PoE is still boring compared to D2
" Wut? D2 has 3 difficulties. Once you reach hell its just grinding Baal or Mephisto. How is that better end game then PoE? PoE has maps. More uber bosses. Delve. And just alot of things that changes the content. I don't think people burn out of PoE leagues after only a week. I usually stop after a month. BUT i feel i need that time off between leagues. D2s pvp was always kinda wonky. It was fun for its time because pvp was kinda new. But wouldt say neither of the games are optimal for that. |
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Nostalgia is powerful. If you really enjoyed D2, I can see how you could reminisce about the good times you had. I feel the same way about many of my favorite games of yesteryear.
But, as someone who never played D1 and dabbled a bit through D2, I look at those games today and compare them to PoE today and... There's really no comparison. Without the lens of nostalgia, PoE outshines them hands down. "Boring" is pretty subjective and personal, though. To each his own. - here's my sig
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So go play D2?
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I loved D2. I still do.
However, to say that it is less boring than PoE sounds... strange. I mean I've played it a lot, different characters and all and it was fun, but so is PoE. And when you compare the possibilities in PoE and D2, PoE is far ahead. Of course, in D2 you could "endgame" as much as you liked while here the real tough encounters are gated behind maps, prophecies etc. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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To me it sounds like you haven't really played poe, or maybe you haven't played d2?
Getting a headhunter (your example) alone is like finding a zod rune in d2 as a drop. It's also equally necessary for anything. There are so many maps, currently 159 iirc, which you can modify with items. There is labyrinth, many uber bosses. Also the new league mechanics will change the gameplay experience a lot, not to mention the nerfs and buffs they are introducing with new items/gems, and the master change... etc. It's overwhelming to say the least. Diablo 2 is the same old; many bugs, bots, cheats, mods, duping. High runes are sold for real money the same day ladder resets. Nothing new is introduced in a new ladder. It's not even comparable with poe. |
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I wouldn't mind some more incentive to play in groups and be social ingame.
I would like some more stuff to do with guilds like Guild vs Guild pvp, achievements and with the new hideouts it would be cool to have a big shared guild hideout/castle/hall where we can duel, trade and hangout. Maby there could be some internal guild leaderbords with highest delve, most pvp wins, most boss kills and more. Dernière édition par Haslam#2484, le 30 nov. 2018 à 15:25:37
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" ^ This PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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" For the last point, that's true, but in exchange, you were able to run an offline client (which "allows" things like mods and private servers). IMO, that was worth the tradeoff. Personally, I think Path of Exile is still trying to figure out what its endgame content is. Yeah, you're running different maps, but it's essentially the same gameplay across each. The gameplay's not really different than just running D2's cow level over and over. The only bosses that are routinely run are Izaro and Elder/Shaper and Atziri. And even then, only by a minority of people actually do them. The vast majority of bosses encountered are just skipped because their drop tables are not worth the effort to kill them other than once for Atlas completion (looking at you Scorpion). |
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" Go and grind only 1 map in PoE the entire league and then lets see if you will stick by that statement. Think you are very unappreciated. Ofc having 160 maps is a nice variation. You got Uber lab,you have Delve. You got bosses, Atziri, Pale council, breach lords, abyssal lich, Guardians, Shaper, Elder etc... ...But apperently that shit doesn't matter? Dernière édition par WickedSausage#2727, le 30 nov. 2018 à 16:50:50
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" It's specifically because endgame content in D2 is free, aside from chaos tristram. Public parties are just a default option for many because "why not? I'm not losing anything!" There used to be public dominus parties for mfing back before Sacrifice of the Vaal. Later in 2.0, there were also dried lake public parties, though they were notably smaller than the dominus parties of old. Ever since the atlas, public parties are suuuuuper dead. It's most efficient to progress via playing in a profit-splitting group, but since you can't just trust randos, you don't want to invite them into *your* maps which cost *you* imaginary money. And since everyone feels the same way, public parties aren't made. Explicit rotations still get organized through global 820, but for just "playing endgame content", you're not going to make your party public. That'd be economically inefficient :) Personally, I prefer poe's model. I'm antisocial anyway. Dernière édition par codetaku#0468, le 30 nov. 2018 à 17:01:55
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