GGG PLEASE remove or massively tone down XP loss. Ruining game for me.

I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.
Dernier bump le 9 févr. 2025 00:40:50
i dont get this complaint.

i got to lvl 90 without even worrying about leveling...ever.

Ive been at 90 for a LOOONG time...just recently got to 91 due to deaths. but its not that bad.
My point is, it's simply not fun.
When you don't have some perfect build, with uber gear, you will die more and most of the deaths are almost impossible to stop.

Yep, people with perfect min/max builds, great gear will hardly ever die but for casuals, our characters will die, enough so that trying to level 90+ isn't fun. It's a masterclass in frustration.

And I don't understand the reasoning behind the XP loss.
We already have a downside to deaths in endgame, we don't need the XP loss.

In the end of the day, having a game mechanic that changes the game from the fun experience, into a frustrating experience isn't good. Hence my feedback (not complaint).
Why are you trying to level to 100 ?
Dernière édition par dwqrf#0717, le 6 févr. 2025 01:09:42
Anyone claiming it's not a big deal either uses god gear costing tens of divs or use a broken metabuild with stacked es that is completely op compared to other defenses. It actually wouldn't be an issue if there weren't off screen spells that almost instantly set off with almost no time to react, spells stacked in narrow passage ways that are impossible to avoid, or hits from insanely fast enemies that bypass evasion or armor. I've died several times from enemies off screen with zero visible spell effect on the ground, it literally looked like I died from nothing and it wouldn't surprise me if I did die from nothing and it was a glitch.
"
Anyone claiming it's not a big deal either uses god gear costing tens of divs or use a broken metabuild with stacked es that is completely op compared to other defenses. It actually wouldn't be an issue if there weren't off screen spells that almost instantly set off with almost no time to react, spells stacked in narrow passage ways that are impossible to avoid, or hits from insanely fast enemies that bypass evasion or armor. I've died several times from enemies off screen with zero visible spell effect on the ground, it literally looked like I died from nothing and it wouldn't surprise me if I did die from nothing and it was a glitch.


Thank you, someone who gets it.
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Anyone claiming it's not a big deal either uses god gear costing tens of divs or use a broken metabuild with stacked es that is completely op compared to other defenses.


you forgot about all the people that treat lvl90 the same way you treat lvl100. where we are we get 10 bonus levels btw, its super nice, you should consider joining. we meeting on Tuesdays and Thursdays and we serve free water.
The best argument on this topic I know:
- It's a good game design not to give the player a reward if he fails. An example - one life maps.
- It's a bad game design to take something away from the player that he already had if he fails. An example - xp loss.
"
LeadRaven#6291 a écrit :
The best argument on this topic I know:
- It's a good game design not to give the player a reward if he fails. An example - one life maps.
- It's a bad game design to take something away from the player that he already had if he fails. An example - xp loss.


correct, however they can simply not show that bar to people at all times and i think many would chill. technically you losing progress towards next level, so you don't actually lose anything but you feel like you did. also one can argue that you still 'had' all the map bonuses/juice when you lost that portal.

my fav is ppl losing loot when they die together with the boss. the most potential for pain in the whole game right there
"
Telmorial#0280 a écrit :
"
Anyone claiming it's not a big deal either uses god gear costing tens of divs or use a broken metabuild with stacked es that is completely op compared to other defenses. It actually wouldn't be an issue if there weren't off screen spells that almost instantly set off with almost no time to react, spells stacked in narrow passage ways that are impossible to avoid, or hits from insanely fast enemies that bypass evasion or armor. I've died several times from enemies off screen with zero visible spell effect on the ground, it literally looked like I died from nothing and it wouldn't surprise me if I did die from nothing and it was a glitch.


Thank you, someone who gets it.


Dying when using a gear you didn't farm but bought, when using a build you didn't make but copied, in a game you didn't played nor learnt but zoomed through, is a completely normal phenomenon.

Player's ability to understand and master his surrounding is more important in this game than ever, and if you skip it, well, you can't buy it.
Dernière édition par dwqrf#0717, le 6 févr. 2025 08:39:11

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