GGG PLEASE remove or massively tone down XP loss. Ruining game for me.

Well according to ggg this end game is supposed to be a place holder until they bring the real game. I can only hope that the real plan is completely different to this concept, unless they lied.

Maybe all these people saying it's find and don't expect ggg to change for you" actually know something we don't because according to ggg this isn't the real end game lol
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dwqrf#0717 a écrit :

In any game, all deaths can be avoided. PoE2 isn't different.

I found the best way to avoid dying constantly from one shots is to not play any more.
Dernière édition par KingDaMuncha#6025, le 6 févr. 2025 17:52:01
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KingDaMuncha#6025 a écrit :
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dwqrf#0717 a écrit :

In any game, all deaths can be avoided. PoE2 isn't different.

I found the best way to avoid dying constantly from one shots is to not play any more.


I think that might be a side effect of this, on a larger % than people think.
In the end of the day, this game needs players, the more players, more money for GGG. The more money means more and better cool features for us. So the elitists out there should be happy us low casuals want to make the game for fun for casual play.
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Telmorial#0280 a écrit :
I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.


@89 or 90 I stopped trying to care about leveling. I had the same exact problem. Once I popped that level, I realized you can't experience exp loss if you have NO exp. So I tried a couple different builds, they sucked, died a bunch, wasn't fun, and I pretty much bricked the character for myself. The characters not broken, it's just NOT fun to die, AND get so heavily punished for it..

Ranger is Super fun!
The exp loss wouldn't be that bad if I could actually regain it fairly decently. But when the highest level mobs I can farm (reliably) is around 80-84, and I'm around lvl 94+ the exp/hour is just awful. Give us higher tier maps that can to up to lvl 90 at least so it's a bit easier to "catch up". If it wasn't for the omens that reduce exp loss I'd probably shelf my current character a long time ago. Spending almost a week to go from 95-96 isn't the most fun experience. Especially since it kinda holds me back from attempting pinnacle bosses and more rewarding maps because you don't wanna lose days worth of grinding.

Also buff the omens that reduce exp loss and make them 100% instead of 75%, and adjust their droprate accordingly.
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KingDaMuncha#6025 a écrit :
You know what "one step forward, two steps back" realy means? It means they know 100% of the player base hates it, they know what we want, they know a better solution to the problem. Theyre not going to fix it unless it becomes profitable to them. THATS what they havent figured out yet, and so were going to have to wait untill TenCent makes them sell XP buffs on the MTX shop. Then theyre going to agree to lower the XP panalty but slowly reduce the normal XP we get until were forced to buy XP from the MTX shop or not level up at all.

I've seen it done in many other games. "We prommice that we wont sell XP buffs on our store" and then 1.0 finally rolls out and along with it comes purchasable XP buffs.


And your angry take definitely trumps the decade-and-a-half of continuous proof that none of this is going to happen.

But hey, good news is - if by some freak chance they decide to go that route, I have a lot more free time on my hands, and you get to spend your life thinking you're the ARPG messiah.
You guys still play?
Personally the xp loss doesnt faze me. Thats just grinding. Losing level would be more dedtrimental.

Losing the map stone is annoying, because currently I barely keep up with current tiers. So I need to grind a few lower maps to get back current levels.

But getting locked out from the special events are just infuriating.
Looking at those fancy rares with corpse explode, chaotic vine, volatile crag.
Or our favorite: river hag rare with river hag pack + regen + minion riveve mods :D

Either give a currency to "reactivate" the special events of the map, or if you die your map tier should be reduced, but keep the events. (you still have 6 portals)

I know GGG stated you should "earn" your maps, but you cant learn your limits if anything new oneshots you.
And for a long time I thought my build is horrible, but found out that a few rare mods are the destroyers.

And the current "meta solution" is to have million dps, aoe oneshot OTP builds, because you don't need to worry or even learn enemy patterns if they die before they can even react to your presence...
Hard disagree here, no XP penalty is pretty bad and boring progression.
Disagree with OP, xp penalty is good and needed for the health of the ladder.

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