GGG PLEASE remove or massively tone down XP loss. Ruining game for me.

going from 90 to 91 doesn't take much.

Don't expect that GGG will remove exp penalty making leveling to 100 literally effortless.

Play more careful, make character more tanky, and don't cry.
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dwqrf#0717 a écrit :


But you are complaining about the progress of the endgame which is designed for the elite ; and call people pointing it out elitists.

At no point was PoE2 end of the endgame sold as accessible by everyone without a sweat and in no time.

There is a player agency : you want to play the game at your level, you can, and it's going to be worth it because you will be able to play it, to have fun, to experiment, and to progress. You can choose the maps, the levels, the modifiers, the additionnal events.

But you want to play T25+++ and don't understand why it's punishing you and asking of you to have formula 1 pilot's reflexes. Well, that's because it's designed for formula 1 pilots. It's pretty simple.

If you feel like your porgress is hindered, that's because progress at some point becomes ever more exponential due do XP and gear optimisations, and it will give relative results for each and everyone. You want to spend 100h in PoE2 ? You will have progress reflecting it, multiplied (positively or negatively) by your skill level. You want to spend 1.000h in PoE2 ? You will have progress reflecting that.

What you are complaining about here is to not be able to have the same progress and the same medal as someone playing 10x more and 10x better than you.

We all completed the game. We killed Doryani Cruel. That was the expected outcome of playing PoE2 as a somehow dedicated player.

We are not all completing the endgame. We don't all kill the Pinnacle boss. That's elite content for elite players, and it's not expected of casuals to reach it and clean it.


I would like to see this game be the most successful it possibly can be, but gatekeeping like this just holds back the top end potential for this game. If I wanted to deal with hardcore punishment, I would have made a hardcore character. If it will stay like this then so be it, there's a million other games out there and more to come this year - I just think they might be interested to know the cause for why I and so many others are dropping out of the pool of players supporting the game.

I'm glad for you that you can feel warm and special for being in the tiny minority of players who thrive in the end-end game. But their ceiling isn't destined to get any higher, with that philosophy.
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LeadRaven#6291 a écrit :
The best argument on this topic I know:
- It's a good game design not to give the player a reward if he fails. An example - one life maps.
- It's a bad game design to take something away from the player that he already had if he fails. An example - xp loss.


I'd like to direct your attention to...hmmm...Minecraft? Ultima Online? Everquest? Dark Souls (and basically all offshoots)?

All games that take xp or items if you die. Some games you can recover them, some you can't, but even in the ones where you CAN recover them, there's a time (or death) limit to do so, and you can absolutely lose things you already had for good.

Not to mention, xp loss is in literally all those examples - xp loss in Minecraft, Ultima Online you'd lose skills, Everquest had xp loss, Dark souls you lose souls which are basically your xp.
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Redthorne82#3177 a écrit :


I'd like to direct your attention to...hmmm...Minecraft? Ultima Online? Everquest? Dark Souls (and basically all offshoots)?

All games that take xp or items if you die. Some games you can recover them, some you can't, but even in the ones where you CAN recover them, there's a time (or death) limit to do so, and you can absolutely lose things you already had for good.

Not to mention, xp loss is in literally all those examples - xp loss in Minecraft, Ultima Online you'd lose skills, Everquest had xp loss, Dark souls you lose souls which are basically your xp.



Dark Souls is good about fairness. When you die, you're given a second chance to go pick up your XP and be ready for whatever got you the first time (and everything is tuned to be reactable).

For POE2 there have been too many instances where I've been killed in one hit & have no idea how it even happened. When that happens in this game, there is no second chance - you lose your XP (often ending with less XP than when you started), you lose your waystone, you lose your tablet bonuses, and you don't get the same monsters that spawn... so there's hardly even a learning experience out of it.
Dernière édition par SpankyKong#9805, le 6 févr. 2025 13:26:40
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dwqrf#0717 a écrit :

Well, you die to thing that you can't react to, in place you can't avoid, from enemies that you don't know.

For me, it just sounds like you struggle with the content, the positioning, the reflexes, and the knowledge the game is expecting of you to own at this point. It's not because you copied the build and bought the gear to have -everything- like X streamer that you can also pull off what they do.

You are pushing the game to its limit by playing the end of the endgame and thinking you'd thrive there while you may not have what it takes to actually deal with it. It's like if you were going to a Chess tournament but you never actually played one game against a real player, and still expecting to finish on the podium.


You're completely missing the point. We're saying most of these deaths are nothing to do with missing avoidable deaths but rather things like some fire laser beam shot, from a mob not even on the screen, 1 shotting us.

Yes, there is some 'get gud' here but most of it isn't.

And getting back to the core, main point; it isn't fun.
Dernière édition par Telmorial#0280, le 6 févr. 2025 16:20:32
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Telmorial#0280 a écrit :


You're completely missing the point.


Then make a post pointing out which enemy's attack is doing too much damage at which tier against which defense, that'd be valuable feedback, instead of asking to change de punishments for dying.
GGG should have created an Elite Leagues or whatever they call it, just to separate the good and bad players.

Once you join/enter the Elite League you are no longer allowed to go back to the standard mode. From their you can level up to +100 and they can impose the xp penalty from their.

Currently this game is putting a handcuffed behind the back of the player based by stopping their progression.

This will end up a large portion of the player based leaving, and this game will die out.
You know what "one step forward, two steps back" realy means? It means they know 100% of the player base hates it, they know what we want, they know a better solution to the problem. Theyre not going to fix it unless it becomes profitable to them. THATS what they havent figured out yet, and so were going to have to wait untill TenCent makes them sell XP buffs on the MTX shop. Then theyre going to agree to lower the XP panalty but slowly reduce the normal XP we get until were forced to buy XP from the MTX shop or not level up at all.

I've seen it done in many other games. "We prommice that we wont sell XP buffs on our store" and then 1.0 finally rolls out and along with it comes purchasable XP buffs.
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dwqrf#0717 a écrit :
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Telmorial#0280 a écrit :


You're completely missing the point.


Then make a post pointing out which enemy's attack is doing too much damage at which tier against which defense, that'd be valuable feedback, instead of asking to change de punishments for dying.


They'll never fix every single unavoidable death. It's valuable feedback, the whole XP loss isn't fun. That's my feedback.
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Telmorial#0280 a écrit :
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dwqrf#0717 a écrit :
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Telmorial#0280 a écrit :


You're completely missing the point.


Then make a post pointing out which enemy's attack is doing too much damage at which tier against which defense, that'd be valuable feedback, instead of asking to change de punishments for dying.


They'll never fix every single unavoidable death. It's valuable feedback, the whole XP loss isn't fun. That's my feedback.


You are hihgly mistaken.

In any game, all deaths can be avoided. PoE2 isn't different.

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