can we please stop the power creep, already? (or better - reverse it)

I get both perspectives.

I sorta wish there were two versions of this game: 1) for the die hard hardcore players that want the challenge turned up all the way, 2) and then guys like me, who like challenging content, but also want to play fast, have lots of rewards, and enjoy persistent buffs (both to player, and enemies)

OP is generally obnoxious in all of his posts, but despite that, I get where he is coming from and do empathize, and get where he is coming from even though I definitely prefer the general direction of the game.
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MortalKombat3 a écrit :
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robmafia a écrit :
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frzzt a écrit :
The defensive side of things doesn't feel like it has suffered power creep relative to current monster damage. It's the player dmg, dmg coverage, and player speed which is completely out of whack.


disagreed. tremendously.

even with the spell block nerf, tons of extra block mechanics were added both from uniques (ie: the surrender) and crafting options.

many defensive abilities/keystones can be obtained from gear. ie: acrobatics/dodge

full blown immunity from ailments (most notably, bleed and freeze) are now so easy they might as well be standard.

and while it's not defense, ehp has increased substantially with higher tiers, new tiers (% max life), and new tiers (hybrid life + def).

it's actually pretty easy to attain solid defense.

player damage is what's most noticeable because it's generally what meta builds showcase.


All those "defensive buffs" dont even hold a candle to how offense & speed skyrocketed over time.
Also, instant leech was removed, ES was severely nerfed - and those two were by far THE BEST defensive mechanics available in the game (well, besides damage immunity - but it's an abomination, that shouldnt even exist).
I remember, how i've made CI BV Pathfinder with 16k ES and VP, who could permanently spam Vinktar even VS solo target + 4 other strong flasks. She could facetank almost everything the game could throw at her. And shr still had a large roon for gear improvement at that time, with really great gear and few extra levels, she could reack 20k+ ES.

And what about now? Will she be able to facetank all shit? HELL, NO! NOT EVEN CLOSE! Yes, she might be able to blow full screens, if built properly, but she wont be able to facetank some tough shit she cant blow up instantly!


this would seem like an argument if i wasn't wrecking syndicate encounters with 5.2k hp and 30% block... when they then announce a major incoming nerf to the syndicate.

i can easily put together a number of builds that would do the same. it's really not hard to make a quite tanky build.

my delve char could pretty much only die against DOTs. and nothing about that defensive setup was nerfed. and the new crafting options would actually strengthen it.
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vmt80 a écrit :
Well, one thing is that the way defenses work in PoE beg for one-shot mechanics to exist which are no fun. It's not only that defenses are 'OP' or 'useless'. Say for example regen: you can stack a ridiculous amount of regen in this game. On top of that there are flasks which can pretty much be played like a piano at no cost. So, how does the game response to such layers of defense? By introducing one-shot mechanics or even if they were not mechanically speaking one-shot, pretty much practically they must be, otherwise no damage can ever kill a player in PoE.

Just my 2 cents.


...exactly?

it becomes a basic iq test. are you standing in a slam? did you see a purple mark, indicating IT's chaos slam spell? maybe don't stay there.

big orange/red circle? gee, i wonder if this will be big damage from elreon? better walk into it so i can complain and get it nerfed.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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Head_Less a écrit :
I want them to justify how anyone will want to play life based pvp characters with chaos pen mods now available .


Does it penetrate CI? It shouldn't I say.

However, since betrayal there is no point in PvP at all (except an achievement).
Dernière édition par rus9384#0643, le 18 déc. 2018 à 11:16:19
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robmafia a écrit :
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vmt80 a écrit :
Well, one thing is that the way defenses work in PoE beg for one-shot mechanics to exist which are no fun. It's not only that defenses are 'OP' or 'useless'. Say for example regen: you can stack a ridiculous amount of regen in this game. On top of that there are flasks which can pretty much be played like a piano at no cost. So, how does the game response to such layers of defense? By introducing one-shot mechanics or even if they were not mechanically speaking one-shot, pretty much practically they must be, otherwise no damage can ever kill a player in PoE.

Just my 2 cents.


...exactly?

it becomes a basic iq test. are you standing in a slam? did you see a purple mark, indicating IT's chaos slam spell? maybe don't stay there.

big orange/red circle? gee, i wonder if this will be big damage from elreon? better walk into it so i can complain and get it nerfed.


In best case scenario, when developers did a REALLY great job about their game - yes.

Sadly, GGG arent that type of developers...
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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robmafia a écrit :


this would seem like an argument if i wasn't wrecking syndicate encounters with 5.2k hp and 30% block... when they then announce a major incoming nerf to the syndicate.



So you're tryng to say me that you can facetank all shit with mere 5.2k HP? Lol? Maybe, you can offscreen it or kite it, but NOT facetank.

When i write "facetank", i do mean FACETANK - standing on your ground and eating all blows head-up, even telegraphed attacks or something. And for those, you need a HUGE EHP pool and near-instant sustain, both of which were severely nerfed over time.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
i didn't say i was facetanking them.

that said, i think a decent gladiator build would.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
I constantly quit this game due to the power creep. I'll come back for a league then get bored. There's so many issues with this game when it's fast paced, it's really boring to play with others, you don't want to spend time managing your inventory or even looking at drops, trading is a waste of time unless it's an expensive item because human interactions take too long and it's more currency/hour to spam run maps like a robot than trade items to someone for a few chaos, etc.

Game just falls apart and is awful when it's fast, the rest of the game didn't keep up with the gameplay speed.
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ShiyoKozuki a écrit :
I constantly quit this game due to the power creep. I'll come back for a league then get bored.


100% agree with this statement, its so easy to make a build now that crushes all content without any real challenge in the game. Their are exactly two difficult encounters left, uber atziri and uber elder and those two are so out of touch with the rest of the game. Its not even a knowledge thing. You just get so much power with so little investment. You need around 200k dps to clear everything up to and shaper and right now you get that much damage when you equip a tabula and link a decent skill.
There has been so much negative feedback on power creep. Neither of it stopped GGG from making the problem even worse. This issue could be addressed long time ago. I remember when GGG increased monster hp in maps a year and a half ago, barely anybody made a complaint about it, because it was barely noticeable anyway. So why they could not keep increasing monster hp every league since then to align with power creep? It s the simplest logic of balancing, if you give a player more power you must align the rest of the content with the power you are providing, otherwise the core game becomes unbalanced, boring, stale. And that's exactly what we have right now. A boring shell of a game that resembles nothing of what Poe has ever been before.
I myself can't even bring to level up a toon this league of how boring the game is nowadays. Casuals win. gg

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