Can you increase the difficulty? Game too easy now.

So what are you asking for? That GGG makes encounters with yellow, blue and white mobs tests of mechanical abilities, like Malachai,Izaro & Atziri?

The game isn't built to the point where late levels are going to add anything. People who've been watching know that the mapping part is filler until the full 10 acts are complete.

The added difficulty of the ascendancies were supposed to be in act of getting them. You're REALLY jumping the gun thinking that it won't get more "difficult" (you'll have more areas to get carried through) going forward.
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Casual_Ascent a écrit :
So what are you asking for? That GGG makes encounters with yellow, blue and white mobs tests of mechanical abilities, like Malachai,Izaro & Atziri?


They could start with making rares more intimidating, changing some map bosses & adding stuff like beyond bosses.
Raise the amount of life across the board for all magic/rare enemies so they can actually survive longer than 1 second to engage you in combat.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Dernière édition par Mannoth#4185, le 20 mai 2016 à 14:22:07
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Casual_Ascent a écrit :
So, what you guys want is more random sources of spike damage types added to the game?

Oh look, another straw-man from Casual_Strawman. Rename already.
Noone said anything like that, we are not quite yet at discussing how to tackle making the game more difficult. But there are many many ways to do it. Just cranking up mob damage is a bad idea and mostly leads to unfair deaths or gear-checks.
Again, there are so many ways to do it, but I won't go off on a tangent here.
One example I'll give is that master crafting is too cheap. It's too easy to add mods you need to items, to bypass the need for farming/trading, in order to progress further. It's ridiculously overpowered, and that's when everything started going really downhill, in terms of devaluation of all gear and things losing meaning - since masters implementation.

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Casual_Ascent a écrit :
same try-hards saying "too easy" will be crying "too hard"

Straw-man.

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Casual_Ascent a écrit :
but all you'll do is buy your way through the difficulty, same as now

Aaaaaand more straw-man, pretty ridiculous one at that.
Buy my way through the difficulty, what? I don't even...
You're a joke.
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Mannoth a écrit :
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Casual_Ascent a écrit :
So what are you asking for? That GGG makes encounters with yellow, blue and white mobs tests of mechanical abilities, like Malachai,Izaro & Atziri?


They could start with making rares more intimidating, changing some map bosses & adding stuff like beyond bosses.
Raise the amount of life across the board for all magic/rare enemies so they can actually survive longer than 1 second to engage you in combat.


Adding more life is a silly thing to do when damage for meta and mirror geared builds are 1,000,000 dps.

What about the average joe melee guy who only has a tiny percentage of that? The million DPS guy is still going to one shot and the joe average is going to take 100 chops per white mob.

Think about what you're asking for.
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Lacceh a écrit :
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Casual_Ascent a écrit :
So, what you guys want is more random sources of spike damage types added to the game?

Oh look, another straw-man from Casual_Strawman. Rename already.
Noone said anything like that, we are not quite yet at discussing how to tackle making the game more difficult. But there are many many ways to do it. Just cranking up mob damage is a bad idea and mostly leads to unfair deaths or gear-checks.
Again, there are so many ways to do it, but I won't go off on a tangent here.
One example I'll give is that master crafting is too cheap. It's too easy to add mods you need to items, to bypass the need for farming/trading, in order to progress further. It's ridiculously overpowered, and that's when everything started going really downhill, in terms of devaluation of all gear and things losing meaning - since masters implementation.

"
Casual_Ascent a écrit :
same try-hards saying "too easy" will be crying "too hard"

Straw-man.

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Casual_Ascent a écrit :
but all you'll do is buy your way through the difficulty, same as now

Aaaaaand more straw-man, pretty ridiculous one at that.
Buy my way through the difficulty, what? I don't even...
You're a joke.


Tell me.

Do you use 'services' to progress?
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Casual_Ascent a écrit :
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Mannoth a écrit :
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Casual_Ascent a écrit :
So what are you asking for? That GGG makes encounters with yellow, blue and white mobs tests of mechanical abilities, like Malachai,Izaro & Atziri?


They could start with making rares more intimidating, changing some map bosses & adding stuff like beyond bosses.
Raise the amount of life across the board for all magic/rare enemies so they can actually survive longer than 1 second to engage you in combat.


Adding more life is a silly thing to do when damage for meta and mirror geared builds are 1,000,000 dps.

What about the average joe melee guy who only has a tiny percentage of that? The million DPS guy is still going to one shot and the joe average is going to take 100 chops per white mob.

Think about what you're asking for.


Meta builds get nuked every 3 months, and are a really small set in the build pool.

Also I am asking for more challenging ENDGAME.
If you aren't pulling at least 60k+ effective DPS and at least 10k effective life by the time you hit 90 your build probably isn't a good one and you had plenty of time to optimize your gear to make it good.
You don't balance the game for players with mirror gear because 99.9% of them are on standard anyway and they wanted that power level, but you can't balance your game around the worst builds possible either.

We are not talking about raising monster life x100, we are talking about not exploding enemies in 1 second like loot pinyatas.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Dernière édition par Mannoth#4185, le 20 mai 2016 à 14:39:21
in a game like this it is impossible to make the game harder without making it impossible for others.

it would pretty much kill build diversity and would favour only a very special playstyle!

to illustrate:
if you want to make it harder for those with bis items and fotm builds you pretty much need to assume everyone has a 6 link. you need to make it WAY easier to get such so everyone (who tries) can get it. the damage output of all builds would need to be somewhat the same.
this would go in the direction of D3.

you could, however, make the (incomming) damage scale with your HP (like lab traps) but this would render a core part of the game useless!

this in an ARPG and no MMO(rpg)! if you have the best gear and if you play the best build you ARE god! this is how it works.

if you think you feel unchallenged i can only suggest you play self found (might sell items for map rolling purposes). don't care about others and you won't feel like gimping yourself.

