What is a point of reflect damage?

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dima_dunedin a écrit :
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Zerovirus27 a écrit :

for 1, AI is what makes enemies move, attack, cast spells. That developers have "bothered" with AI.


This is the hell of AI: "move to the player in the shortest (straight) way, attack"

Will take around 10 minutes to programm I guess?
Ok, it seems like you may have some brilliant ideas for better AI in an action RPG.


Please, share them with us.
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TheBuudah a écrit :


Reflect is stupid, it is a fucking APRG
not world of warcraft

GET THAT THROUGH YOUR SKULLS SHEEPS

ARRPG FOCUS ON A LOW AMOUNT OF SKILLS and FARM the same CONTENT OVER AND OVER for fun.

REFLECT REMOVES THE FUN FROM THE EQUATION - ANTI FUN - NOT FUN.



yes, I agree, without reflect the game would be SOOO MUCH MORE FUN.

I love it when a game doesn't make me think at all about what i'm doing and I can just mindlessly hold down my button clearing enemies off-screen without any silly repercussions like dying.

hell, they should just go one step further and remove the need for skills. Mobs should just die when I walk near them, that way i can pick up more loot faster. I'm sure a game like THAT would keep my attention for years to come.

Those other guys who want a difficult/complex game are just SHEEP man, SHEEP!


{/sarcasm}
IGN: OldManBalls (Warbands)
Dernière édition par demivion#2965, le 16 mai 2013 à 10:31:13
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Zerovirus27 a écrit :
it seems like you may have some brilliant ideas for better AI in an action RPG.


Please, share them with us.


Monsters making ambushes behind the door? Not running straight into totem and instead chasing you?
Not every mechanic in a game should be fun. Games need to provide mistakes for you to make and punish you for making them. Otherwise the game just isn't interesting.
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TheBuudah a écrit :
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Torguemada a écrit :
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dima_dunedin a écrit :

I agree with previous poster that this is against glass canons. The problem is that glass canon play style is the most skilled and tactical, so why panish them?

No its not, its brain dead spam style.


Lightning arrow
EK
FP

go home sheep.

What are you listing, all the noskill and notactics needed play styles?
"An it harm none, do what you will"
he posted that reflect ruins melee and makes them worse...melee is all about the balance of DPS to survivability.

ranged from what I can tell have very little to fear until they find a reflect group...
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Torguemada a écrit :

The real challenge is when you get a pair of tank rares, one of wwho has ele reflect and other has physical reflect :)

Why would that be a "real challenge"?
Any build that stacks phys dmg AND ele dmg sucks. Theoretically you should have no problem with one, and be in danger of one shoting your self with the other.
it´s a awesome thing.. because keep your attention even when you are lvl 94 with high end gear... for me it´s excelente.. bear traps.. totems.. use wisely to kill this things
Wise words buff -> balance <- nerf , need to happen , deal with it
Just very lazy game design.
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Vesuvorus a écrit :
Not every mechanic in a game should be fun. Games need to provide mistakes for you to make and punish you for making them. Otherwise the game just isn't interesting.

Thank you for mentioning this.
I believe that for something to create some longer lasting fun it needs to have something on the opposite side as well - like being difficult at times. Otherwise it would get rather bland and boring pretty quickly.
Crit happens.

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