Sometimes Atlas bosses can be too strong.

"
Fruz a écrit :

I've burnt a little bit of fusings, and I stopped doing vorici dailies ( already 8 so I removed him to lvl up another master ) in SSF legacy, and ...


Hm? Since 2.4 iirc when you have Level 7 master you can have all other masters in hideout, no need to remove one of them.
"
Towlg a écrit :
"
Fruz a écrit :

I've burnt a little bit of fusings, and I stopped doing vorici dailies ( already 8 so I removed him to lvl up another master ) in SSF legacy, and ...


Hm? Since 2.4 iirc when you have Level 7 master you can have all other masters in hideout, no need to remove one of them.

Really ? Oo
There isn't a limit of 4 masters + Leo in the hideouts ?
Good to know, I'll invite him back in lol.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz a écrit :

Really ? Oo
There isn't a limit of 4 masters + Leo in the hideouts ?
Good to know, I'll invite him back in lol.


No more limit at level 7, yeah.
"
Towlg a écrit :
"
Fruz a écrit :

Really ? Oo
There isn't a limit of 4 masters + Leo in the hideouts ?
Good to know, I'll invite him back in lol.


No more limit at level 7, yeah.


"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
I would like to thank everyone for their help, but few people are addressing the real issue, that is the damage difference between bosses in normal map and atlas.

I have been playing RPGs since the mid-1990s with the original Diablo. Then Diablo II, Sacred, Titan Quest... etc.

If a player is slaughtering normal and blue monsters, a boss should not kill you in one or two hits, period. No other maps do this outside the Atlas. Why is that?

I have hit a wall and have not leveled in over a week. When I finally get some points, a boss kills me before I can either retreat or even push a health potion key.

This is supposed to be fun? No it is not!!!

Telling me it is my character is BS.

There is a certain monster to boss damage ratio in the rest of the game that seems to be different in Atlas. Why?
My steam - http://steamcommunity.com/id/old-school-player
And then when people minmax their defenses to allow them to tank 1shot bosses, GGG nerfs those builds into the ground, all the while ignoring the reason people made those builds in the first place.

If GGG is encouraging us to be more dodgy, then perhaps these bosses should more visibly or audibly telegraph their 1shots. Bosses like Izaro (not counting the goddess on him) are a good example. When he does his big slash, he winds up for the attack or raises his hammer for a slam. Vaal Oversoul is another good example with it's club arm, which does a ton of damage and has a lengthy wind up time. Not all bosses do this or do it very poorly, like the Steelchaw map boss who charges and causes tremendous amounts of bleed damage. In the middle of a fight with other mobs, it's almost impossible to see that boss telegraphing that attack.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Dernière édition par Pizzarugi#6258, le 5 juin 2017 à 16:21:41
"
Sahdrak a écrit :
I would like to thank everyone for their help, but few people are addressing the real issue, that is the damage difference between bosses in normal map and atlas.

I have been playing RPGs since the mid-1990s with the original Diablo. Then Diablo II, Sacred, Titan Quest... etc.

If a player is slaughtering normal and blue monsters, a boss should not kill you in one or two hits, period. No other maps do this outside the Atlas. Why is that?

I have hit a wall and have not leveled in over a week. When I finally get some points, a boss kills me before I can either retreat or even push a health potion key.

This is supposed to be fun? No it is not!!!

Telling me it is my character is BS.

There is a certain monster to boss damage ratio in the rest of the game that seems to be different in Atlas. Why?


-Vaal Oversoul one shots you in every difficulty
-Dominus aswell
-Malachai aswell
-piety if crit stormherald at cruel and merci
Can go on and on
"
Sahdrak a écrit :
I would like to thank everyone for their help, but few people are addressing the real issue, that is the damage difference between bosses in normal map and atlas.

I have been playing RPGs since the mid-1990s with the original Diablo. Then Diablo II, Sacred, Titan Quest... etc.

