lvl 95 and I am done!

So, I do not have a job, am retired, no wife or girlfriend, so I get to play every single day.

Up until about level 90, leveling was pretty fast. After level 90, the death penalty started to really suck bad, it got so much worse 95+, until I discovered the omen that limited you to 2.5% exp loss versus 10%. I then tried the omen that is supposed to refill everything if you get low on life, well that doesn't work (GGG please fix), so back to the 2.5% omen. Level 98 to 99 took about 3 weeks, playing every day for 8-10 hours a day. Looks like 99 to 100 will take about a month and half, I am 35% to 100, died 3 times, which means I would have been at 42 or 43% if I hadn't died. Hitting 100 is a pretty cool and monumentous goal.
"
joetuffley#2562 a écrit :
So, I do not have a job, am retired, no wife or girlfriend, so I get to play every single day.

Up until about level 90, leveling was pretty fast. After level 90, the death penalty started to really suck bad, it got so much worse 95+, until I discovered the omen that limited you to 2.5% exp loss versus 10%. I then tried the omen that is supposed to refill everything if you get low on life, well that doesn't work (GGG please fix), so back to the 2.5% omen. Level 98 to 99 took about 3 weeks, playing every day for 8-10 hours a day. Looks like 99 to 100 will take about a month and half, I am 35% to 100, died 3 times, which means I would have been at 42 or 43% if I hadn't died. Hitting 100 is a pretty cool and monumentous goal.
Thank you man, finally someone with better numbers than I can provide. Im lv97 and got burned out there already. By the way, I am living in hotels during the week and playing is not feasible there. So I managed to do 940 hours only during weekends exept the first two weeks. There I blasted, the degenerate I am, for more than 14h a day. Got me a good start. But with the current progression curve that was my best season predictably.

Edit: dang...I thing it have been almost 4 weeks at release with a very high number of hours put in every single day.

Edit2: How about once you reach lv100 like a little more realistically there is another bar popping up to grind the equivalent of, say 95-100 and once it is completed just drop a mirror.
Dernière édition par kosmo_blacksmith#5449, le 25 mars 2025 à 18:25:16
"
I said this also already. It is a seasonal game. In a non seasonal game, I would totally agree and even say it would be 10 times to easy to max out one char.

While it is way slower to level to 100 than it is in PoE1, this will be faster over time and reach a similar speed.

What does "being seasonal" have to do with reaching level 100?
Ppl who can't reach level 100 can't reach it anyway. The time investment needed is only a side factor. The main factor is:
"How efficient and optimized is a character to level?"

Furthermore, if "reaching level 100" now has a value of "1", the change that "reaching level 100 takes as long as it takes to reach level 97 now" is technically a value of "0.5", thus, you want it to take half the exp.

And that in a "non-seasonal" game it should take 10 times longer is a wild statement, especially if you advocate for "make level 100 easier", and it implies you never ever levelled a character in PoE to 100, so you are not aware of what it takes.

"
And again. It is not about the number but the skillpoints. You guys really want to have it a legacy, right? But why not just implement another mechanic to have that legacy and even a better one? It is so odd having power dangling infront of you but out of reach. A good player will just get more currency and better gear. But that is only done with trade and not playing maps. For the people that grind to 100 as a competition it would not harm. They just play 8h less.


Obviously, it's about the skill points. That's the entire... point.
GGG does not want ANY "max power" being achievable by only "putting in time", period. Everything after a threshold is not mandatory anymore, and only ppl who really want to squeeze the last drop of "power" out of their character go for it.
[Removed by Support]
"
joetuffley#2562 a écrit :
So, I do not have a job, am retired, no wife or girlfriend, so I get to play every single day.

Up until about level 90, leveling was pretty fast. After level 90, the death penalty started to really suck bad, it got so much worse 95+, until I discovered the omen that limited you to 2.5% exp loss versus 10%. I then tried the omen that is supposed to refill everything if you get low on life, well that doesn't work (GGG please fix), so back to the 2.5% omen. Level 98 to 99 took about 3 weeks, playing every day for 8-10 hours a day. Looks like 99 to 100 will take about a month and half, I am 35% to 100, died 3 times, which means I would have been at 42 or 43% if I hadn't died. Hitting 100 is a pretty cool and monumentous goal.


Only so you know, the omens worked as intended.
IF you use the "75% less exp loss"-omen and the "heal when hitting low life"-omen together, only one will be used because they are "not related".

It is possible to have multiple related omens active at a time (e.g., an Omen of Sinistral Annulment and an Omen of Greater Annulment can be used together to remove two prefix modifiers). However, activating an omen while another, non-related omen is active may deactivate the old one.
[Removed by Support]
You don't.

GGG want to make money and have a reputation as a good studio. Mostly to attract more investors but we all have an ego, too. I get that. But now you just exclude most player from having the same, even though little shorter experience, as you. And I doubt you have played 100 as of how much time you spent here honestly. But that would be also fine and is just a cope. It just looks like the reverse of change for change's sake.
I only use one omen at a time, the refill all when on low life does not work. If you have it active (only omen) then instead of death screen, you should refill and omen disappear. Simple change.
Dernière édition par joetuffley#2562, le 25 mars 2025 à 18:56:58
"
joetuffley#2562 a écrit :
I only use one omen at a time, the refill all when on low life does not work. If you have it active (only omen) then instead of death screen, you should refill and omen disappear. Simple change.
Does it not work because you are permanently considered low life? At least that was my thought when I tested the omen with chaos inoculation.
Maybe that is the case, since I also use chaos innoculation thingie, but that omen should interpret your life as mana, and as it gets low, the omen should trigger, either way, its broken.
"
joetuffley#2562 a écrit :
Maybe that is the case, since I also use chaos innoculation thingie, but that omen should interpret your life as mana, and as it gets low, the omen should trigger, either way, its broken.
I think it works as intended but yeah having just one of these omens is kinda meh.
"
joetuffley#2562 a écrit :
I only use one omen at a time, the refill all when on low life does not work. If you have it active (only omen) then instead of death screen, you should refill and omen disappear. Simple change.


This change would make characters immortal as long as they have this omen active, that's not a "simple change". Anyway.

There can be some interactions that do not work properly atm, but the omen works in general as intended.

For example, if you take 2 hits and still die with the omen active in your inventory, it could be that you technically never reached "low life" (35% of maximum life or lower).
The first hit could set your HP to 36% or above, and the second hit dealt enough damage to take away all of your remaining life in the following blow.
The same happens when you get one-hit.

Some ppl even used the omen with "Chaos Inoculation", which cannot work with CI.
With CI, you are ALWAYS at "full life", unless you are dead.

EDIT: While writing this he wrote "I use CI", so there is that.

[Removed by Support]
Dernière édition par JakkerONAIR#4902, le 25 mars 2025 à 19:15:49

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires