Sometimes Atlas bosses can be too strong.

I know the first thing people are going to say, "that is the way the game is supposed to be."

However, it takes the fun out of the game when you are going through the Atlas, everything is going good, run into a boss and with one or two hits you are dead.

If I was having an difficult time outside the Arena or before I ran into a boss yea, I can see getting killed easily. But not when you are breezing through the map.

If a player is breezing through everything else in the map, they should be able to hold their own against a boss. And not be killed before they can even get close or killed with two hits.

In the Atlas , everything is going great, slaying monsters right and left, go into the Arena and I am dead before I can even get close to the boss.

Take the rest of the game for example. When playing a map, I have some kind of idea how I am going to do against the boss by how I do on the map before the boss. That seems not to apply to the Atlas.

For example, if I can fight my way to Oak, I can usually kill Oak or at least die a slow death. That type of balance seems to have been thrown out of the window with Atlas.

I have been playing ARPG games since the original Diablo back in the 1990s, so I fully understand bosses are supposed to be strong.

It is VERY disappointing to enter the Arena, and be killed before I can even get a good hit on the boss or dead before my health potions can heal me. What is the point? How is life leach supposed to help when I can not even get a hit? I can not shock or freeze the boss because I am dead seconds after I even see the boss.

There seems to be some kind of big difficulty difference between the Arena boss and the bosses in the rest of the map.
My steam - http://steamcommunity.com/id/old-school-player
Dernière édition par Sahdrak#5724, le 29 mai 2017 à 15:06:42
Dernier bump le 6 juin 2017 à 05:12:49
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Ye one shots are a good reason to quit this game
Need more brains, exile?
Unfortunately, you´re right. While most of the game becomes somewhat easy with high level and good gear, every now and then you will run into something so ridiculously overtuned that it doesn´t seem fair.

I´ve learned my lesson on my lv99 main, trying to clear the Atlas while collecting some experience, and from T15 on it became ridiculous. Then, after a while, I completed some Breachstones and tried the domains, it was SO frustrating, I couldn´t finish a single Breach boss and eventually ran out of portals.

If the game was generally harder, it would somehow fit, but reality is that 90% of content presents no challenge, the other 10% you almost feel cheated, and it has been a fun killer for me every single time.
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FeistyPeisty a écrit :
Unfortunately, you´re right. While most of the game becomes somewhat easy with high level and good gear, every now and then you will run into something so ridiculously overtuned that it doesn´t seem fair.

I´ve learned my lesson on my lv99 main,


I have never made it to the 90s.

I am having to play the same tier maps over and over and over and over.... to level up.

Then move to the next tier maps, and play them over and over and over... etc.

Rather than making people play the same tier maps over and over, it would be nice if the Atlas allowed a person to progress without having to repeat maps dozens of time just for experience.

Why cant the Atlas be like the rest of the game? I rarely have to play just for experience, except for the highest levels.

Rather than being fun, the Atlas has turned out to be a big bore.

You hear that developers? The Atlas needs to be redone!!!!!
My steam - http://steamcommunity.com/id/old-school-player
Dernière édition par Sahdrak#5724, le 29 mai 2017 à 21:49:12
How is the rest of the game different ?
You destroy everything, then you arrive at Dominus and if you do not know, chances are he's going to poop on you.
Kaom : same
Daresoo : same
Nightmarish Piety : same
Malachai : same
Hell even Vaal Oversoul could fit there too.

And no, you don't get kill when you barely arrive in range of the boss, unless you are missing something with your character.
But I agree that the difficult could be spread a bit more equally.


But you should learn from this, you should learn to be cautious against bosses, especially those that you haven't encountered already, and approach them slowly.
And that's a good thing, because bosses need to be at least somewhat scary, otherwise the game would be boring.

And for low maps ... well, Canyon boss is overtuned imho, but appart from that ...
"be killed before they can even get close or killed with two hits."

What did that exactly ?
Before they can even get close ???
Nop, that's a grossly exagerated statement, unless your character has big flaws, in which case you need to fix them to progress, not to blame the game.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 30 mai 2017 à 02:26:12
Sounds like you might need more of a life/es pool, and/or more mitigation. But yeah, sometimes the bosses can be a beat cheap, I'll agree. I think it was the Arsenal Boss that gave me quite a run for my money back in Essence League. Killed me and a friend like, 20 times (we tried with several maps :P )
Combat is simple.
Keep your blood in.
Take theirs out.
You have to see it from the eyes of the developers. There are two conflicting wants in the community. Players want to progress, and players want to be challenged. That causes them to give more and more power to players (power creep) and have to provide challenge to players who are at the top of the power curve (over-tuned).

Players who aren't at the top of the power curve simply aren't going to be able to play the same as players who are. You're frustrated. You have to learn to deal with that. Play the parts of the game that you find fun. Don't play the parts you find frustrating.
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Shagsbeard a écrit :
You have to see it from the eyes of the developers. There are two conflicting wants in the community. Players want to progress, and players want to be challenged. That causes them to give more and more power to players (power creep) and have to provide challenge to players who are at the top of the power curve (over-tuned).

Players who aren't at the top of the power curve simply aren't going to be able to play the same as players who are. You're frustrated. You have to learn to deal with that. Play the parts of the game that you find fun. Don't play the parts you find frustrating.

It would probably help if players couldn't just 1 shot all the trash mobs in the whole map. It would let them know if there was any expectation of difficulty before the boss room.
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DurianMcgregor a écrit :
It would probably help if players couldn't just 1 shot all the trash mobs in the whole map. It would let them know if there was any expectation of difficulty before the boss room.

Its quite simple, when I dont know what to expect from boss I go to poe.wiki and check there boss difficulty. If its rated as 5 I dont go there when I want make xp - too risky to lose 10% of xp.
Such maps I keep in my stash and run them when I have fresh level, so I can die without penalty and progress through atlas.
Im quite happy that PoE has these difficult encouters which will never be simple or maybe just for few builds, but still not all of them. Dont let it be simple nobrainer like D3.
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quetak a écrit :
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DurianMcgregor a écrit :
It would probably help if players couldn't just 1 shot all the trash mobs in the whole map. It would let them know if there was any expectation of difficulty before the boss room.

Its quite simple, when I dont know what to expect from boss I go to poe.wiki and check there boss difficulty. If its rated as 5 I dont go there when I want make xp - too risky to lose 10% of xp.
Such maps I keep in my stash and run them when I have fresh level, so I can die without penalty and progress through atlas.
Im quite happy that PoE has these difficult encouters which will never be simple or maybe just for few builds, but still not all of them. Dont let it be simple nobrainer like D3.

I was saying the rest of the map should be more difficult, not that the bosses should be easier. The bosses are already more than easy enough. Sorry if that was unclear.
Dernière édition par DurianMcgregor#7045, le 30 mai 2017 à 08:53:43

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