Is Melee bad???

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Peterlerock a écrit :
You were making claims that spells scale better with investment than melee.

While I consider spells far stronger than melee atm, I doubt that melee scaling is off, when isolated from the other archetypes.

More investment leads to more damage, you have access to plenty multipliers and increases that you did not choose. You spent money for nothing, and then you base an argument on it.

To me, your "with 100 ex more I could only get 20% more damage" is proof that you have no idea how to scale melee damage... As is the brutality gem in your 6L.




Brutality is a trade off to run another defensive aura. The damage is actually pretty much the same whether i go hatred/herald of ash + added fire + elemental damage support or the setup i use. Why is that the case? Because when 100% of the damage you deal is physical, you can take full advantage of the increased physical damage taken modifier on enemies through vulnerability, warbanner and maim. If you convert your damage so that in the end only 10% of your actual damage output is physical, you dont gain any benefits from vulnerability/warbanner/maim. So you can go with a defensive curse instead or elemental weakness to get the damage on par or slightly higher.

I tried both setups and in practice the one i am using deals the same damage while allowing me to use determination. So i stick with this setup.

You could say that the evidence i provided isnt sufficient, then youd have to proof how that is the case. You havent done so. Thus you can peel me one.
Dernière édition par gh0un#3019, le 9 janv. 2019 à 18:30:21
I dont know what things cost but I know my jugg could beat everything is game last season. Slot up AC cleared decent too.

Git R Dun!
Dernière édition par Aim_Deep#3474, le 9 janv. 2019 à 19:08:38
No doubt that totem builds or ranged builds are easier and "better" to play,
but i like the challenge.

I played totems, minions, arc, RF, TR, they're all boring to me.
I love melee.
I love the concept of facetanking.

The bad thing in melee is that only molten strike is worth playing.
I played sunder, and currently tectonic slam, and no doubt that GGG would prefer that i'd play something else,
but hey,
we don't choose the easy way on POE!
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Ofirdr78 a écrit :
No doubt that totem builds or ranged builds are easier and "better" to play,
but i like the challenge.

I played totems, minions, arc, RF, TR, they're all boring to me.
I love melee.
I love the concept of facetanking.

The bad thing in melee is that only molten strike is worth playing.
I played sunder, and currently tectonic slam, and no doubt that GGG would prefer that i'd play something else,
but hey,
we don't choose the easy way on POE!


Smite and Double Strike are pretty good too.

I died little inside when this guy complained that CYCLONE isnt as good as winter orb.

Maybe try actual good melee skill instead meme skill that is fine for clearing and honestly should be used just for CoC...
You can get over 3m DPS with slayer cylone. Takes some GG jewels tho.

All those - no risk - fire and forget spells need to be deleted from game. Nothing will beat them ever because you can DPS while on the move and dodging shit. People beat hardest bosses in game wearing tabulas and chaos gear with mines, brands, Winter orb...you will never do this with cyclone.

Cyclone is a balanced skill. they are not.

You can add volatile dead to most broken shit in POE too. Another fire and forget spell. Fires homing missles that attack around corner even.

If you are comparing cyclone or any melee to broken shit it won't compare. But compare to say normal self cast/channelers it's fine.
Git R Dun!
Dernière édition par Aim_Deep#3474, le 10 janv. 2019 à 04:33:18
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Slizzered a écrit :
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DamageIncorporated a écrit :


Not at all. It's rather simple; Why be in close taking more damage and doing less damage, when you can be at range taking little to no damage, doing more damage.


If you actually bothered to test things (but why would you when you can just mindlessly believe everything that Rando McRanderson on youtube tells you instead right?) you'd realize that most melee skills cover a pretty significant range. For example, Reave covers the goddamn screen and if you have AoE range boosts you can offscreen with it.

You people keep making this laughable claim that you have to be virtually inside of an enemy to hit them with a melee skill which makes it obvious you've either never played melee or played melee but had no clue what you were doing, based off the fact you also constantly claim melee has bad damage output it's most likely the latter.


You're cute lol
Am new to this game.
Have my own made melee "cleave" build.

Clearing anything with ease so far (up to T15 maps, T16's just don't wanna drop for me)

To me melee seems fine, but then again what do I know lol
Melee is ok. The Problem is that you need to invest alot more into the Build to accomplish things most other builds can do. There are not many melee builds (if any) that can kill uber elder with 4k hp and a tabula..many Mine, Totem and Trap Builds can do that comfortably and Blade Vortex doesnt need much more either (dunno how much Gear Winter Orb needs).


most Melee builds and some Channeled abillities (like Incinerate and Lightning Tendrils) have the issue that they need to stay in one place to deal damage.. so the risk to get hit and killed is alot higher then on Builds that can just fire and forget.
Melee is viable as everything else.
Melee is not worth it if you can't build it as well as everything else.

Play what you feel like and don't ask people because 95% of them are just guide followers.

Also when you choose a build make sure you have a goal:
Lab farmer?
Delve?
Mapper?
All around?

All can be done on melee as well as any other.

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