Is Melee bad???

Or.


Hear me out here.

Do like diablo 3 and give melee a healthy chunk on innate damage reduction/resistance to offset.

There is absolutely ZERO reason why one should suck so poorly over the other.

Who cares if people play melee and its not uber leet bosspwner5000. Last I checked, I played games to have fun, and so do many other people, and being told the way i choose to play is trash because i wont be able to farm at lightning speed or clear this and that map boss, is asinine, and tbh, the complete opposite of the effect of having fun.

Man, if this is what the usual consensus is towards fans of melee from ranged players, I have no idea how the playerbase has lasted so long. Bunch of snobs.
nah I'm sorry but a crit statstick char can do anything. And a mediocre statstick(self craftable without trying) and a scaeva("free" unique) is enough to do everything except mb ubber elder. Reave for instance has gg clearspeed and played properly is pretty safe. Try being as efficient than that with any totem build plz.

Also with those imba mirror statsticks the game is broken atm, let's be fair 5 seconds.

However it is more intensive than the rest and also more punitive.
Dernière édition par galuf#4435, le 4 déc. 2018 à 15:24:29
"
Namcap a écrit :
It can do all content.

But it's slower, less efficient and more expensive than any other choice.


I thought of it the other way around. I did a Gladiator Melee, most expensive piece of gear was the helmet for 3 chaos. Cleared out tier 16 maps dying very rarely. And it wasn't slow at all.

To answer the original posters question. There are certain bosses where range has an advantage. The Shaper fight for instance, and there are some bosses that do a slam attack but have a close range so you'd have an obvious advantage with a ranged character. But for most content I would prefer a melee because they are generally less squishy and cheaper to build.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
"
Namcap a écrit :
It can do all content.

But it's slower, less efficient and more expensive than any other choice.


I would say that sums it up. I have more fun with melee, but given that the majority of the game revolves around destroying large packs, melee is a lot more susceptible to death.
Yep, totally over league play.
if you wanna play melee play melee, you might gimp yourself a lil bit ( and I do mean a lil ) but when you eventually play a bow/spell/totem/trap build you will think GGG stealth nerfed monster difficulty from all the lessons learned playing the game the Hard way.

Spoiler
(lol POE Hard in 2018? )
Dernière édition par thawn4444#3507, le 4 déc. 2018 à 15:31:41
I'm playing a raider right now in Betrayal, and can say without a doubt that leveling and mapping as melee is at least 10x slower than a similar ranged build. POE right now can basically be summed up by:

Are you playing Arc? Grats you win.
Otherwise, prepare to have a miserable time trying to level and do low level maps effectively. The nerf to stat sticks effectively killed melee 100%, with no buffs to make it more effective.

I won't be trying melee again in next league until I have farmed godlike items with a good/viable build, that doesn't require a shitload of currency to map.
"
aremboldt a écrit :
The nerf to stat sticks effectively killed melee 100%, with no buffs to make it more effective.


With stat sticks only available to a subset of melee, the number cannot be "effectively 100%".
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
I find it kinda weird that "melee is bad" due to how it puts you closer to the enemy and thus makes you take hits more.

But then I go look up bow builds and keep seeing Point Blank brought up as keystone. What's up with that?

Now I haven't played a spell based build yet but the only ones that seem viable are "Insert Arc here" and that seems boring.

I dunno how viable Melee is, and picking melee builds might be why I can't break into maps. But I found it more fun and easier during the acts than any of the bow builds I've tried to follow.
"
MerlinCross a écrit :
I dunno how viable Melee is, and picking melee builds might be why I can't break into maps. But I found it more fun and easier during the acts than any of the bow builds I've tried to follow.

Good weapons are to melee what gem levels are to spells.
Whenever you get an upgrade, you make a jump in progression.

Gem levels are for free (except 21 corruption), but during the ten acts, you're limited by your character level, while you can simply invest an alch or a chaos orb every 10 levels as melee to buy a weapon that deals twice the damage as the one you are using on poe.trade, if you don't stumble upon an upgrade yourself.

Also with most melee builds you are starting in an area with plenty of life nodes right next to all your damage stuff, along with % life regen (that is amazing at early levels). You can facetank much easier than a spell build that has like half the life nodes in the upper area of the tree.

So yes, I also think early progression is easier with melee.

Spells tend to be stronger at the start of maps, and need less investment to start obliterating content.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Peterlerock a écrit :
"
MerlinCross a écrit :
I dunno how viable Melee is, and picking melee builds might be why I can't break into maps. But I found it more fun and easier during the acts than any of the bow builds I've tried to follow.

Good weapons are to melee what gem levels are to spells.
Whenever you get an upgrade, you make a jump in progression.

Gem levels are for free (except 21 corruption), but during the ten acts, you're limited by your character level, while you can simply invest an alch or a chaos orb every 10 levels as melee to buy a weapon that deals twice the damage as the one you are using on poe.trade, if you don't stumble upon an upgrade yourself.

Also with most melee builds you are starting in an area with plenty of life nodes right next to all your damage stuff, along with % life regen (that is amazing at early levels). You can facetank much easier than a spell build that has like half the life nodes in the upper area of the tree.

So yes, I also think early progression is easier with melee.

Spells tend to be stronger at the start of maps, and need less investment to start obliterating content.


I guess I can see that. Again I've kinda bounced off Maps before so that might be due to Melee build(But I tried it leagues ago with a torando shot build and that experience made me quit the game for like 1-2 years or more).

So again, I don't know if it's bad or not. But I keep hitting walls of difficulty spikes with bow or spells a lot sooner than I do with melee. At least it feels like to me.

Then I join a party and see Toxic Seeds or Arc just destroy everything and I go "Well this isn't as good as I thought it would be". Only to try them myself and go "Whelp, back to melee leech tank". The intial humps of ranged/spell is something I just can't get over. That and I have fun leap slamming in, popping all buffs, swinging till everything is dead and leap slam to next pack.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires