Why is it so hard to 6 link? Why is the probability so low?

"
engelik a écrit :

No argument there, POE needs currency sinks, and generally, I say they feel +/- balanced (chance, chaos, alchemy, etc) you don't see numerous forum threats complaining (x chaos and no resist), but you see a LOT with fusings. Why?
Because the others orbs FEEL like gambling. They can have some impact on your build, but it's not like it will break it if you get 35 fire resist instead of 45, you just adjust other items to compensate.

The 6L are a "level up" gated behind extremely low chance RNG. Imagine if on other arpgs "you got a 1 in 1500 chance of leveling up from lvl 5 to 6 no progress whatsoever no matter how much you play, get lucky or get lost"


Getting a 6L is not a huge achievement, so many do it 1 by 1 fusing, instead of buying 6linked items.

Like instead of buying a random 6 linked base, people try to filter by mods and certain resistances and good rolled stuff, that makes the item more expensive, when crafting a decent piece of armor or bow it's very easy atm. Also most uniques are around 3-5 ex 6 linked with some exceptions ofc.

On average it takes 1000 fusings to 6 link an item (around 2ex), but i've seen people saying they are 2k or 3k fusings into an item and doesn't link. So instead of gambling go buy cheap linked stuff and craft.
Dernière édition par Ury401#7780, le 10 mai 2019 à 07:56:41
"
Mythreindeer a écrit :

If this statement were true no one could be successful in SSF which is not the case. Honestly all this feels like much ado about not that a big a deal.

If you had put the same time and effort into playing as you have this thread you'd have the jeweler's and fusings to make a 6L on your currency stash tab.


"feasible" and "most successful" are two very different things. And again, for trade issues, there are a ton of other threads.

About the effort, well, I like POE, that doesn't mean it's perfect. This thread was an effort to improve something in the game. It is not a "I want a 6L but this game is mean" it's a "does this mechanic balance makes any sense at all?"
A third of the ppl here seem to take this as an invite to insulting someone or calling a noob/casual/#NOTPCMASTERRACE.

I want poe to be challenging and enjoyable. I want to see the game improve and get the longevity and entertaining potential it has, and not keep losing players out of frustration because of poor design decisions.

I want POE to be fun. And this mechanic ain't. Nobody on the thread actually said to enjoy this mechanic. They just "deal with it" one way or another.
1- Buy cheap ilvl 80+ pog stuff already dropped with 6L for 1c of the same type of unique you want
2 - Max quality and scour
3 - Chance
3.1 - If you don't get your unique, go to 2
3.2 - If you get a different unique, go to 1
3.3 - If you get your unique GG profit
3.4 - If your unique can't be chanced, GG go farm to buy one
4 - Go play your WO meta build
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
engelik a écrit :
"
Mythreindeer a écrit :

If this statement were true no one could be successful in SSF which is not the case. Honestly all this feels like much ado about not that a big a deal.

If you had put the same time and effort into playing as you have this thread you'd have the jeweler's and fusings to make a 6L on your currency stash tab.


"feasible" and "most successful" are two very different things. And again, for trade issues, there are a ton of other threads.

About the effort, well, I like POE, that doesn't mean it's perfect. This thread was an effort to improve something in the game. It is not a "I want a 6L but this game is mean" it's a "does this mechanic balance makes any sense at all?"
A third of the ppl here seem to take this as an invite to insulting someone or calling a noob/casual/#NOTPCMASTERRACE.

I want poe to be challenging and enjoyable. I want to see the game improve and get the longevity and entertaining potential it has, and not keep losing players out of frustration because of poor design decisions.

I want POE to be fun. And this mechanic ain't. Nobody on the thread actually said to enjoy this mechanic. They just "deal with it" one way or another.


There are many for whom this game is fun and enjoyable. Sometimes the less enjoyable parts of the game are there for a good reason and the many get that. Doesn't mean it can't be improved but if you find yourself complaining incessantly about one issue or another likely best to move on to other games.
"
engelik a écrit :
"
ZaeN a écrit :
To the OP if nobody mentioned it already. The answer is simple, GGG made 6L an unneded hassle because they noticed that a lot of players quit in a very short time after they make a link.

It's another case in which they made the poor choice of arbitrarily extend ing an rng rate instead of finding ways to keep player engagement.


That seems anecdotal, or did GGG said that somewhere?

