can we please stop the power creep, already? (or better - reverse it)
" ... yeah, ok. i guess the reason why many of us don't have numbers beside our names is because we're happy with this bs and giving ggg more money to play in private leagues. profit over game quality is some diablow 3 archetype. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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DAMN, 1k+ ES chests are back ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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Well to be fair, they had to set the implicit modifiers to levels where people at least consider jumping through all the hoops to get there. If those numbers were "+5 flat ES, +2% max ES" nobody would care and the league would have selfdestructed within the first week. And GGGcent surely doesn't like that thought.
But I agree, power creep is rampant especially with Synthesis and there is nothing in sight that could potentially counter it. They can't really raise the damage dealt by mobs too high cause then HC stops being a thing when every other mob can one-shot you. I think I spent more time decorating my hideout than actually playing my char and I normally last at least a full month before loosing interest in a league. |
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" Betrayal and Incursion are doing that for this league. Eventhough the Synthesis encounters are soft, the previous leages are shreddering players in hc and hc ssf like mad in the current league. Phys and chaos mitigation are a must now for everyone who is not allowed to die once and that makes gearing a little more difficult. Dernière édition par The_Human_Tornado#7752, le 27 mars 2019 à 18:10:14
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" 'A little' is quite the understatement. If SC players already have major issues with a mechanic then HC and SSF players are absolutely screwed. Like I've already said in a lot of other threads: the Beytrayal mechanic as it is implemented now is utterly garbage for the game - sadly - as it ruins the proper progression. power-creep in itself isn't an issue either, we already were able to kill everything in the game in a very short time. Those items shown are extremely hard to get, barely 0,1% of the player-base even has a single one of those. If we want to look out on what a 'normal' player has then we've had a bit of a power-creep last league, and absolutely none this time. What last league has done was to make uber-elder 'feasable' for a lot more players, 2-3% instead of the 0,5% or so. Also I would say around 5% more had the chance to kill shaper. The majority on the other hand isn't at that stage. So what's there for people who have the ability to get those items? Delve, getting deeper, making the mobs ever harder to survive. It's not perfect, not in the least, but it's one mechanic to keep people with overpowered items able to play demanding content. What has changed this league on the other hand? We got core Syndicate, smashing many HC characters way before they should die, and we got a nerfed map-drop rate so even less players are able to get towards the end-content. While we have a power-creep regarding the possibility of new items, we sadly got the counter when it comes to progression, this league has made it harder then ever, screwing over new players coming into the game, forcing them away as they get frustrated, rightfully so. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" ...seriously? you're SERIOUSLY complaining about the syndicate? the syndicate wasn't even that hard. they weren't even that hard during week 1 - before any of the many, many, many absurd nerfs they incurred. and now... with the crazy amount of power creep? if you're having issues with the syndicate, it's because either your build is terrible or you are very bad at playing video games. lolz @ power creep not being an issue, "either." [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Dernière édition par robmafia#7456, le 27 mars 2019 à 18:55:38
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" Oh, it has a clear reason as to why I said it. I wrote this in another threat already, it screws up the progression of the game. All side-content in the game is gates behind something, either a portal or some resource to get, the sole exception for this is Bestiary. Bestiary adds a little bit of harder content compared to the 'common map', as an example I'll take a simple 'alch and go' red map T13, so you're not at shaper level yet. Also I'll talk from the standpoint of a casual player rather then one playing a lot and researching tons of game mechanics, PoE is a fairly complex game after all, offering many options. So, after we beat Kitava the core content of the game is mapping, and mapping only, everything else is 'bonus content' included. We got to get rid of the elder and that's it, so elder/shaper bases are core content as well. As side content we got temple, delve, bestiary, syndicate, synthesis, breach and abyss. Zana mod league content isn't counted there as it only appears through zana herself or when rolling it on your own. Temple: Gates behind a portal, more demanding then a map itself as the architect is nearly boss-level and the packs are clearly stronger then the common one found outside, with few exceptions. Delve: Gates behind sulphite, depending on the depth it's a lot harder then core content, also side-shafts can be very dangerous if you're not spot-on with throwing flares. Bestiary: The only 'forced' mechanic. Beasts are a bit stronger then the common mob on a map, red beasts have more life then many bosses, but usually don't sport any 'special' features, they are simply enhanced mobs. The only exception there is 'corrupted blood' which has you screwed if it rolls. synthesis: As bad as the mechanic is implemented, it's gated behind a portal, also the areas aren't that hard, just slightly stronger mobs then outside. Breach: If you don't run over it it won't open, you're risking to die if you can't handle the breach bosses, but even if one comes out you can run away quickly, outside of the area. Abyss: The mobs are fairly strong actually compared to the normal mobs in a map, nonetheless they won't spawn unless you trigger it, making it also an optional mechanic. And now... syndicate: Interception follows you through the whole map, you can't get away. The strength of each member is far beyond any normal mob on the map, as strong as beyond uniques, and those aren't great to run without the proper setup either. The first issue is the amount, 3 at the same time makes it hard to handle them, some combinations are absolutely deadly. And then the biggest issue 'But you can simply throw the worst ones out' no... they get random items, some of them enhancing them far beyond their usual capabilities, further taking them away from the usual level of the map otherwise. Any player starting off the game has issues with Kitava, then issues with progressing the atlas, then - before syndicate - issues with handling elder and shaper, uber-elder is out of reach for the majority of players anyway. With syndicate that changed, Kitava issues, progressing the atlas issues... they won't see the shaper, red maps are too deadly, it's another wall in progression. Running syndicate in a T10 map feels like you're running a T13 boss-fight. Doing syndicate in T16 is by far harder then red elder. That's not balanced at all. If you think that newer players can handle that... you're dead wrong, it turns them away. If you think that's fine, well, your choice, but you're sadly plain wrong there, it stops them from playing the core game, not to speak of progressing through side-content. Compared to that issue the power-creep is absolutely non-important. Let the 1% top player-base have their overpowered items, and as the game in its current state, you need to build a either a strong tank to survive the core-game or you need to have dodging skills like they're needed at shaper and uber-elder. That's just not something you can expect of someone playing the game for... lets say a month or 2, they'll get frustrated and leave while none of their 'overpowered' (in comparison to before the last leagues) equipment won't do them any good at all. And reasonably so as well. It's broken, it needs to be fixed, it's not good for the game. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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GGG> -let s nerf ES because 30k guardian are killing the game
3 months later... ![]() ...we buffed it back because POWACREEP. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Dernière édition par Head_Less#6633, le 27 mars 2019 à 19:23:05
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