but ended up to be a pouder dust explosion in poe2.


Instead expecting of a throwing grenade to make incredibly noisy explosion that takes half of the screen, you see ton of ground effects that mages do with a tiny wand.... Fk!
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tzaeru#0912 a écrit :
Slam transform and augment orbs on good bases, regal (or lesser essence) the promising ones, spend those exalts you get to the best gear you happen to have when you got an item with good 3-5 mods.

Check the vendors regularly, do a bit of gambling, etc.


You made me laugh so hard about that, you have no idea! The topic here is SSF. So, SHOW me your SSF character equipped with end game gear. I make a start: here is my level 96 SSF character from last league: https://poe.ninja/poe2/profile/AngryGekko-0233/character/M%C3%AEn%C3%AEan%C3%AE

Now, show me yours. You don't accept my judgement about the impossibility of high end advanced crafting due to lack of useful drops by explaining to use tans and augs and visiting the vendor? Are you SERIOUS, lol? Crafting is a casino gamble, preventing ADVANCED crafting methods to reliably succeed in SSF. Advanced crafting is NOT spamming augs at magic bases.

Show me your high level SSF character with the high end items you crafted to sustain map 15+ tiers. Just show me.
Dernière édition par AngryGekko#0233, le 9 janv. 2026 à 11:00:23
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Albibu#9602 a écrit :
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Meares#3095 a écrit :
Let me get this straight... Is you guys were to start playing for example Guild Wars 2 today, you would require ArenaNet/NCSoft to delete the progress of every other player just so you can feel that they don't have advantage? Are you serious? xD


Yes im serious. Progression should be deleted if game is still in early Access with so many issues. If full release comes and every issue is solved then yes it will be a continuously fair progression.


I believe that is one of the reasons they are going to reset the Standard League economy once the game is out of Early Access, EA is expected to be messy. The EA Standard is going to stay as legacy which will allow the new proper Standard League economy to start on a more stable foundation.

The league economy being separate from Standard alleviates this issue significantly for messing around in EA (at least in the first few weeks before more people find ways to do ridiculous stuff lol), so I'd suggest making use of that.
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Poutsamol#5656 a écrit :
In SSF every boss falls like paper in ground. These durations in three videos is an example of Mercenary's grenade skill failure. Guess how people in full party killing bosses alone, in 3 sec with only one skill!
You will split blood to kill such a boss throwing ton of grenades and getting tiny damage with every throw if you manage not to get killed in the end.

Grenade is a powerful weapon in realism but ended up to be a pouder dust explosion in poe2.


Why would a player be killing bosses alone in a full party? Why is using one skill a requirement? Why's 3 seconds a requirement?

Like sorry, what you're saying just makes no sense to me. Are you upset that you are playing with friends and they are doing more damage on bosses than you are?

And idk what realism of grenades as a weapon have to do with this. Y'know, there's a spell that summons a friggin' comet to fall on people. There's an attack that calls upon the hammer of a god to rain down from the skies on your enemies. There's spells that create literal lightning bolts. You can shapeshift to a fire-breathing wyvern. A real world frag grenade doesn't seem all so impressive in comparison.
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tzaeru#0912 a écrit :
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Poutsamol#5656 a écrit :
In SSF every boss falls like paper in ground. These durations in three videos is an example of Mercenary's grenade skill failure. Guess how people in full party killing bosses alone, in 3 sec with only one skill!
You will split blood to kill such a boss throwing ton of grenades and getting tiny damage with every throw if you manage not to get killed in the end.

Grenade is a powerful weapon in realism but ended up to be a pouder dust explosion in poe2.


Why would a player be killing bosses alone in a full party? Why is using one skill a requirement? Why's 3 seconds a requirement?

.


Becouse is the only sussefull metre to realise the power of your skills. Comparing in SSF, every boss is easy to kill but trying in full party alone is a challenge mode. If you kill Boss in less than 3-5 sec, means something goes wrong with balance. I have seen many people doing it. Im not disappointed becouse is Early Access but if Devs don't do the maths correctly then people will start feel underprivileged.

The other way is the training doll. Guess why Devs don't implement it so far. Becouse then it will be revealed how strong some weapons/classes are and players will start abandoning the game.
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I checked my build and it was correct

What does that mean? You checked on exile build checker dot com?



I checked a guide genius...


So the guide for level 95 didn't work at level 20? Shocking!!!!

Your build is bad if you need "perfect" anything at level 20, use a leveling build.
I started the private league the other day.
To be clear: I’ve never traded with anyone.
This is the weapon I dropped and upgraded with what I found and using the Vaal Temple and these are the stats I have at Act 2.



These are the damages I dealt to Jamanra, who died in less than two minutes.




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