Can you increase the difficulty? Game too easy now.

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Entropic_Fire a écrit :
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Casual_Ascent a écrit :


Easy in what context?

Why is it that the people who complain that the game is too easy continue to suffer character deaths?



Because you can die and still want the game to be harder. Then you die more, so what?


What? hahahahahahahaha
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Entropic_Fire a écrit :
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dickhole_mcghee a écrit :
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Entropic_Fire a écrit :
I watched power creep turn a lot of great games into garbage over time, I just don't want this one to go that route too.


I get that, I just feel based on history there will be another meta shift and many of the hyperOP builds will not be OP. But for the time let people have their voltaxic and DW consuming dark fun.

Plus, I'm not sure if it's even proper power creep as it seems to be more of a shift to the middle of the glass-tank spectrum. It was clearly Path of Tank for a little while there. Stuff like this https://www.youtube.com/watch?v=WsAiatkWnPM is way more absurd than oneshotting the screen IMO but that comes down to your personal philosophy about ARPGs.



Well I see where you're coming from but personally I never thought the chaos conversion builds were the problem, they existed for a long time without everyone flocking to them.

I think the ascendancy expansion and everything in it caused more power creep than everything added to the game put together until that point, and the fact that they did nothing to rebalance the game around that is why we see these threads all over the place.

I also thought it was a big mistake for them to introduce new T1 item affixes wheneve they did that, and I posted about how much of a mistake I thought that was, but the ascendancy creep blew that out of the water so hard, and it's blowing 33% harder next league.


Right, the synergy with some of the ascendencies made the chaos conversion OP.

But, and note I say "feel" as it's basically a hunch, I feel all this is just a preparation for ACT V and the skullcrushing that will happen to players so GGG can enjoy the delicious tears even more. If post-prophecy is too much of a cakewalk then we might have a problem.

Basically, there's some jumping the gun happening IMO.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
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Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 19:30:01
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Casual_Ascent a écrit :


There you go. You just proved it's not "too easy" all on your own.

Thank you. lol


My point is that the game is easy/hard depending on how hard you handicap yourself.

You however raise only hypocritical claims, asking for proofs of others while keeping your account hidden.

Game difficulty isn't about a character death count, especially when a game is based around spike damage in order to kill you.
If the game was skill oriented (Dark Souls) rather than RNG oriented then you may have a valid argument.

But if you enjoy being a strawman, go nuts.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Mannoth a écrit :
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Casual_Ascent a écrit :


There you go. You just proved it's not "too easy" all on your own.

Thank you. lol


My point is that the game is easy/hard depending on how hard you handicap yourself.

You however raise only hypocritical claims, asking for proofs of others while keeping your account hidden.

Game difficulty isn't about a character death count, especially when a game is based around spike damage in order to kill you.
If the game was skill oriented (Dark Souls) rather than RNG oriented then you may have a valid argument.

But if you enjoy being a strawman, go nuts.


No no no.

You've really got it, man! That's what I mean. The game itself isn't the issue for people. It's the lack of understanding that the difficulty needs to be in a certain spot in order to make it accessible for even crappy melee HC guys using less than meta skills too!

The true issue lies in GGG's inability to provide a proper environment for all of the skill choices they offer. Saying "game too easy" only means that the player saying it has no idea that the game CAN BE difficult if they took on an actual challenge.

There's no strawman here. I'm not the one complaining about lack of difficulty.

My account makes no difference because I have made no claims I need to back up.
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dickhole_mcghee a écrit :
It's obv relevant because one would assume somebody making an 'game 2 ez' post would have a 97+ character.

Wait, what? So you need to have a 97+ character in order to have a valid opinion? Seems pretty arbitrary to me. So if my highest level is lower than that, then my opinion on the overall difficulty of the game is somehow doesn't count? Amazing.

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dickhole_mcghee a écrit :
FrankenBerry seems to be the genuine article.

Yea, because HE MADE GREAT POINTS that noone bothered to address or been able to counter.
Not because he has a lvl 97+ character.
I should've explained my concerns in detail to begin with, but honestly I didn't expect any serious discussion here. It usually just attracts shittrolls with zero argumentative skills who spew logical fallacies, like Tin Foil Hat and Casual Ascent. Trying to talk sense to them is a waste of time.
So yea took me a few seconds to make this thread, because I feel the direction the game has been taking is not in alignment with its supposed core features, and I felt the need to give my feedback, that's all.

So what do you want to know, since you seem so keen on checking everybody's profiles and see if you find them legitimate, haha. I play HC only, old time Diablo 2 HC player. I play solo only as I like to go at my own pace, and because of PoE's poor client performance. I play the start of the HC challenge leagues, I'm pretty ADD so I get bored after a month or so. I've had 90+ characters and I've done some top tier maps. Beyond that the lvling gets too slow, and I'm not interested in putting in the time and effort as I feel for me it's not worth it, and that's perfectly fine. I'd rather spend time outdoors.
Does this mean that I have no basis for claiming the game to be too easy overall, because I don't meet your arbitrary criteria? I don't think so.

