Can you increase the difficulty? Game too easy now.

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Amathiusmm a écrit :
Game is too easy as in Softcore gameplay? If you want difficult gameplay - play in hardcore where your mistakes are generally punished. HC would be the answer to difficulty that your looking for.

Already addressed: I already play HC challenge leagues ONLY, I'm an old time D2 HC player. This has nothing to do with league and game-mode preference, but the game overall. Please do not derail the discussion, thanks.

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pandasplaying a écrit :
you can equip less powerful gems and items until the difficulty is as you want it

Already addressed many times: I'm NOT looking for SELF-IMPOSED penalties, I want to be challenged BY THE GAME, not the other way around.
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Lacceh a écrit :
Already addressed many times: I'm NOT looking for SELF-IMPOSED penalties, I want to be challenged BY THE GAME, not the other way around.

and i explained why this is not possible in an ARPG! (well except D3 where everyone gets the same gear and skills)

go play CS or a moba, starcraft or whatever game where all sides start with the same!

if you want to be challenged in poe you need to challenge yourself!
Dernière édition par Ruefl2x#5824, le 21 mai 2016 à 06:45:01
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Ruefl2x a écrit :
and i explained why this is not possible in an ARPG!

But you're wrong. And you also confuse the game being challenging with everybody having the exact same setup to make it fair. That's not what I'm looking for at all. There's always gonna be overpowered and underpowered things in the game, and that's perfectly fine. You can still have a decent amount of balance, and provide a more challenging experience for the vast majority of players out there, than what it is currently.

FYI I already play a different game(Quake) for my PvP and fairness needs, again this isn't about that.

If something is optional that you can choose to do or not to do, then it stops being a challenge, period. I cannot put it more simply than this.
So for example an act boss on Merciless should always pose some challenge, in my opinion. But they're complete pushovers these days, due to how easy it is to gear(master crafting, mainly), and how players do way too much damage even with mediocre gear.

And you know, you're just factually wrong, because... the game USED TO BE much, much more difficult, during the first 2 years or so. Of course it's possible, very much so. Things started going downhill fast after the Masters content patch.
I read most posts in this thread and some are just too funny. I don't usually agree with what Tin_Foil_Hat writes but this time I do. Its up to player to make game more difficult. You want game to be more difficult? Everything is in game already so just roll harder maps. Problem would be if there wasn't way to make game more difficult. I am not talking about not using skill tree points, or bad items etc. that is just ridiculous. You can't expect game to do everything for you. You get better gear, items build etc. of course those harder things become easier and you should be happy about it.

As for nerf of things that everyone wants, nothing would change. If they boost mobs or nerf players or both doesn't matter nothing changes. Some things need to be balanced (we all know what and I am sure GGG knows too).

A lot of posts lately about game "dying", also if GGG does something or doesn't just to keep majority happy nothing wrong with that. We all need to remember they have a lot more employees, I think over 40.
The game is too easy we need desync back Kappa
R.I.P 4.B.
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Lacceh a écrit :

So for example an act boss on Merciless should always pose some challenge, in my opinion. But they're complete pushovers these days, due to how easy it is to gear(master crafting, mainly), and how players do way too much damage even with mediocre gear.

You'd need to explain what you mean with "how easy it is to gear".
some skill require absolute no gear at all (bladefall, blade vortex, poison ...). or you mean you buy leveling uniques? i mean, they are supposed to make you OP, thats why they are in the game. there are other skills that only require you to have a +2 spell gem weapon.

and if you DO have to gear yourself because you play a build/skill that requires that, i doubt you would enchant your leveling gear. better buy something way better with that currency.

and here is another thing. if you talk about leveling. the game is balanced so you can beat everything until act4 merc without buying a single piece of gear.

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Lacceh a écrit :

And you know, you're just factually wrong, because... the game USED TO BE much, much more difficult, during the first 2 years or so. Of course it's possible, very much so. Things started going downhill fast after the Masters content patch.


i agree that the last boss of the last act of the highest difficultly was always harder. and with the introduction of a new act they got nerfed (rightfully if you ask me).
vaal oversoul was pretty rippy back then (damn you falling rocks!), so was piety and dominus later.

and the game itself ... hmmm. it was slower paced, yes. but harder? desync was a factor. and you better had good fire resists for the explosive arrow archers in broken bridge. reflect aura was also a thing.
but i don't think the game was harder in terms of "more challenging".
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Lacceh a écrit :
There's always gonna be overpowered and underpowered things in the game, and that's perfectly fine.

Game will never be perfectly balanced, but that isnt the reason to stop any attempts to make it better. Every game, that step on this "easy" path, ends up being complete trash.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
raising the dificulty to match strong builds is going to do nothing but kick out of the game all those less effective builds that are already on the crap zone.

if you want to raise the dificulty dont buff the monsters, nerf whats making the game easy.
make ranged skills do half the damage than their short ranged / melee counterpart skills, olso make aoe do 1/3 the damage than single target skills.

when the game stops being dominated by ranged/aoe builds 1 shooting everything from offscreen then it will look more chalenging.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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caboom a écrit :
raising the dificulty to match strong builds is going to do nothing but kick out of the game all those less effective builds that are already on the crap zone.

if you want to raise the dificulty dont buff the monsters, nerf whats making the game easy.
make ranged skills do half the damage than their short ranged / melee counterpart skills, olso make aoe do 1/3 the damage than single target skills.

when the game stops being dominated by ranged/aoe builds 1 shooting everything from offscreen then it will look more chalenging.


Exactly. This is the only solution that makes any sense at all.
That´s the point ... easy or hard is subjective though. Progression speed (in normal) is going well till labyrinth in act3 imo. Izaro is much harder than anything in act3 and mostly in act4. I think it´s quite pain for new players and should be adjusted (same with malachai).

If we talk about endgame the main problem is damage output (due to new gems, asc classes, passives etc) not just AOE.
Game is not balanced well (skills not comparable, melee vs ranged, some OP bosses x some jokes, ..)

What to do?

1) Damage output and monster´s defense should be in balance (increasing monster´s life/defense; reducing amount of damage passives or rebalancing some gems ..)

2) Some OP skills should be adjusted (CoC, chaos, ...)

3) Fighting rares and especially end game bosses should last longer and be more challenging but Iam not fun of being 1 shotted by rng factor (not predictable dmg spikes)
So instead of ability to 1 shot you they should get interesting abilities, more life, life regen or even more interaction with environment (physics would be great).
TP should get casting delay and be temporary (a few sec) and movement skills like WB shouldn´t trivialise content.

4) Game should be slowed down a bit (movement - especially WB, projectiles etc).
Teleport had dominated in diablo2 and we got whirling blades now ... :(
Its quite hard to balance it properly with unlimited cast/atack/movement speed. Diablo2 had great solution with speed breaks but here I don´t know. Maybe reduce amount of speed passives in passive tree, some speed cap or smth like that.

5) Fighting bosses should be more challenging but also more rewarding (in exp, items etc)
More risk should be really rewarded!
This is my point of view.
Dernière édition par Rakiii#5559, le 21 mai 2016 à 12:27:27

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