GGG PLEASE remove or massively tone down XP loss. Ruining game for me.

"
Telmorial#0280 a écrit :
My point is, it's simply not fun.
When you don't have some perfect build, with uber gear, you will die more and most of the deaths are almost impossible to stop.

Yep, people with perfect min/max builds, great gear will hardly ever die but for casuals, our characters will die, enough so that trying to level 90+ isn't fun. It's a masterclass in frustration.

And I don't understand the reasoning behind the XP loss.
We already have a downside to deaths in endgame, we don't need the XP loss.

In the end of the day, having a game mechanic that changes the game from the fun experience, into a frustrating experience isn't good. Hence my feedback (not complaint).


There's at least 1000 91+ level characters on HCSSF. What's your excuse?
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?
"
kelthu#5119 a écrit :
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?


The problem is - they don't want to invest anything and the omen is an investment they would have to do.
"
"
aveloG#4926 a écrit :
"
dwqrf#0717 a écrit :
Why are you trying to level to 100 ?


why are you asking stupid questions?

-----

I agree to diminish or lose completely the xp loss, this should be fun to play. Most people play after work, to get relaxed not get frustrated more after a hard day.

Did my own build with nothing from trade, and died 450 times in total on my monk. More than half on end game where I lost xp. Some of my friends quit the game because of this.

I don't have much experience with POE 1 and it was hard to keep a balance.

It's enough we lose the waystone, waystone modifiers, exated paid for the waystone (when you die to much the waystone you have are not enough and you need to buy from trade) etc..

Make this game fun to play!

It's not a stupid question. Level 100 gives you a small amount of power boost compared to 90.

And other death penalties are way worse. Losing map extra content, modifiers and any loot on the ground are actually worse than XP penalty. And yet people cry about XP the most. So irrational.


lol. to get 10% xp at lvl 92 you need to make 3-4-5 maps

to get back modifiers I just place 2 tablets and get them back.

so yeah losing xp is worst punishing of all

guess who is irrational now
"
kelthu#5119 a écrit :
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?


having to pay for an item not to lose xp is the worst possible mechanic I've encountered in my 25 years of gaming
"
kelthu#5119 a écrit :
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?
You have to pay to avoid being hit with a game mechanic. That doesn't strike you as a bad idea? Really?
"
Nagisawa#4090 a écrit :
"
kelthu#5119 a écrit :
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?
You have to pay to avoid being hit with a game mechanic. That doesn't strike you as a bad idea? Really?


THIS!!!!!

1000 Times THIS!!!!!!!
"
Telmorial#0280 a écrit :
I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.


Totally agree with you. +1
"
Telmorial#0280 a écrit :
I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.


They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.

Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.

These coins are not very expensive and are often given as free gifts.


Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin


They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/
Feels like there's a new "reduce death penalties on softcore" kind of post at least once a day on average now. Genuinely feels like GGG needs to consider reapproaching how they handle death penalties. Exp loss has always been a pain point for me, as well, and has contributed to me quitting leagues before (more the 10,000 drops of rare gear usable by my build and none are an upgrade that tends to really do it, so exp loss also affecting sense of progression just becomes nails in the coffin) and now we lose soooooo much more.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires