Please don't be like blizzard

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This thread is full of game designers.
If game design is so easy that random people on the forum have solved it, why do big companies keep making bad games?
All they have to do is take advice from their players and make a perfect game! So simple!
/s

On a serious note, for those who are interested in the topic, go watch Chris Wilson's talk at GDC 2019. He explains there that GGG experimented a lot with patch frequency and size in POE's early days and found a sweet spot that lets them grow their playerbase instead of losing it. It's an interesting talk, I recommend it.


This.

Imagine testing something for a long time to find the right solution and then someone tells you "I don't get it, I don't like it - you are wrong". All the arm-chair devs...
"
This thread is full of game designers.
If game design is so easy that random people on the forum have solved it, why do big companies keep making bad games?
All they have to do is take advice from their players and make a perfect game! So simple!
/s

On a serious note, for those who are interested in the topic, go watch Chris Wilson's talk at GDC 2019. He explains there that GGG experimented a lot with patch frequency and size in POE's early days and found a sweet spot that lets them grow their playerbase instead of losing it. It's an interesting talk, I recommend it.


I've watched the GDC talk, and I've also talked to Chris himself about how GGG landed on the sweetspot for PoE's patch cycle. It's a super interesting topic, but I can't help but feel that Chris' philosophy of releasing major content updates only at the start of major patches is... outdated. At least, for an early access game, where people expect a fully functional product. It sounds dumb, but that's what people expect from early access these days.

Times have changed. WAY more games are vying for our attention now than last decade. And with that change, gamers have become far more fickle. People tend to rotate between 5-6 games at a time these days. This isn't 2013 anymore, where people stuck to 1-2 games and put up with any inconveniences in the meantime. If the new honeymoon game (PoE2) isn't holding peoples' attention for longer than a month, they'll just move to one of the many other, similar games on the market.

As much as it pains me to say it, GGG was the top dog in ARPGs last decade because their competitors either shat the bed (Diablo 3) or died outright due to freak circumstances (Marvel Heroes 2016 dying because Gazillion's CEO was a sex creep, despite Brevik and Doomsaw salvaging the game). GGG can't ride on their laurels anymore. They might have to *gasp* reconsider their strategy.
Dernière édition par Gwonam#5505, le 6 févr. 2025 17:26:34
I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.
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MarcoBezzecchi#3752 a écrit :
I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.

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JakkerONAIR#4902 a écrit :
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MarcoBezzecchi#3752 a écrit :
I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.



To be fair, players are encouraged to buy stash tabs for major Quality of Life upgrades (Premium for trading, Currency for better organization, etc.). GGG also makes buying pricy supporter packs very attractive by bundling them with tons of cosmetics and MTX currency.

PoE2 will be F2P on release, but the $30 USD early access isn't for nothing. GGG probably made a killing on EA keys. Agreed on the other two, though. While the nature of the game's market sometimes pushes players to engage in RMT, it's still against ToS - and I doubt there's any grand conspiracy for GGG to profit off of RMT. RMT is going to happen any time a game has chase gear; it's the developer's responsibility to mitigate RMT as much as possible.
Dernière édition par Gwonam#5505, le 6 févr. 2025 17:36:01
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JakkerONAIR#4902 a écrit :
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MarcoBezzecchi#3752 a écrit :
I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.



Let's be real this is the full release. Anyone who was ever going to play the game already has and quit already or are still playing and many more will quit soon. Everyone already knows about the game this isnt some special pre release privilege.
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Gwonam#5505 a écrit :
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JakkerONAIR#4902 a écrit :
"
MarcoBezzecchi#3752 a écrit :
I think they are copying what blizzard is very good at, monetization of the player based.

They are enticing lots of new players to buy the game, currency, addon, etc.


Are you making up nonsense in every single post you comment in?

PoE2 on release is F2P, buying currency is against ToS, there are no addons/expansion you buy for money and NO ETC.



To be fair, players are encouraged to buy stash tabs for major Quality of Life upgrades (Premium for trading, currency for better organization, etc.). GGG also makes buying pricy supporter packs very attractive by bundling them with tons of cosmetics and MTX currency.

PoE2 will be F2P on release, but the $30 USD early access isn't for nothing. Agreed on the other two, though. While the nature of the game's market sometimes pushes players to engage in RMT, it's still against ToS - and I doubt there's any grand conspiracy for GGG to profit off of RMT.


The game is F2P and needs a way to earn money and the moment you need stash tabs for QoL you've spent 100 hours. The 30 bucks for EA came even with points worth 30 bucks to spend in the shop... so... no, it's not "to be fair" when the comparison is f'in BLIZZARD.

Blizzard takes your money for the game itself, takes money for cosmetics, takes money for mounts, takes money for QoL (level boosting etc.), takes money for gold, and takes money for expansions - while being a giga company.
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outlander19900#0213 a écrit :

Let's be real this is the full release. Anyone who was ever going to play the game already has and quit already or are still playing and many more will quit soon. Everyone already knows about the game this isnt some special pre release privilege.


What are you even talking about?

Only ppl who were interested enough to spend 30 bucks on an EA game spent the 30 bucks on the EA. This does not represent the player base on full release, it's only an indicator.

Let's be REAL. You are just saying things. Your assumptions are based on nothing. Do you know how "many" ppl bought the "Baldur's Gate 3 - Early Access" release compared to how many bought the game on release? No?
Now think, think how many ppl will play a game on full release when it's free.

This is NOT the full release, period.
Dernière édition par JakkerONAIR#4902, le 6 févr. 2025 18:04:51
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JakkerONAIR#4902 a écrit :


The game is F2P and needs a way to earn money and the moment you need stash tabs for QoL you've spent 100 hours. The 30 bucks for EA came even with points worth 30 bucks to spend in the shop... so... no, it's not "to be fair" when the comparison is f'in BLIZZARD.

Blizzard takes your money for the game itself, takes money for cosmetics, takes money for mounts, takes money for QoL (level boosting etc.), takes money for gold, and takes money for expansions - while being a giga company.


I already said this, but GGG takes money for QoL in the form of stash tabs that make playing the game much less of a headache. GGG is counting on you getting to the point where you will need those stash tabs. 100 hours for maps seems a little off; and besides, you can make the same argument for Diablo 4 wanting you to buy its stash tabs (most players won't get to the point where they'll want them). They also take money for cosmetics - which are priced quite high, might I add ($40 for a single armor set, and that's before we consider supporter packs).

Just so I'm clear, Diablo 4's MTX prices are worse. But people have gotten this weird idea that a game being F2P suddenly absolves it of wanting you to buy QoL and cosmetic purchases that amount to way, way more than what you'd spend if it were a retail game.

Sorry, but the Smol Bean GGG excuse doesn't really work anymore. They may not be Blizzard-sized, but they're no longer a smol bean studio.
Dernière édition par Gwonam#5505, le 6 févr. 2025 18:01:07
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JakkerONAIR#4902 a écrit :
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avantasian#4928 a écrit :

What is "proven to be right"?
You mean the system that sustains 50.000 online players in POE1?


Darling, you need better arguments.

Ppl don't stopped playing PoE because the "system" (patching) wasn't their cup of tea... the game was "too hard". There is a reason why most ppl left when they encountered "Brutus" (Act 1 Boss).


You are right about that.
But this is the reason why we have 300.000 players and not 500.000.

NOT the reason why we have 100.000 players and not 300.000.

The reason why we have 100.000-150.000 players and not 300.000 is because the game is stagnant with a poor balance.

I LOVE this game and even as a diehard fan IM NOT PLAYING the game due this reason.

You really think if you tune down monks and mages by flat -30% and buff warr and merc by +30% the game will not spike from 100.000 to 200.000????

Try it, it will happen instantly. MANY players are waiting a balance patch regardless if it has "new content" or not....
Dernière édition par avantasian#4928, le 6 févr. 2025 18:04:04

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