lvl 95 and I am done!

"
"
JakkerONAIR#4902 a écrit :
"
The omen even proves it to you. You can not reach low life because you always are. No trigger left. I basically posted the text you have not carefully but want me to read.


Wrong.

If you use "Chaos Inoculation", your "maximum life becomes 1".
That means, the "1 life" is you having 100% of your life, thus you are unable to reach "low life".
You only have 2 states (regarding life) when using CI.
One is that you are on full life with 1 hp, and the other one is that you are dead because you are at 0 hp. That's it.
[Removed by Support]


He is right. CI is not lowlife. Maybe you mistook it becuase it was wrongly considered low life early in poe2, but GGG already fixed it

"
0.1.0e Hotfix 6

Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.


https://www.pathofexile.com/forum/view-thread/3682380
Dernière édition par Vash_GGG#0000, le 25 mars 2025 à 19:58:55
Well, apologies. I did not mention that got fixed.

Edit: Not wanting to make up for something. Damage was done already yesterday. Anyway. Still apologies.

I want to make my statement right. I did not read the text of ci correct. Maximum life becomes 1. That means CI was explained correct in this thread. Not by me, tho.
Dernière édition par kosmo_blacksmith#5449, le 25 mars 2025 à 20:42:20
Everyone knows why the penalty is there and everyone also knows why it’s not liked. I don’t mind it for the reason of knowing and respecting why it’s there but i mind it when it exists along side loot and map bonus penalties too, that’s just bullshit and something has to give.
Level 100 is not necessary to enjoy the game, it's there for a chase goal for people with the most time and effort to achieve should they pursue it. Don't feel bad about being 95, in fact that's actually a pretty high level for PoE 2, well done.

Next time you can try for 96 maybe and even one day push for 100 yourself! :)....
IGN: Steelmage
"
Next time you can try for 96 maybe and even one day push for 100 yourself! :)....


Why ? For 5 points? F that ! .. and since Fthat for 5 points .. why keep the exp penalties if most are reaching 95 anyway?

There is No.Real.Logical.Consistent.2025.Argument.For.Having.EXP.Loss.On.Death.

Stubborn and old systems... like Kodak film company who refused to adapt digital cameras. Guess what happened? Sony come along.
"
Kodavor#1200 a écrit :


Why ? For 5 points? F that ! .. and since Fthat for 5 points .. why keep the exp penalties if most are reaching 95 anyway?


Maybe it's "only 5 points, f that" for you personally and therefore not neccessary for you, but for others reaching LVL100 is one of the main endgame goals in POE that keeps people entertained for the league duration of 3 months.

People who scream for trivializing the leveling proccess by removing XP loss are probably the same who complain in the forums after 2 weeks into a new league that: "There's nothing to do". ^^

"
There is No.Real.Logical.Consistent.2025.Argument.For.Having.EXP.Loss.On.Death.


There is....If you die to often on your way to level 100 the game wants to tell you that you and/or your character are not ready for this kind of endgame goal.

This means back to the drawing board and keep farming/practicing till you're geared or skilled enough to not die in the game and therefore to not lose XP. ;)
Dernière édition par CroDanZ#1818, le 26 mars 2025 à 12:45:56
This XP penalty for death is ridiculous.

I see a lot of people defending this garbage mechanic [removed by Support]
Dernière édition par BenMH_GGG#0000, le 26 mars 2025 à 20:33:28
The amount of XP is rediculous in the first place. By reduction, the penalty gets set into the right place and actually makes sense for a lot of reasons. If removed, Im happy too. But my guess is that we are here in 4 month telling that XP is still to much. Most people probably do not know how bad it really is in the end. There are ways to fix that by min/maxing T16 with the correct modifier and so on. It is just that huge of a hassle (and also rng gated) to do that, I am asking myself, why I not just put that energy into stock trading. Looks the same to me and is no fun either. Based on the time I put into games, Ill be rich, I guess. So, I want to spent time in the game and probably too much. But not like this. If that is what it means to play poe and now also poe2. Well, lesson learned. But then I do not have a clue what the hype was about. Again.
"
Most people probably do not know how bad it really is in the end. There are ways to fix that by min/maxing T16 with the correct modifier and so on. It is just that huge of a hassle (and also rng gated) to do that


The thing is that there's almost no challange beyond that....THIS is one part of the late endgame.

And the whole point in ARPGs is to farm gear to improve the own char, so he can handle certain endgame challanges propperly.....in POE2s case it's running T16/17 where you don't mind about "correct modifier" anymore f.e., because you min/maxed your char to the point that you can run all modifier without dying.

The XP loss is simply a reminder that your character isn't ready for this type of endgame content and that you should go back to a lower tier and farm gear till you're ready for that.

If you take away the XP loss there's no real reason anymore to improve your character further at some point and will kill the long term motivation way faster because why would you invest more into defense or in defense at all when a virtual death doesen't matter anyway?....This would also kill the class balance becasue everyone in SC would simply run glass canon builds up to 100 and wouldn't care about defense at all.

Diablo 4 is the best example how an ARPG looks like if they trivialize every aspect of the game, it's simply bad and boring and a season finished after 2 weeks if played very cassualy.

In POE1 I farmed even 2 different gear sets for my goal to reach LVL100....1 "glas cannony" gear set up to LVL 96 and another way more defensive setup from 96 to 100.

The season runs for 3 MONTHS....3 months are more than enough time to make your build tanky enough to survive T16s and even T17s, so you can level your character all the way to 100 without any effort. ;)
Dernière édition par CroDanZ#1818, le 27 mars 2025 à 06:47:33
XP loss on death is no real problem. For me it rather should stay. The XP in total is just too much. I was curious but I could not find a single build online that utilized lv100 skillpoints. This is an arpg. But people do not even try to min/max all available skillpoints. This is bit of a cope because myself would have good use for the missing 3. It feels just measly to know I have to play the rest of the game to get them and then? I just quit the game when I finally got my skills?
D3 was finally fun and a really good game after they did with it what D4 is now only a shadow of. Not even to mention D2 in that regard. In both games you max out the character while you progress through the endgame. Here it just feels like you get hit by Slow Mobius at lv90 to buy whoever some time. If the campange is all you have anyway, why the hell would you want people to be stuck in the last 5lv? The fact that there is nothing to do in the first place is another topic. Does it really impress anyone that there is a 100 and you know the dude has just sit there miserable and grinded like 24/7 for a month? I would not even call it blasting. I asociate that with fun. Put the number there and let people decide if they want to keep playing the game. The skillpoints are completly useless anyway right now.
Everybody is selling the only thing to have some fun to make up for the inflation. If you run your own fragments, audiences and logbooks you end up poorer compared to just throw everything at Alva. And the people who buy these tickets are only lv90 with an temporalis. What after lv100 if I really want to grind the game?
Dernière édition par kosmo_blacksmith#5449, le 27 mars 2025 à 14:23:16

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