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FNX_Heroes a écrit :
If you find the game too easy, why don't you set your own rules and create your own threshold on difficulty ?

Already addressed this on the first page...
I'm not interested in self-imposed penalties, I want to be challenged BY THE GAME.

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Entropic_Fire a écrit :
I watched power creep turn a lot of great games into garbage over time, I just don't want this one to go that route too.

Exactly. But ppl are too short-sighted and stupid to realize that all we want is the integrity of the game to remain healthy.
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Casual_Ascent a écrit :

No no no.

You've really got it, man! That's what I mean. The game itself isn't the issue for people. It's the lack of understanding that the difficulty needs to be in a certain spot in order to make it accessible for even crappy melee HC guys using less than meta skills too!

The true issue lies in GGG's inability to provide a proper environment for all of the skill choices they offer. Saying "game too easy" only means that the player saying it has no idea that the game CAN BE difficult if they took on an actual challenge.

There's no strawman here. I'm not the one complaining about lack of difficulty.

My account makes no difference because I have made no claims I need to back up.


My point was that if you don't handicap yourself this game is a walk in the park, and that a simply difference between two playstyles (ranged or melee) are worlds of difference.

Game is literal cakewalk for properly built ranged character and random spike damage generator for melee builds.

Your account and characters was made relevant to the discussion the minute you asked for others to post their characters / death count as you said that it provides info on if the game is actually difficulty or not.
If others need to supply that information in order to make a certain claim, you need to do the same when making a counter claim.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
So, what you guys want is more random sources of spike damage types added to the game?

If you've been watching for any length of time, you'll know that is the only way GGG is able to crank it up.

You could ask them to reduce the achievable range of projectile skills and reduce the potential radius of AOE skills... But you know they won't. Why? Because they know that the same try-hards saying "too easy" will be crying "too hard".

You claim to want everything harder, but all you'll do is buy your way through the difficulty, same as now. Same as always.
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Mannoth a écrit :
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Casual_Ascent a écrit :

No no no.

You've really got it, man! That's what I mean. The game itself isn't the issue for people. It's the lack of understanding that the difficulty needs to be in a certain spot in order to make it accessible for even crappy melee HC guys using less than meta skills too!

The true issue lies in GGG's inability to provide a proper environment for all of the skill choices they offer. Saying "game too easy" only means that the player saying it has no idea that the game CAN BE difficult if they took on an actual challenge.

There's no strawman here. I'm not the one complaining about lack of difficulty.

My account makes no difference because I have made no claims I need to back up.


My point was that if you don't handicap yourself this game is a walk in the park, and that a simply difference between two playstyles (ranged or melee) are worlds of difference.

Game is literal cakewalk for properly built ranged character and random spike damage generator for melee builds.

Your account and characters was made relevant to the discussion the minute you asked for others to post their characters / death count as you said that it provides info on if the game is actually difficulty or not.
If others need to supply that information in order to make a certain claim, you need to do the same when making a counter claim.


Listen, man.

I know I could make this game an easy walk in the park too. That's why instead of trying to get GGG to make the game impossible for new people and people who are NOT no-lifers, I play in the most difficult way possible.

My characters and account are STILL not relevant, as I am not complaining about the difficulty.
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Casual_Ascent a écrit :
So, what you guys want is more random sources of spike damage types added to the game?

If you've been watching for any length of time, you'll know that is the only way GGG is able to crank it up.

You could ask them to reduce the achievable range of projectile skills and reduce the potential radius of AOE skills... But you know they won't. Why? Because they know that the same try-hards saying "too easy" will be crying "too hard".

You claim to want everything harder, but all you'll do is buy your way through the difficulty, same as now. Same as always.


There is a difference between numerical difficulty (spike damage) and mechanical difficulty (fights like Malachai / Izaro / Atziri).

I doubt anyone is crying for the game to do more spike damage, but more challenging encounters & not being able to trivialize 95% of the game content would be nice.

Power creep is running rampart because of Ascendancy, all that power doesn't mean much when you can't put it to good use because there is no content that warrants Ascendancy power levels except maybe Uber Atziri or a roughly rolled Core (which only like 1% of people get to experience anyway).

Edit:
To clarify, we got Ascendancy and got no harder content to challenge players who get Ascendancy points, in a game where you could have already beaten the endgame without ascendancy.

No one is talking about changing early/mid game but the challenge actually drops once you get to level 80 or so and never picks up afterwards.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Dernière édition par Mannoth#4185, le 20 mai 2016 à 14:16:01

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