If a player is slaughtering normal and blue monsters, a boss should not kill you in one or two hits, period. No other maps do this outside the Atlas. Why is that?

I have hit a wall and have not leveled in over a week. When I finally get some points, a boss kills me before I can either retreat or even push a health potion key.

This is supposed to be fun? No it is not!!!

Telling me it is my character is BS.

There is a certain monster to boss damage ratio in the rest of the game that seems to be different in Atlas. Why?


We are addressing the real issue. Your character is honestly total crap. The general rule of thumb is is that your character should have 3k hp by merciless dried lake. And that is just a start. SSF does not fucking change the fact that if mobs can generally hit roughly 2.5k damage relatively fast at capped resists you should have enough effective hp to compensate.

The problem is literally your character. At this point you are either trolling, or decided that you are right and nothing can change that fact. We gave you the advice you needed already. Dial it back, farm a lower area and start developing a currency and gear pool to actually tackle higher content. You admitted to have literally half the necessary hp for a life character starting to map. You simply need better gear. Higher level mobs do more damage. If you can't accept the very nature of of a loot ARPG then you can honestly fuck off. It is infuriating to wake up to this post and realize that you are ignoring anything that doesn't fit your agenda to feel better about yourself and that all the advice others and I have given you has made no impact on your preconceived decisions because you can't accept being wrong.

You just proved that you aren't even surviving mobs in maps let alone the bosses. You need to fix your character in general. The bosses are not the fucking problem. Honestly can't wait for you to try to push red maps where there are pretty drastic jumps in damage of bosses between each tier if you don't bother preparing for it. Will hopefully make you quit if you refuse to learn your lesson.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Dernière édition par PleiadesBlackstar#6327, le 5 juin 2017 à 22:17:08
"
TheFearlessOne a écrit :
"
Sahdrak a écrit :
I would like to thank everyone for their help, but few people are addressing the real issue, that is the damage difference between bosses in normal map and atlas.

I have been playing RPGs since the mid-1990s with the original Diablo. Then Diablo II, Sacred, Titan Quest... etc.

If a player is slaughtering normal and blue monsters, a boss should not kill you in one or two hits, period. No other maps do this outside the Atlas. Why is that?

I have hit a wall and have not leveled in over a week. When I finally get some points, a boss kills me before I can either retreat or even push a health potion key.

This is supposed to be fun? No it is not!!!

Telling me it is my character is BS.

There is a certain monster to boss damage ratio in the rest of the game that seems to be different in Atlas. Why?


-Vaal Oversoul one shots you in every difficulty
-Dominus aswell
-Malachai aswell
-piety if crit stormherald at cruel and merci

Can go on and on


Not true if OP actually prepared for them. Which sounds like they were able to until done with Act 3 and then decided whatever gear barely got them through dominus was enough for the rest of end game. Don't even remember the last time I got 1 shot to any of these bosses apart from trying merc malachai way too early and I'm usually heavy ssf until merc dried lake when I start buying anything I need to get started.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Malachai and Dominus can easily one shot a correctly geared character, and most non ES characters too.
Those attacks are telegraphed of course, but they can will one shot you in you take it, unless you have over 10~15k ES.





"
Sahdrak a écrit :
I would like to thank everyone for their help, but few people are addressing the real issue, that is the damage difference between bosses in normal map and atlas.

All maps are the Atlas, Atlas is the endgame, the only endgame ( with Atziri ) that there is.

Normal maps are the Atlas.

You also showed that you were dying to blue mobs in a non moded map.
Improve your character, and most of those problems should go away.

Now, some bosses are a bit overtuned imho, the canyony bosses for example ( get them both to clling ranger, so around 10% HP, and then use culling strike on them so that they almost don't enrage ).
Race course are not that bad, but of course you should not take all three together.

But globally .... it seems pretty fine to me, and it's good that some bosses can be scary.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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