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Ruefl2x a écrit :
in a game like this it is impossible to make the game harder without making it impossible for others.

it would pretty much kill build diversity and would favour only a very special playstyle!

to illustrate:
if you want to make it harder for those with bis items and fotm builds you pretty much need to assume everyone has a 6 link. you need to make it WAY easier to get such so everyone (who tries) can get it. the damage output of all builds would need to be somewhat the same.
this would go in the direction of D3.

you could, however, make the (incomming) damage scale with your HP (like lab traps) but this would render a core part of the game useless!

this in an ARPG and no MMO(rpg)! if you have the best gear and if you play the best build you ARE god! this is how it works.

if you think you feel unchallenged i can only suggest you play self found (might sell items for map rolling purposes). don't care about others and you won't feel like gimping yourself.



yes.
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Lacceh a écrit :
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dickhole_mcghee a écrit :
It's obv relevant because one would assume somebody making an 'game 2 ez' post would have a 97+ character.

Wait, what? So you need to have a 97+ character in order to have a valid opinion? Seems pretty arbitrary to me. So if my highest level is lower than that, then my opinion on the overall difficulty of the game is somehow doesn't count? Amazing.


Close, but that's not exactly what I said. I said I assumed people saying the game is too easy would have max lvl or close characters. My base assumptions could be off the mark to begin with. And that was in response to you asking why it was relevant if people's profiles were public. Considering your profile IS public you can consider that maybe I wasn't even referring to you at all, right?

Pulling out the 97+ example was just one quick attempt but there are more obvious others. For example, say you had a permanent league player saying the game was too easy, and his profile showed characters with mirrored gear? Or a player showing no characters, as in they hadn't even played the game?

I figured it was obvious that a player's history was relevant to claims they made about... their player history. It seems self-evident, but again I was just trying to answer you about why it was relevant, not assign certain thresholds and lines in the sand dictating if someone's opinion is relevant. Ignore the 97+ business if that's what you need.

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dickhole_mcghee a écrit :
FrankenBerry seems to be the genuine article.

Yea, because HE MADE GREAT POINTS that noone bothered to address or been able to counter.
Not because he has a lvl 97+ character.
I should've explained my concerns in detail to begin with, but honestly I didn't expect any serious discussion here. It usually just attracts shittrolls with zero argumentative skills who spew logical fallacies, like Tin Foil Hat and Casual Ascent. Trying to talk sense to them is a waste of time.
So yea took me a few seconds to make this thread, because I feel the direction the game has been taking is not in alignment with its supposed core features, and I felt the need to give my feedback, that's all.

So what do you want to know, since you seem so keen on checking everybody's profiles and see if you find them legitimate, haha. I play HC only, old time Diablo 2 HC player. I play solo only as I like to go at my own pace, and because of PoE's poor client performance. I play the start of the HC challenge leagues, I'm pretty ADD so I get bored after a month or so. I've had 90+ characters and I've done some top tier maps. Beyond that the lvling gets too slow, and I'm not interested in putting in the time and effort as I feel for me it's not worth it, and that's perfectly fine. I'd rather spend time outdoors.
Does this mean that I have no basis for claiming the game to be too easy overall, because I don't meet your arbitrary criteria? I don't think so.



The bold underline is why I threw out the 97+, as that really seems the point where it becomes "yeah F this grind" but then again, that could be subjective. Replace 97+ with 90ish+ and consider that I'm not blindly dismissing your opinion based on a subjective cutoff.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
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Mannoth a écrit :
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Casual_Ascent a écrit :
So what are you asking for? That GGG makes encounters with yellow, blue and white mobs tests of mechanical abilities, like Malachai,Izaro & Atziri?


They could start with making rares more intimidating, changing some map bosses & adding stuff like beyond bosses.
Raise the amount of life across the board for all magic/rare enemies so they can actually survive longer than 1 second to engage you in combat.


The times I've mapped with ridic clearspeed dps people (mine is ridic but I mean the reeaaally ridic ones) I've seen many of them skip rares. I'm talking lvl95+. The intimidating part is there. Stormblood, skip, reflect (even the chaos conv. people), skip, anything that doesn't die from a stern look, skip. Some bloodlines too.

I mean, it's just a shift in the outlook. I honestly wish "meta" wasn't already (mis)used because that's an actual meta shift. Before you'd be considered weak if you skipped a rare, now you're considered dumb if you slow down running and don't skip the rare. Before people would hunt down every monster, now anything below 50 remaining is 'cleared'.

An anecdote: I was mapping with a lvl93 blade vortex chaos conversion guy and a lower lvl guy. BV guy had insane clearspeed. Lower lvl guy wanted to run some oba's cursed trove maps he bought. BV guy said they're too hard to finish. Lower lvl guy was like huh? I told him that if you notice he's not actually killing everything, he just blenders through and if something doesn't die, oh well.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
Dernière édition par dickhole_mcghee#3909, le 20 mai 2016 à 16:10:03

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