Lets talk armor (the stat)

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Astarte911 a écrit :
This is also is not a 1 shot, right?
https://gfycat.com/DefiantFirmKronosaurus
So i skip Tora missions in future too ?

Jumps into a massive horde of Porcupines -> doesn't stop to think, "maybe I shouldn't nuke myself like that" -> dies to thirteen exploding Porcupines.

tl;dr looks like a mediocre build moreso than an unwinnable scenario:

No defensive Auras
Zero Endurance Charges
Only defensive Flask is a Taste of Hate (slightly weaker than an unmodified Basalt)
2h Earthquake effectively means no Block
7k Life, so maaybe 5k Armour, probably ~no Evasion rating

Yes, they are effectively one-shot here. However, there's a lot that could be done to improve survivability. ECry alone adds 20-28% Phyiscal Damage Reduction to that setup, it's not like they'd be far from +ECharge nodes with that build. That's much better than the difference between 6600 and 7200 Life.


If your character is squishy and you cannot see Porcupines, then you might want to skip Tora.
Dernière édition par Vipermagi#0984, le 12 avr. 2017 à 13:02:12
Currently, defense system of PoE is very imbalanced.
Armor and evasion are little use compared to ES.
Even if a character has 20,000 armor or evasion, it will die easily if life is less than 3,000.
But character that has 15,000 ES is not die easily even if life is 1.

20,000 armor does not reduce almost at 10,000 physical damage.
Evasion has few chance to disable attacks.
And these 2 defenses cannot protect life from elemental spell damage.

In contrast, ES is all-purpose.
15,000 ES is protect life absolutely from less 15,000 damage except chaos (and most players have CI).
The reduced ES recovers instantly by GS and VP.

This is really imbalanced.
The defense system of PoE should be redesigned.
For Me the biggest downside of flat armour is that you loose too much from physical damage midigation per lvl, with character that have 20k flat armour on lvl 90+ u midigate jack shit.
You need leech/regeneration + endurance charges to midigate phys dmg.
And physical dmg over time seems to be not midigated at all.
Any player can design a build that works,
but it takes a casual player to design a build that barely works.
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MortalKombat3 a écrit :

PoE is desighned so 99% of the time you faceroll everything without taking damage at all, and 1% (or 0.1% for better builds, or 0.01% for even better builds, etc) of the time "stars alighn" and you suffer insane burst damage that kills you so fast that you cant react. The tankiness of buiuld is determined by how often that "stars alighn" happens.

I know you want to just believe that yourself, but just no.
You should seriously stop with the nonsense at some point.

Funny how people reach lvl 100 HC without getting one shot heh.

Anyway, you are probably realizing how much silly what you were saying was, and not you are trying to find some kind of excuses .... but no, just no :/.



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enoecarg a écrit :

Even if a character has 20,000 armor or evasion, it will die easily if life is less than 3,000.

3000 ?
This isn't 0.9 anymore, we are reaching 3.0.0 soon, nobody has ever 3k life as a main buffer in endgame .....
And then comparing it to 15k ES ?

.....


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assamite1 a écrit :
For Me the biggest downside of flat armour is that you loose too much from physical damage midigation per lvl, with character that have 20k flat armour on lvl 90+ u midigate jack shit.

Wrong.
But you need to layer defenses anyway, only armour won't be very good, as some evasion / block on top of it and that's where you will see.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 12 avr. 2017 à 13:17:19
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assamite1 a écrit :
For Me the biggest downside of flat armour is that you loose too much from physical damage midigation per lvl,[..]

You don't lose any mitigation through leveling. The listed %PDR is an estimate, and it's based on a monster of your level. Leveling up causes the estimate to go down because it's checking against a stronger Hit, not because Armour suddenly became weaker.
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Vipermagi a écrit :
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assamite1 a écrit :
For Me the biggest downside of flat armour is that you loose too much from physical damage midigation per lvl,[..]

You don't lose any mitigation through leveling. The listed %PDR is an estimate, and it's based on a monster of your level. Leveling up causes the estimate to go down because it's checking against a stronger Hit, not because Armour suddenly became weaker.
Same thing really. As you level, you run higher tiers of maps, so your armour is weaker because hits become stronger and stronger, and your armour values aren't going to improve much and are capped by your gear.
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198

Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322
Use above link for free booster when you sign up! :)
As you get to higher level and higher tier, you eventually get upgrades (or currency to trade for upgrades) and better gear, which means more armour.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Bristoling a écrit :
Same thing really. As you level, you run higher tiers of maps, so your armour is weaker because hits become stronger and stronger, and your armour values aren't going to improve much and are capped by your gear.

1. A well-built and geared character can roll through tier 15 from level 70 or so, depends on exactly what gear they need. Going from level 70 to level 90 only ever increases defences due to Evasion Rating going up with levels, and they're getting the same mitigation from Armour start to finish.

2. Map tiers cap out at t16, and you don't need to be level 100 for that. You will be running the same tiers of Maps over multiple levels.

So no, it's entirely not "the same thing really". Don't be daft.
Dernière édition par Vipermagi#0984, le 12 avr. 2017 à 14:16:09
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Snorkle_uk a écrit :
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allbusiness a écrit :

You play eq or cyclone, neither which are tier 1 clear speed builds. Volatiles become huge problems in breaches.


heres the current characters I have equipped and play

https://www.pathofexile.com/forum/view-thread/1234566


since when have I downplayed how bs volatiles are? Ive been more against volatiles and preached harder for them to be changed than I think anyone else on the entire forum.


Spoiler







I think I might have played a bit in breach league.




Then you should know that volatiles in Breaches are complete bullshit, and that it's very possible to die to them if you get a random bad mob coming out of the Breach. Etup has been straight up hit for 10k+ plus phys dmg, so this idea that one shots are only a 'stars align' situation is abit of a ridiculous notion.


https://clips.twitch.tv/InquisitiveAnnoyingFerretGOWSkull
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Where the heck is the 10k hit lol, nevermind pure physical?

In elemental breach almost every monster by default has added elemental damage mod, and they use physical conversion skill too, and there are two auras sub phys and phys boosting damage further, and he ate a hit from like 6 different mobs.

But that was some real insane damage lol, taste of hate with it's cold res sapphire base being relevant, rumi, basalt and still almost toasted. Don't run into huge packs of frost blader with 2 auras on them!

My guess is he expected the first group of packs to have died to blade flurry, maybe it didnt crit or something idk, but they didnt and consequently they almost toasted him.

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