can we please stop the power creep, already? (or better - reverse it)

most of the game's content seems trivialized by the original syndicate encounters.

and this is your economy on power creep. 40c.


ailment immunity is now cheap and easy to attain, freeing up flasks for either more offense or defense.


+1 totem, +1 curse, mutewind's, penetration, higher tiers of life/res - it's just absurd for bench crafting. some of the bench mods are WAY stronger than anything that could be exalted/rolled.
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robby still crying about the game being to easy :/

revived a over 1 month old thread good job i give you that

if you cant justify playing get some fresh oxygen your posts look like you would still cry about something if it is good for you
or stop play the game :) good advice right? i know :)
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
WAT
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Overall the game does lack some balance. Esp in this league. I enjoy how the syndicat encounters are not a cake walk and can actually provide a decent challenge at times. Here's the thing though: Most of everything else that I have faced in the game so far has been relatively easy. This includes most boss battles. Now I am only in Act9 right now but I feel my views are relevant. I feel for the core game prior to mapping the white mobs need to be buffed. I think this would help prevent all these situations where we are just cruising through until a unique enemy or syndicat encounter appears.

What do you guys think? Buff the white mobs? I mean the first time I saw the crafting bench in this and realized I could just add extra life to any gear I wanted I felt why doesn't the game's difficulty scale in accordance to this? There are so many new and welcome elements introduced to PoE over the years and yet the actual enemies are just as they were before in terms of power level.

Dernière édition par IcyMistV#5121, le 23 déc. 2018 à 02:59:17
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IcyMistV a écrit :
Overall the game does lack some balance. Esp in this league. I enjoy how the syndicat encounters are not a cake walk and can actually provide a decent challenge at times. Here's the thing though: Most of everything else that I have faced in the game so far has been relatively easy. This includes most boss battles. Now I am only in Act9 right now but I feel my views are relevant. I feel for the core game prior to mapping the white mobs need to be buffed. I think this would help prevent all these situations where we are just cruising through until a unique enemy or syndicat encounter appears.

What do you guys think? Buff the white mobs? I mean the first time I saw the crafting bench in this and realized I could just add extra life to any gear I wanted I felt why doesn't the game's difficulty scale in accordance to this? There are so many new and welcome elements introduced to PoE over the years and yet the actual enemies are just as they were before in terms of power level.



why stop with the white mobs? buff all of them. seriously. mobs shouldn't be harder when dead than alive (bearers, herald's, volatiles, etc), but that's been the case for too long.
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I miss the old days when item choices were more meaningful, and when we needed to "build around" items.

You want spellblock? Wear a freaking lvl 5 amulet with no offensive stats and no life roll.
You want stun immunity on your CI build? Travel all across the skilltree to unwavering stance or wear a shitty amulet with no offensive stats.
...

Today, we get everything handed to us via elder/shaper mods, delve mods, master mods etc, and it's getting really crazy.

I enjoy powerful items, of course, but really, why is stuff like this in the game?

100% damage in the belt slot, that also has a life roll and a socket?
That's like half a skilltree of damage nodes in one item.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
only until 4.0, when it becomes obsolete with 150% ele dmg and 2 sockets...
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Peterlerock a écrit :
I miss the old days when item choices were more meaningful, and when we needed to "build around" items.

You want spellblock? Wear a freaking lvl 5 amulet with no offensive stats and no life roll.
You want stun immunity on your CI build? Travel all across the skilltree to unwavering stance or wear a shitty amulet with no offensive stats.
...

Today, we get everything handed to us via elder/shaper mods, delve mods, master mods etc, and it's getting really crazy.

I enjoy powerful items, of course, but really, why is stuff like this in the game?

100% damage in the belt slot, that also has a life roll and a socket?
That's like half a skilltree of damage nodes in one item.



Agreed. My biggest powercreep gripe has to do with gear affixes - shaper/elder affixes, higher and higher affix tiers, and now veiled affixes. Crafting’s too easy, gear’s too strong, old rares/uniques that used to be useful are now trash.

It’s just irritating; doesn’t excite me at all each league when they’re like “oh now you can get this gamebreaking affix on random rare items.” Even if they’re sometimes expensive, rich players with T1 builds get the powercreep instead (and they don’t need it), so the game becomes boring af for them.

How about giving some powercreep to freaking 2h sweep for once. And no more craftable lycosidaes and poets pens.
We're all in this leaky boat together, people.
of course I agree with rob, its something Ive been waffling on about for years.