If you are interested in the game design side of POE, this will interest you:
(GGG conference at the GDC)
"Designing Path of Exile to Be Played Forever"
https://www.youtube.com/watch?v=pM_5S55jUzk

Based on that, by far the biggest impact on the player base/time is new and interesting content. It makes sense when you think about it, new skills to try, new quality game mechanics. Better quality leagues get better engagement.
The 6l rng just seems like poorly thought out RNG mechanic with nasty unintended consequences:
Body Armour drops are a useless drop (just used for recipes)
Stats on Body Armour are secondary, nobody cares much about those(not like other items) (with the exception of some limited uniques and Best In Game items)
player won't progress unless lucky
Player frustration
Favoring players that trade over playing

I won't even go into the can of worms that it trading in POE, there are enought threads about that. But sufice to say that atm, the most "successful" poe player is the one that is better at trading and flipping items, not at playing the game.


Not anecdotal but honestly i cba anymore to find the source.

There are hot topics coming up over and over every league from the newer (and healthy) players.
Basically all of these have been explained years ago in some random forum post that described pretty poor choices made by the awful design team.

For example the answer to trade should be in the trade manifesto iirc, which i personally believe is a round of words put there to lie about the real choice which is to not give open trade like any other of the 12401257125 online games because either:
- the RMT and p2win network has a huge pull on design and doesnt want it
- like for 6links trade makes the game a joke and a lot of normal players quit after they make a single barely fulled build, so they made trade an hassle to try and posticipate that step further (which is quite a sad concept imo)
Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.

GGG: Don't you guys follow streamers?
Dernière édition par ZaeN#4962, le 10 mai 2019 à 09:54:22
"
Hasunic a écrit :
It is very hard to 6link



Honestly hasunics, having linked plenty of gears myself, you must admit yourself that to get multiple 6links you pretty much have to nolife your way to it in the order of weeks of 8h+/day
Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.

GGG: Don't you guys follow streamers?
"
ZaeN a écrit :
"
Hasunic a écrit :
It is very hard to 6link



Honestly hasunics, having linked plenty of gears myself, you must admit yourself that to get multiple 6links you pretty much have to nolife your way to it in the order of weeks of 8h+/day


I sixlinked these yestoday within 10 minutes of eachother spending 800 fusings total.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
Hasunic a écrit :
"
ZaeN a écrit :
"
Hasunic a écrit :
It is very hard to 6link



Honestly hasunics, having linked plenty of gears myself, you must admit yourself that to get multiple 6links you pretty much have to nolife your way to it in the order of weeks of 8h+/day


I sixlinked these yestoday within 10 minutes of eachother spending 800 fusings total.

So trollish, but let's say we believe you had the lucky streak window. Do you realize that it requires more than 10mins to get all that is required for this, to create a char farm stuff to acquire the gear from the trade lols and whatever to farm/trade to get that minimal amount of fusings?

Now waiting for the inevitable "it took me one day". I was expecting more than this kind of replies, fail on me on believing in these boards yet again
Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.

GGG: Don't you guys follow streamers?
Dernière édition par ZaeN#4962, le 10 mai 2019 à 11:10:03
"
Hasunic a écrit :
"
ZaeN a écrit :
"
Hasunic a écrit :
It is very hard to 6link



Honestly hasunics, having linked plenty of gears myself, you must admit yourself that to get multiple 6links you pretty much have to nolife your way to it in the order of weeks of 8h+/day


I sixlinked these yestoday within 10 minutes of eachother spending 800 fusings total.


I never found a "The Perfect Form" or "Hyrri's Ire" and never created a 6 link myself by using fusings directly on an item.

2013 account, still without the achievement.

Anecdotal stories are funny, aren't they? My "luck" is way below average, just as yours is way above. You know it and I know it. This is just a mix of trolling and humble-bragging on your part.
"
Hasunic a écrit :
"
ZaeN a écrit :
"
Hasunic a écrit :
It is very hard to 6link



Honestly hasunics, having linked plenty of gears myself, you must admit yourself that to get multiple 6links you pretty much have to nolife your way to it in the order of weeks of 8h+/day


I sixlinked these yestoday within 10 minutes of eachother spending 800 fusings total.

I wish I was as good at this game as you are. Wow! Clicking the same button 800 times in 10 minutes must have been quite hard for you. What an achievement!

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires