No...the majority of players do not hate the game

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and just keep making quality stuff like the 100 support gems they just dropped for free out of nowhere.

but having only 10-20 out of the 100 wouldn't exactly be called quality stuff
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Yoahnn#7144 a écrit :
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and just keep making quality stuff like the 100 support gems they just dropped for free out of nowhere.

but having only 10-20 out of the 100 wouldn't exactly be called quality stuff


You got a point there.
You mean BG3 EA was an Early Access while PoE2 EA is actually a closed beta with patch released untested ?
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Summoner#7705 a écrit :
Your skill determines maybe 10%. It's a braindead game when it comes to executing mechanics.


The percentage you give is your own assumption. To me it feels much more significant. Also keep in mind this was the first ARPG ever - ofc the combat is not the most depthful by 2025 standard. But your
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You're running forward, clicking on mobs, and drinking color-coded potions when one of your color-coded orbs drop

applies to pretty much any ARPG including PoE2. What PoE2 has in addition is a dodge roll mechanic. Its an interesting addition but does that make PoE2's combat a giant novelty over D2's? At the core its still clicking on mobs and drinking color coded potions, avoiding aoe and projectiles while sometimes getting hit, stunchained and killed.

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Summoner#7705 a écrit :
The challenge of Diablo 2 is knowing you will need two elements in hell because enemies have elemental immunities.


And what about enemies that have dual immunity? Since there is hardly skill points left for a third main attack you have to also choose and gear up a proper merc for that which you also have to keep alive in combat, another strategic element.

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Summoner#7705 a écrit :

It's atmospheric, it's beautiful, but the gameplay is a slop.


May I ask when did you play D2 for the first time? Because calling its gameplay "braindead" and a "slop" does not sound like it comes from someone that played this when it first came out and revolutionized the whole gaming industry and rather from someone who, based on ppl talking about it, gave it a try around 2020. D2, for years was the absolute best ARPG on the market, having founded this genre.
Again, by modern standards you can improve on a lot of things but D2's gameplay to this day feels great to a lot of veterans which is why D2R was also quite popular for a while.

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Summoner#7705 a écrit :
Yes, I was doing this too. Not that I was getting to hell in two hours or navigating through the menus as fast, but when I got there I was doing what he is doing. I was chugging down mana potions to teleport and resetting Mephisto to farm him. I think you're mixing two things. He is playing a braindead game at the highest level, but then what you're looking at is not the difficulty of the game, but the difficulty to compete with execution of another human. You're not judging the difficulty of the game anymore, you're judging his efficiency at playing the game. Spyro is a cute easy platformer made for children, but it becomes a whole different thing when speedrunners are competing with each other for the fastest time.


So any new player would immediately know the possible map layouts, teleport past all enemies successfully, knowing the act bosses and their attack patterns and how to beat them, know about all enemies elemental immunities, know how to avoid getting stunchained or one shot by Stygian Dolls and later Burning Souls and thus "zoom through Nightmare and Hell" without dozens of hours of experience in the game or alternatively a good number of deaths with exp loss which eventually would force them to farm and get to the level they are supposed to be when proceeding slowly through the game? Again, this game is certainly not "braindead" or a given zoom zoom festival for anyone (especially for new players!) without investing a lot of time which was my original point.
Can we stop chasing after D2? PoE 2 has long since become its own game.
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Naharez#3496 a écrit :
Can we stop chasing after D2? PoE 2 has long since become its own game.


Can you stop ppl telling what to write on this forum pls? You do that in every single thread. Ppl are not you. They dont listen to you. They dont pay attention to you. They voice their own opinion. Live with it.
The game has many flaws. I still love it.

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Hyperspacing#5593 a écrit :
I've been noticing a lot of people tossing around the steam reviews and using it as reference to claim that "most players" are turned away from the game and that they are the "majority" of players. This of course, is so far from the truth and is not bored out once you inspect the data. So let's break it down and showcase why these people are wrong and that the MAJORITY of players are having a positive experience and enjoying themselves.

Since the launch there as been 141,321 total reviews. Currently, on steam it breaks down as following;

Since April 4th;

Negative: 17,601

In the last 30 days

Negative:13,549

Total players daily average since April 4th- 87,839

Percent of players who casted negative reviews since April 4th
Negative: 15.42% of daily playerbase.

source: https://store.steampowered.com/app/2694490/Path_of_Exile_2/#app_reviews_hash
https://steamcharts.com/app/2694490



So No...I know you want to pretend you are the majority but you are not. Even if you look at this forum and reddit. Both of them with people leaving negative reviews STILL account for less than 20% of the total player base.

Stop it cause its kind of sad that ya'll use this stuff and don't even understand the data you are trying to present as evidence of your argument.




the majority does hate the game if you want your prof then peak when game came out was almost 600k players on steam.. 0.2 peak 200k very quickly in first few days it went down further. . what does it mean? that there are almost 500k players who tried the game and did not like it and moved on..
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NoyAvargel#6918 a écrit :
the majority does hate the game if you want your prof then peak when game came out was almost 600k players on steam.. 0.2 peak 200k very quickly in first few days it went down further. . what does it mean? that there are almost 500k players who tried the game and did not like it and moved on..
That's something we don't actually can conclude based on the numbers.
A huge part of players (0.1) could have liked the game, but didn't return for 0.2 because they waited for the full release and/or played something else that released, like "Monster Hunter" or any other game around this time.
So, it's more speculation than anything, BUT what we can see with the data available is - a population drop so hard and at this time was only in "Archnemesis", "Lake of Kalandra" and "Necropolis". And if you know why it was this way in these leagues... it's telling. Especially because these leagues did not include the Chinese players in the Steam numbers.

One month and already 75% ppl gone, with a downward trend, doesn't look great.
[Removed by Support]
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JakkerONAIR#4902 a écrit :
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NoyAvargel#6918 a écrit :
the majority does hate the game if you want your prof then peak when game came out was almost 600k players on steam.. 0.2 peak 200k very quickly in first few days it went down further. . what does it mean? that there are almost 500k players who tried the game and did not like it and moved on..
That's something we don't actually can conclude based on the numbers.
A huge part of players (0.1) could have liked the game, but didn't return for 0.2 because they waited for the full release and/or played something else that released, like "Monster Hunter" or any other game around this time.
So, it's more speculation than anything, BUT what we can see with the data available is - a population drop so hard and at this time was only in "Archnemesis", "Lake of Kalandra" and "Necropolis". And if you know why it was this way in these leagues... it's telling. Especially because these leagues did not include the Chinese players in the Steam numbers.

One month and already 75% ppl gone, with a downward trend, doesn't look great.



yes ofc its not allll the 500k that gone.. but it does tell a story right? we cant really be 100% accurate here.. but saying because 60-80k people playing the game and only x and y negative feedback doesnt mean anything..

realisticly how many people quit and didnt even want to bother about feedback just uninstall and bye bye? let me tell you.. my self i never gave negative feedback to GGG outside of the forum.. and i have no plan to ..

and how many people who are still playing and have negative feedback?


but yes my point was.. . if majority of players liked the game the active players wouldnt drop so hard.. . right now people who playing the game is less than poe 1 leagues..

also poe 1 population constantly grow and you can see higher peak and higher number of players (slowly) but very consistant.

while poe 2 drops soo fast ... and soon 0.3 if campain still 30-40hours how many will join again and will be willing to do that same boring 30-40 hours campain? my opinion is that we wont even reach 150k

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