In two weeks PoE will have less STEAM players than at the end of last leagues

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Arrowneous a écrit :
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sneax1234 a écrit :
The value of things if often in its scarcity. When it comes to video games if everyone has something it's value is diminished (I'm this case the joy of having a specific item or getting a drop). If you make things less exclusive you diminish their value. If things have no value their is less excitement in having them. Just like in life he have's enjoy the things the have nots don't, and that just makes the thing that much sweeter. This forces some people to excel and flourish and others to meander in self pity and blame the system.

If you don't like how cut throat and oppressive the system is go play a bs game like ros and find that without meaning (in this game getting what others don't have) there is not much reason to play. RPGs are about gear, that's where the fun is in a game like this. You have chosen to play a game that has a steep climb, it makes getting to the top sweeter but not everyone is cut out for it or enjoys having to invest the time,

Instead of complaining trying to make this game something it's not, go play something more suited to what you want. Seen far to many games turn to utter trash because of people that assume everyone who does well in an rpg or mmo is simply a no lifer.

Wow, are you the PoE fanboy poster child or what?

 GGG can make PoE as super hard as they desire but in the end if a super hard PoE drives out most of the players and they go bankrupt then even the uber hardcore players lose. Your kind of mindset will lead to the destruction of GGG as the few uber hardcore players left will not generate enough revenue to keep GGG in business. Of course I could be wrong and GGG may be content with a small but loyal group of diehard followers of PoE and eek out an existence as a niche arpg. If that is what GGG wants then so be it. It's their creation and they can take it mainstream or keep it narrow and super hardcore focused. Only GGG can clarify to us their long term plans for PoE development.

Note: If GGG is content with focusing only on super hardcore then that is their prerogative. Just don't be surprised when one day you find out that GGG has closed it's doors permanently.

 Edit:  Of course it really doesn't need to be as polarizing as these debates on whether PoE is too hard and too flawed for its own survival. I've stated before that GGG needs to add more permanent leagues to keep the hardcore fans happy with increasing difficulty and also offer other leagues with more of a relaxed arpg playing experience that has broader appeal to the less than uber-hardcore fans of arpg gaming so GGG can stay in business through act X.



There is clearly a market for the hardcore, seeing how long before the plague of casual gaming came to be, hardcore gamers were the majority of gamers. GGG isn't a public company, if they continue to do a good job, and keep the hardcore audience happy/occupied support for the game will continue. They don't need to be wildly profitable, they have no stockholders to appease. It has nothing to do with being a fanboy, that's what this game is and what they have stated that they want it to be.


Dernière édition par sneax1234#2515, le 8 avr. 2014 à 19:13:43
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patataz a écrit :
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sneax1234 a écrit :
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patataz a écrit :
meaning the die hard fans get to eat their green tart apples in the same way and at the same time attract more players


you think checkpoints is casual friendly? At best it saves someone a minute or two, doesn't really change the way the game is played or make it easier, if anything its a QoL improvement. Christ some people are retarded.


lol, isnt that what i just said... wow, some people need better reading comprehension. makes me think that the retard comment you said actually applies to you.

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sneax1234 a écrit :
You also don't know business, every game needs funding to survive but you have to know what your market is. If PoE decides to open the spigots and makes this a casual catering game, what is their competition? Do they think they can beat Bliz at the mass market casual game? Whose to say where it would end up if that's the route they go, but those are the things that an intelligent person would consider. Just changing the game to cater to casuals doesn't = success, they are the best product on the market for a certain niche of gamers. If they forgo that audience to appeal to a broader one, the competition is much higher and the results are uncertain.


and again... if people only have better reading comprehension, you'll know that when i say

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patataz a écrit :
that GGG is doing it smartly by making these changes and incorporating them as options. meaning the die hard fans get to eat their green tart apples in the same way and at the same time attract more players, which will potentially increase funding and add to the longevity of the game


it means, it's still maintaining it's unique flavor and at the same time slicing into the bigger market.

so, probably your business acumen needs improvement as well.

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sneax1234 a écrit :
Chris LITERALLY said less than 2 weeks ago the game population is healthy. I don't think they are in any rush to try ruin the games integrity to make some quick cash. That's not what GGG has been about. If it was, they would have made changes long ago.


well, those are words. how about coming up with real numbers??? im sure there's a motivating reason for them to make this noob friendly change.

and if you're still clueless, i rest my case and you may continue if you wish, so have at it :)

oh, i cant help but give you some clues below...

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Xavderion a écrit :
To stay on topic, here's what Chris says about this:

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I'm very glad that the aggregate player graphs don't look as scary as that!...

...If you have a better marketing/acquisition/retention strategy , please let me know :)


#1) not as scary = still scary...
#2) better marketing/acquisition/retention strategy = the results of their current model is apparently described in #1

need i say more?






you should reread what you wrote, there is no hidden meaning. You made an assertion that GGG has begun to cater to casuals and used checkpoints as evidence. Retarded statement, I'm not missing anything, if I am its because you don't know how to put your thoughts down on paper.

Say dumb shit and then tell other people they lack reading comprehension, pure genius.


Even if are saying they are doing it smartly, its predicated on the premise that you believe that,

A) Checkpoints is somehow casual catering
B) They are on a path of slight casual catering improvements


None of which are true. I don't think you understand what casual is, no one is a hardcore player because they spend 30 extra seconds running from a way point to where they just died.
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PoorJoy a écrit :
i like how chris is answering on the reddit thread and totaly ignores the home board. /facepalm


If you read this thread, and then read that thread... I would choose the more civil and constructive area also..

i mean, people are calling eachother cunts, retards, dumb shits, and going off topic here, why even reward this thread with the dignity of a response
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Dernière édition par Manocean#0852, le 8 avr. 2014 à 19:26:12
This game is doing fine.

Certain forum dwellers seem to be grasping at some sort of evidence that poe is in trouble, usually to argue that the game needs to rain items or all rng needs to be removed.

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Mythicpoe a écrit :
It's probably due to people getting owned in invasion and quitting because they cant handle it.

Oh, and for your information, not everyone uses steam.
(I dont)
So, it's not accurate at all.

As a substantial sample of the total player base, it can be used to reliably track trends.
Any fool can criticize, condemn and complain and most fools do.
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No one I play with uses steam. :(

so whenever this topic pops up i feel like it's not all encompassing personally (even though it may be)
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Dernière édition par Manocean#0852, le 8 avr. 2014 à 20:07:02
(This is a copy of my reply that I posted when I saw this graph on reddit)

I'm very glad that the aggregate player graphs don't look as scary as that!

Some points to note:

a) The ratio of steam to non-steam players can change over time based on environmental factors. At release it was about 50/50, due to heavy promotion on their front page. There are a lot more people playing on our platform than on Steam currently.

b) We've found that the most cost-effective marketing strategy is to push our marketing spend at the launch of the expansion/leagues and then tone down spending during them. This substantially affects the shape of the graphs. If we spread the spend throughout the season, it'd start lower but would have a flatter slope.

c) The retention statistics for casual players and core players are very different. Casual players often disengage at some point in the four month leagues (and thankfully often return at the start of the next ones), but the core base of heavily-retained users is growing at a pleasing rate. What you're seeing in the graph above is mostly the disengagement of Steam users over the course of the four month leagues.

d) The spike at SotV launch wasn't as large as release. This is partly to do with it being an expansion that didn't contain a new act, and partly because we're still learning the optimal amount of marketing spend vs development spend. Many companies spend half their money on marketing! Ours is a tiny fraction of our budget, because we're trying to find good opportunities rather than burning money. To some extent we can control the size of this spike and this is the point that we hit with the spend that we made.

e) SotV launched into both D3:RoS and ESO. We're not going to delay our releases around the schedules of other games.

f) I don't believe that the difficulty of Invasion significantly affected the above graph. The average churned player was playing Standard or Ambush, because they're the most popular leagues. While Invasion may have been too difficult, we still want to keep a decent level of challenge in future hardcore leagues.

g) SotV is a very expert-level expansion. I felt the game needed more end-game content, and that was at the expense of adding features that players in the 1-30 bracket would love. The next expansion has a much stronger mix of content for low and high level players.

h) The releases of Act 4 and subsequent acts are going to be a large tentpole. While many players are more than happy to try an expansion that contains interesting new game mechanics, a whole new act is appealing to an even wider ranger of players.

If you have a better marketing/acquisition/retention strategy, please let me know :)
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f) I don't believe that the difficulty of Invasion significantly affected the above graph. The average churned player was playing Standard or Ambush, because they're the most popular leagues. While Invasion may have been too difficult, we still want to keep a decent level of challenge in future hardcore leagues.


Invasion is not a hardcore league. It's the complete opposite. It's the "run like a little girl" league because the bosses do THAT much damage. If you want to make it challenging, at least make the odds non-zero..
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reboticon a écrit :
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NavarreElder a écrit :
A lot more people don't use Steam than those that do.

Your graph means nothing except that there aren't as many Steam users playing.

Considering the game had a huge following BEFORE it was available on Steam, your statement and this thread are meaningless.


That's why, when they do polls, instead of doing a random sampling they literally poll every person in existence, right?


In polls the sampling methodology is carefully controlled, its not based on some random third party that probably has its own ebbs and flows of usership.

There's probably some dork on a forum posting a graph on Steam right now to tell how its 'doomed'.

Oh why don't they release information to us? Because of you? LOL. More like because of Blizzard. You want information on a company - buy in. Invest. As a gamer, Wtf do I care if a game has a billion players or 50. As long as i can find 4 to run zone with me. I prefer the lighter server load. For restaurtants, I love hidden gems personally no long lines, no obnoxious crowds, same quality food. And I don't go showing the owner a graph of his customer base, LOL.
Dernière édition par SuperDeathLord#7699, le 8 avr. 2014 à 20:30:16
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jebroni a écrit :


Invasion is not a hardcore league. It's the complete opposite. It's the "run like a little girl" league because the bosses do THAT much damage. If you want to make it challenging, at least make the odds non-zero..


if you played invasion you'd know that you can fight all the invaders, some are just easier depending on your spec, but, they are mostly a waste of time due to the reward for killing them being so small.
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