No...the majority of players do not hate the game

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I've played 500 hours before the dawn of the hunt, less than 100 now and I'm done with it untill the next major change.

I fell like there is no way of further progress when I'm level 91 and dropped a grand total of two divines, two greater jeweller orbs and 200 exalts, I've barely got enough exalts to make my maps entertaining, although I have 100% increased rarity, my maps are tier 15 and I choose maps with rarity, tablets with quantity, and I don't get any decent drops, I have some ideas how to progress my character further but don't have the currency for it.
If this scarcity is intended I'll probably be done with the game forever since I'm no fan of ssf or willing to grind another 100 hours for potentially another two divines, if I'm lucky, rant over.

Most recent reviews are justified.





+1, very similar experience. 0.1 had chasing and farming for eventually fast and broken builds. 0.2 has nothing on the horizon to achieve because of its "every mob must always be a challenge" philosophy which fundamentally conflicts with the idea of meaningful farming and powering up through gearing to make progress (where progress means exactly the trivializing of certain content).
Kind of crazy to go through so much wrong, holy crap. This forum has become as much of as cesspool as the game itself.

That being said, it is completely mental to compare the numbers of a dead game, PoE 1, to the numbers of the hottest ARPG release at the moment, PoE 2. And in the end PoE 2 is dying as well, so the two games have more in common than you think.
I've stopped coming to this forum regularly, but every time I look into the "Feedback" forum to see what the current temperature is, I notice there only really seem to be two dominating types of threads anymore:

Here is irrefutable proof the game is dying!
Here is irrefutable proof the game is thriving!

One thing both types of threads have in common? Made up numbers, circular reasoning, misinterpretation of data and "proof" that is claimed to be undeniable, yet somehow never has any kind of source.

It's a colorful world we live in, but a number of people still seem to want it to only be one of the two 'non-colors', black and white...
I do not hate this game.

But I wont play it again until:

1- The focus go away from trading toward looting or crafting.

or

2- Modern trading tools are implementated with offline instant transaction and automatic price checking/suggestion.

I want to play the game, not spendt 2/3 of my time selling my drops or waiting for buyers. SSF is NOT a solution until the focus of the game goes away from Trading.
poe1 players have been waiting for some love for along time now, stating only 3000 is playing a league that has literally been dragging on for months 8 is not an accurate depiction of how good the game is.

the fanbase they grew feels alienated because what made GGG popular haas literally been thrown aside. and their pet project does not know what kind of game it wants to be.

you guys say it has poe 2 is not for zoom. but there are zoom mechanics in it that punish you for playing slow.

3 of the 5 league mechanics are on timers that punish slow builds.

if its not for zoom, thats fine. but they need to rework the whole game if thats the case.
They are lazy. All their effort is on making characters slow and bosses meaningful, yet they copied everything else, mechanics and enemies, from PoE 1. Hence why the game is a mess.
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Johny_Snow#4778 a écrit :
They are lazy. All their effort is on making characters slow and bosses meaningful, yet they copied everything else, mechanics and enemies, from PoE 1. Hence why the game is a mess.


To be fair, the game was originally supposed to be an expansion for PoE 1.
But I agree, the implementation of Ruthless game mode features (which almost no one wanted to play) combined with this weird obsession with sluggish and unrewarding gameplay, does leave many of us questioning the wisdom of the decisionmakers.
Trying to act that "everything is fine, you all just haters" should be equal to trolling these days. Moreover, exactly those glazers are killing the game in the strategic connotation, not the other who don't like the game and SPEAKING about it.
There are NO "vocal minority/haters/hatetrolls" whatever. Game in CURRENT state is BAD. And if you're enjoying this game in CURRENT state just means that your "accepted quality level" is very low. That's it.
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Phoenixotica#6095 a écrit :


GGG could have had a game that catered to more players.



What players? The hundreds of hundreds players that are playing POE1? The few thousand players that are playing Diablo? The players playing LE that when they stop playing LE also stop playing anything else in the ARPG genre?

Why do you think making the game like POE1 would appeal to more players when POE1 is the least popular ARPG of any of them right now? If people wanted to play POE1, it's there right now and they could play it. They choose not to play it, except for the people who are the actual diehard fans of the game.

Making the same thing over and over is why the ARPG genre is failing. Look at the MMO genre. First you have WoW, the flagship game of the MMO's. It's a game centered around raiding and M+ and that is what the majority of players in the MMO genre want because that is what the majority of players do.

Then you have FF14 which offers a little bit of the same with a different kind of raiding, savage, extreme and ultimate content. It also has the some great story content and it has a massive RP following. I don't RP, but it is quite impressive to see the extreme details that a lot of those people have done to enjoy what they like to do.

Guild Wars 2 is known for its open world content. It's big on dynamic events, world exploration, world bosses, scavenger hunts for achievements and other rewards like the skyscale dragon mount and of course the massive map meta events that are ongoing daily.

BDO is an open world grind MMO with the best action combat of any MMO. It used to be mainly focused around PVP, but I don't think it is anymore.

Phantasy Star 2 is an MMO that gives players the power fantasy aspect that the ARPG genre is known for. It has about 1500 players...it's not doing well.

Every single relevant MMO has its own identity and offers players something different and it is why the MMO genre is able to hold a large portion of the gaming industries market share.

People have tried to make games that are identical to WoW and they all failed with the exception of Swtor which only survived as a WoW clone because it is set in the Star Wars universe and Star Wars has a massive fan base.

You want games to cater to more players, then let people make something different, so that there is more choice in the ARPG genre. Let ARPG's have more than one identity, so that more people who play video games will have more options and the ARPG genre doesn't fade away into irrelevance. Let the ARPG genre appeal to a wider variation of people, so that the genre can grow in market share and have more companies want to make ARPG's.

There is a saying in biology..."things that don't change die"...it is talking about evolution and extinction. Things go extinct in the world more often than people realize. Scientists have observed that things go extinct when they can not evolve fast enough to meet the changing factors in their environment. And that happens in all aspects of life. BlockBuster was a juggernaut in the video rental industry that died because they couldn't figure out a way to evolve. They didn't think of doing what Netflix did before it was too late, so they lost everything.

That is the future of ARPG video games if developers just keep making the same style game over and over. The video game industry hit a massive boom when covid hit and it is bigger than it ever has been. However, the ARPG market is not benefitting from that and is declining over time instead of growing.

As far as catering to most ARPG players. GGG is catering to the majority of ARPG players because the majority of people playing ARPG's are playing POE2. If players were leaving POE2 and then going and playing other ARPG's, you could say that other game is what the majority wanted, but that is not what is happening. When players leave POE2 they go play another genre altogether.

When LE released its update, it spiked up to 150K players and on that day POE2 still had around 140K players on steam as well as the players on the GGG launcher, so POE2 was still catering to the majority of ARPG players. If people are mad because they don't want to play what the majority of people want to play, that is on them and not a problem with the game.
It's me, or glazers just confuse "hating the game" with "hating 0.2"? I can't find many guys here who really hates the GAME. I see a lot guys hating 0.2

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