The 10% EXP penalty on death NEEDS TO GO

Well if you had been more interested in actually having a conversation instead of so desperately trying to talk me down and insult the way my character is built (a character you know absolutely nothing about) maybe I would pay more attention to your posts.

Bottom line is if you enjoy being punished harshly when you die then there is a hardcore mode for you. Not all of us like losing many days of work over a lag spike. If you do that's fine, and more power to you. But trying to suggest everyone who doesn't is just "bad" which is essentially what your entire argument is isn't one I can take serious. Nor one I'm going to pay a lot of attention to.

Dernière édition par Berylstone#2209, le 24 mars 2014 à 11:38:45
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Berylstone a écrit :
Well if you had been more interested in actually having a conversation instead of so desperately trying to talk me down and insult the way my character is built (a character you know absolutely nothing about) maybe I would pay more attention to your posts.

Bottom line is if you enjoy being punished harshly when you die then there is a hardcore mode for you. Not all of us like losing many days of work over a lag spike. If you do that's fine, and more power to you. But trying to suggest everyone who doesn't is just "bad" which is essentially what your entire argument is isn't one I can take serious. Nor one I'm going to pay a lot of attention to.


There is no conversation here.

You = I think 10% exp is too high, that is the end of it.
Some other people = Naw it's okay right now/disagree with you
Some other people = Agree too much needs to be removed for some reason be 1% (pointless)

Having an inherent discussion that actually spills out something new that will sway other people opinions is not disposable here because this is an suggestion post that you already have the intent to know exactly what you have to happen.

My tib-bit was basically, it's a death penalty. It does not penalize you then don't have one at all, I've even listed all of the other forums of death penalty that people would dislike anyway.
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Berylstone a écrit :
Well if you had been more interested in actually having a conversation instead of so desperately trying to talk me down and insult the way my character is built (a character you know absolutely nothing about) maybe I would pay more attention to your posts.

Bottom line is if you enjoy being punished harshly when you die then there is a hardcore mode for you. Not all of us like losing many days of work over a lag spike. If you do that's fine, and more power to you. But trying to suggest everyone who doesn't is just "bad" which is essentially what your entire argument is isn't one I can take serious. Nor one I'm going to pay a lot of attention to.



and once again you still didnt read it did you? you Once again regurgitated the same thing with more fluff in it this time

also the fact i know absolutely nothing about your character is already proved false:

You have to skip content, its either your dps or survivability that is too low or your character is very delicate on missing out a bit of accuracy, speed, resist, prone to reflect, or simply built in a way you didnt expect to fight certain enemies.

For me its plenty to know about your character to be able to make a comment about it. It was once again not me, who created a fairly provokative thread blaming the game for one of the few things it is perfectly fine in(and belive me oh it has so many things im not happy with). You acted like you are the vast majority and you know better than everyone else who cared to comment here.

And am i the one who look like the person who doesnt want a proper conversation? You are the one who dont care to read what others are posting and just grabbing a piece here and there acting as if they are trying to defile your beliefs.
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Dernière édition par DevilsmilE#6358, le 24 mars 2014 à 11:50:25

As I said, I barely get 1% of experience from doing an entire map. I did a level 71 map the other day. Barely got over 1%. Doing the level 67 maps (which is the highest default content) doesn't even give me that.

So I Have no idea why you would consider setting the player back a map or two or essentially canceling one of their level 70+ maps when they die (especially if it was due to lag, which is often the case) would be pointless.

We just disagree. That doesn't make me bad or a poorly designed character as you suggested. Some of us play games to have fun. Not to be punished, or feel like we have to walk on egg shells around lag to avoid losing days of work.
Dernière édition par Berylstone#2209, le 24 mars 2014 à 11:59:50
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DevilsmilE a écrit :
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Berylstone a écrit :


and once again you still didnt read it did you? you Once again regurgitated the same thing with more fluff in it this time

also the fact i know absolutely nothing about your character is already proved false:

You have to skip content, its either your dps or survivability that is too low or your character is very delicate on missing out a bit of accuracy, speed, resist, prone to reflect, or simply built in a way you didnt expect to fight certain enemies.

For me its plenty to know about your character to be able to make a comment about it. It was once again not me, who created a fairly provokative thread blaming the game for one of the few things it is perfectly fine in(and belive me oh it has so many things im not happy with). You acted like you are the vast majority and you know better than everyone else who cared to comment here.

And am i the one who look like the person who doesnt want a proper conversation? You are the one who dont care to read what others are posting and just grabbing a piece here and there acting as if they are trying to defile your beliefs.


All you have done since the beginning is try to insult me and my character, yet you blame me for not having a conversation. That is funny.

Bottom line, you like losing lots of experience when you die. I get that. But I don't. Especially if it's due to lag, which is often the case.

So we just disagree. It doesn't make either of us "bad". And your attempts to make this personal is getting boring. Find a new angle or I'm done with this.

And you don't know shit about my character. Or me for that matter. You just don't know how to disagree with someone without getting personal. Which is evidence of a weak argument I may add.
Dernière édition par Berylstone#2209, le 24 mars 2014 à 11:58:19
A 10% XP penalty for experiencing severe desync is too severe.
A 10% XP penalty for making a mistake which kills your character is just about right, if not too lenient. (Oh, and desync isn't "making a mistake.")

The problem is figuring out how to rectify the first, without ruining the second. Obviously, smoothing out desync would be a huge help, essentially rendering the conversation moot. But in the meantime, while desync is still a major factor, should the penalty be reduced to protect the innocent?

Here's the way I look at it: if we reduced the XP penalties now, then fixed desync later, and then GGG announced "well, since desync has been largely mitigated, we're going to increase the XP penalty back up to 10% again," what do you imagine would happen? That situation isn't very pleasant, and it's completely avoidable if GGG leaves the XP penalty alone, and instead focuses on the real problem: desync itself.

To be honest, I'd prefer some kind of irreparable durability system — that is, dying wears down your items, eventually breaking them — to an XP penalty in the first place, but that's my own personal pipe dream. In the meantime, some kind of XP penalty is what I'll have to settle with, and for the reasons stated above, I'm against reducing it further.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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As I said, I barely get 1% of experience from doing an entire map. I did a level 71 map the other day. Barely got over 1%. Doing the level 67 maps (which is the highest default content) doesn't even give me that.

So I Have no idea why you would consider setting the player back a map or two or essentially canceling one of their level 70+ maps when they die (especially if it was due to lag, which is often the case) would be pointless.

We just disagree. That doesn't make me bad or a poorly designed character as you suggested. Some of us play games to have fun. Not to be punished, or feel like we have to walk on egg shells around lag to avoid losing days of work.

Your basing off what you think should be the death penalty off of personalize game-play. If the death penalty was 1% it literally would not effect most of the population of path of exile, only people who are level 85+ that can't chain 75+ maps to power level to 93ish before it really gets hard to level.

I said nothing about you making a bad character or game design what so ever.

I suggested other forms of death penalties because the 10% xp loss only really annoys high level high end characters that are in fact chaining maps, but people might bitch about them anyway because it'll affect everyone as oppose to a smaller group.
Dernière édition par RagnarokChu#4426, le 24 mars 2014 à 12:01:10
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RagnarokChu a écrit :
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As I said, I barely get 1% of experience from doing an entire map. I did a level 71 map the other day. Barely got over 1%. Doing the level 67 maps (which is the highest default content) doesn't even give me that.

So I Have no idea why you would consider setting the player back a map or two or essentially canceling one of their level 70+ maps when they die (especially if it was due to lag, which is often the case) would be pointless.

We just disagree. That doesn't make me bad or a poorly designed character as you suggested. Some of us play games to have fun. Not to be punished, or feel like we have to walk on egg shells around lag to avoid losing days of work.

Your basing off what you think should be the death penalty off of personalize game-play. If the death penalty was 1% it literally would not effect most of the population of path of exile, only people who are level 85+ that can't chain 75+ maps to power level to 93ish before it really gets hard to level.

I said nothing about you making a bad character or game design what so ever.


A level 75 map would probably give me something like 2% experience. So that would be 5 level 75 maps you would lose upon one ill-timed lag spikes you would lose.

You may not think that's too punishing. But I do.

Again, this just feels like some weak attempt to puff yourself up at my expense. Either way, they should give players the option to play without losing so much experience when they die. For those like who enjoy being punished so much, there are already modes for you.
It's always good to hear someone else's opinion but I don't think the OP has provided any solid argument for change here.

I'm pretty confident that the majority of SC players would like the exp-pen to stay.

The incentive to stay alive is a great one and necessary imo to stopping some builds that would completely trivialise the content.
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
We have already had a multitude of these threads in the past. The experience loss never should've been nerfed in the first place. There is a better solution:

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Gemdraco a écrit :
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Obsidus a écrit :
The EXP penalty is completely irrelevant until late Merciless; and even then, the only time I have an issue with it is 70+ where that 15% exp is a shitload. Additionally, I only rage when the death is due to a desync, combined with the retarded amount of damage enemies in this game can do, it makes it extremely easy to die and lose many hours of work. Hell, I used to play Everquest, so I'm used to dying and losing a % of my level, in that game you could even delevel, but at least there were EXP restoring rezzes you could get from other people, and when you died you deserved it. In this game, it isn't hard at all to get gibbed by ridiculous damage that you couldn't avoid due to desync, and then have to eat a monstrous exp penalty.

In my opinion, the most elegant solution is to take a page from Dark Souls, and when you die you leave a blood stain, or a soul orb or some such thing, and if you can make it back to it within 5 minutes of your death, you can recover your lost exp, but you receive a 20 min debuff that makes it so this cannot happen again until the debuff wears off. This way there would be a fair, limited way that people could recover from getting shafted by desync, but not something that can frequently be relied upon, and the exp penalty would still be relevant most of the time.


Of all the other suggestions on how to resolve this issue, I like this one the best. I hope the devs see this suggestion and truly consider it.

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