PoE is still boring compared to D2

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Nephalim a écrit :
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SanguineLaw a écrit :
GGG please release charms so I can fill my inventory with them and complain about inv space


I'm praying that never happens. Inventory management is already bad enough without having to mess around with a magic box and 36 units of charms.


I was actually thinking about charms the other night - I like that PoE went for map mods instead, I'll still take extra damage monsters over immunnities...

But D2 vanilla even with expansions - getting carried to baal runs to get carried in baal runs to running the handful of areas over and over...

D2 modded might be great, but I'd say PoE surpassed D2 outside of nostalgia. But I would give D2 the better albeit still practically nonexistent pvp scene.
Yep, totally over league play.
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SeCKSEgai a écrit :
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Nephalim a écrit :
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SanguineLaw a écrit :
GGG please release charms so I can fill my inventory with them and complain about inv space


I'm praying that never happens. Inventory management is already bad enough without having to mess around with a magic box and 36 units of charms.


D2 modded might be great, but I'd say PoE surpassed D2 outside of nostalgia. But I would give D2 the better albeit still practically nonexistent pvp scene.


I wonder if d2 pvp would even be enjoyable in modern times. Let's be real, it was a low skill ceiling, shallow, and consisted of mostly name lock teleport and clicking checkers rather than chess kind of combat that attracted a lot of 11 year old CoD type players. Or the ever ironic hammerdin build that relied on desync to operate.

I really do not miss it but I do miss the awesome loot like death's fathom, crown of ages, even shako. PoE use to have this feeling until GGG nerfed nearly every worthwhile chase unique to the ground.

There has never been the same feeling of joy of getting a voltaxic rift during it's a prime or koams heart when it was 1000 life.

IGN: Arlianth
Check out my LA build: 1782214
I remember my Paladin in D2 used fist of heaven. It basically called down a holy bolt from the sky.
However it could never miss. I just needed yo click towards the direction of the enemy player.
Even if the sorc teleported off-screen it would still come down and kill her.

They could do nothing to avoid it. Great fun for me. But I would't call it great gameplay.
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WickedSausage a écrit :
I remember my Paladin in D2 used fist of heaven. It basically called down a holy bolt from the sky.
However it could never miss. I just needed yo click towards the direction of the enemy player.
Even if the sorc teleported off-screen it would still come down and kill her.

They could do nothing to avoid it. Great fun for me. But I would't call it great gameplay.

General pvp was a shambles but there were player defined pvp rules such as don't use foh, guided arrow, holy shock and other auto targeting type stuff. If you tried doing that foh in a proper organized pvp game people would just put their thundergods on and kill you a lot.
PoE is still boring compared to D2. I assume that means Diablo 2.

And to say it like this: I truly and really couldn´t care less about Diablo 2 today. Back when Diablo 2 was IT. I played much and low and crossed it over and back again. And then even some more. At least it felt like that, to a certain degree.

Today, I COULD MAYBE bother to play some Diablo 2 again.
But to be honest. If you were putting Diablo 2 and Titan Quest on the table in front of me today, and asked: What ya wanna play the most?

I would definitely be going for Titan Quest without any kind of mocking or hesitation. Titan Quest is just easily way better then Diablo 2.

So for me. Path of Exile and Titan Quest, thank you.
I dont know, Diablo 2 had crossbows and spears, two weapon types that POE does not even have.

Even Diablo 3 had more bow types(hand crossbow, crossbow, and bow).

If you ask me the melee to ranged weapon ratio in POE is way off.

Diablo 2 even had throwing weapons.

Diablo 2 had more weapon choices and thats interesting to play around.
Dernière édition par sneakytails#0294, le 2 déc. 2018 à 16:42:41
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sneakytails a écrit :
I dont know, Diablo 2 had crossbows and spears, two weapon types that POE does not even have.

Even Diablo 3 had more bow types(hand crossbow, crossbow, and bow).

If you ask me the melee to ranged weapon ratio in POE is way off.

Diablo 2 even had throwing weapons.

Diablo 2 had more weapon choices and thats interesting to play around.


This is kind of baffling. Mechanically, how does having a hand cross bow and crossbow in the game differ from having a generic bow when they all operate and play exactly the same?
IGN: Arlianth
Check out my LA build: 1782214
I could ask the same question regarding daggers, one hand swords, and axes.

Obliviously the POE devs felt the need to differentiate melee enough to make more than one type of weapon.

I am just asking why not with ranged weapons?

I would say though that attack speed, numbers of sockets,damage ranges, and duel wielding, would differentiate the ranged weapon types just like they do for the melee ones.
Dernière édition par sneakytails#0294, le 2 déc. 2018 à 17:06:49
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sneakytails a écrit :
I could ask the same question regarding daggers, one hand swords, and axes.

Obliviously the POE devs felt the need to differentiate melee enough to make more than one type of weapon.

I am just asking why not with ranged weapons?

I would say though that attack speed, numbers of sockets,damage ranges, and duel wielding, would differentiate the ranged weapon types just like they do for the melee ones.


ahh yes the dual crossbow, the most stupid shit ever seen in games^^.
and bow differ, you are actually only talking about the model. number of sockets? what kinda shitstorm do you want to summon?.

and if that it? well still won't play a game with 800x600 res and it's two bossruns.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
I fail to understand how a game can be better than another just for having a few more weapons available. But if this is the way to scale it... Ok, there I go.

I would totally disagree with the idea of throwing weapons here. Firstly, we already have enough short-ranged-but-still-ranged mechanics. Unfortunately, many "melee" skills fit in that description. Secondly, in PoE items matter, crafting and min-maxing your gears are a big part of the game. I don't see myself working to make my ideal dagger, axe or whatever, just to throw it a the least opportunity. Conceptually is terrifying.

Crossbows would be the slow heavy powerful sister of bows (1H dual-crossbows are an aberration and a crime against the RPG genre). And we all know where's the place of slow heavy powerful things here (hi 2H). The only difference is that at least 2H presents a different play-style from dual wield o 1H-Shield. Crossbows would be sub-par respect to bows but giving nothing in exchange. Their place in the game would be somewhere between 2H hammers and daggers.

And about spears... giving the current state of 2H, I don't know. I'd like to see spears mostly because they're used differently than any other 2H melee weapon, with which the only option is swing-swing-keep swinging. But I really don't know if GGG could catch its essence, melee dynamism is not their flagship. Apart from it, being 2H is a handicap by itself, so...
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742

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