Heres where I think a big part of the issue comes in, and its been touched on throughout the thread:

A game like diablo 3 has stupid power creep, its utterly absurd how large the numbers have got over time. But, I can log into that game right now and play content more challenging than I could back before reaper of souls, because the challenge of the content has matched the power creep, so its sort of fine.

Weve got more challenging content in this game, but all the meaningful stuff is gated access specific boss encounters. I cant just run uber atziri all day, I cant just run shaper all day, not without heavy trading. In that is the thing, if I want to do it, so many other people cant. I have to stand on top of a wealth pyramid where 1000s of peoples opportunities are gobbled up by my greed, my domination, and I then use that wealth to buy access to the top of another pyramid where 1000s of peoples access is handed over so I can be the guy playing it, and to do this takes a lot of trading, a dedication to trading that is repulsive to me. To make it fine and work for me, it has to not work and not been fine for so many others, hence the game as a whole will always be fucked. Theres not enough of the fix to go around.

Then we got to look at these encoutners, shaper, uber, guardians... when its a set boss encounter its not like content grind. Maps, grifts, area grinds, these things require a generalised character, something balanced to accommodate many encounters. If you just want to grind a static target like uber atziri she only posses a couple of questions, theyre always the same questions, and so theres a specific answer that you start to see form. Anything that isnt answering that specific question is a waste, so it stops becoming well I want to build, whatever, a freeze pulse totem character, how can I make it survive general mapping? what will it be strong and weak against? etc, its just what answers this brief of killing this 1 encounter and it points to a build. It sort of turns character creation around from I want to play X to what should I play to beat X.

Its lame.




GGG are creeping the power, we find ourselves making characters who could savage lvl100 monsters in a map grind, and yet we are faced with a game that says it would be too op if we could just log in and have access to play against lvl83 monsters at will...

what the fuck is this? I get why within how the game currently runs we cant just have that access, for xp and item reasons, but take a step back, cant we see how fucked it is that, when u forget the reward they attach to it, that the devs keep dishing out stupid power levels while remain for the most resistant to be idea of letting us access content that in any way justifies it? The one thing they wont budge on is stopping us playing meaningful content.

when they released delve it was like thank fuck, they get it, we need actual scaling content... and then guess what, they do what they always do, and people defend it, "lol u think they would just let u play lvl83 content all day lol, omg"...

well they gave me characters who could trash lvl 110 mobs with my eyes closed so ya, I thought maybe they had got their heads out of their arses and fixed the disgrace they had made of their game.

obviously not.

and the community defends these decisions, apparently not only should we have the stupid power creep, but we shouldnt even have optional content that makes sense of it because that would be over powered? The one thing that makes power creep ok, the balancer, the content creep, is not really there.

actual grind content, not hey, work out those 3 builds that easy mode this 1 specific encounter and then faceroll it. Those static boss encounters are lame, without actual diverse grind content thats challenging the games in a bad way.






Diablo 3 has it, a game for casuals thats a complete joke still manages to get its head out of its arse for long enough to put together grind content that will challenge everyone in their grinding gear game. For all the things they did so lame and GGG did so right, the items, the passives, the builds, the systems... the one thing that is all rests on, actually playing the game, the core of the entire structure, they fucked up and refuse to fix. So dedicated to the idea of content being about gambling, about elitism, about being unobtainable, theyre giving away the items to kill the content for free and then saying accessing the content that makes sense of the items is what you need to struggle for?

its so idiotic. Its not "grinding gear games", its "gear giveaway games", followed by "grinding to access the actual game games".
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk a écrit :

A game like diablo 3 has stupid power creep, its utterly absurd how large the numbers have got over time. But, I can log into that game right now and play content more challenging than I could back before reaper of souls, because the challenge of the content has matched the power creep, so its sort of fine.

Yes, numbers themselves dont really matter. You may deal 1000 damage to an enemy, that has 5000 HP, or deal 1000000000 damage to an enemy, that has 5000000000 HP - the result for game will be the same.
I wouldnt call numbers "powercreep". Powercreep happens when quantity (numbers) turns into quality. For example, when character gain so much DPS, that he oneshots enemies, so their attacks are irrelevant. Or when he stacks 100% resistance and doest care about damage. Or moves at 400% movespeed so enemies dont have any chance to catch him, etc. That's real Powercreep.

And i completely agreed with you, gating content behind boring grinds is RETARDED DESIGN!
Content should be locked behind difficulty & skill. If your character is tough enough, and you have got good knowledge, reflexes, etc - you should be allowed do run the hardest content.
It feels VERY frustrating, when your allmighty titan has to scratch off cocroaches out of his feet all day, to see one dating with Uber Elser or something.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 14 janv. 2019 à 15:51:44

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