I gambled and lost. My views on PoE and its randomness
Well it really depends on the build. My self found character has been able to do the hardest map mods in up to 74 maps in nemesis. 90% of gear was acquired through doing piety runs. This character is more tanky than another character that I spent 10 exas on so it really does depend.
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" I'm not sure if the first post log entry 9 is up to date in that thread but if that really is the end game gear he was using then people vendor better gear than that every day. |
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" What exactly is a point of this post? A turd doesn't smell so bad? Why is there even content after normal Hillock? Absolute no reason, lvl 100 is possible by grinding normal Hillock. Is that how things are discussed? " That has also nothing to do with this map system. It doesn't matter if there will be rainbows and unicorns in 2 years, the situation until that 10th act is what matters. Game is played by that time. Should leveling process be gated behind luck before the 10th act? How is that an excuse to a degenerate system? Since you're defending this system, provide valid arguments in its favor, this is ridiculous. |
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@Almostdead, saying "well NotRegret did it" as a way to counter a discussion is rather stupid.
that's my point, and Stryker understood it. the guy traded like hell for his "shitty" blue gear, that was anything but "shitty" to tell the truth. heck, it was a lot better than most rares I typically find, and - more importantly - optimized for his very certain build, played in a very certain way. he also used macros to counter game technicalities that outright slaughter many other players. and to top it all off, he's a great player to begin with. so yeah it's possible because one guy did it. it's also possible to beat Vaal at level 1 (Phonx did) and get to level 100 in a HC league (Baker did), but that doesn't change anything at all about the way the game is designed and balanced. moreover, even if I specifically get as good as NotRegret, Kripp, Havoc, Phonx or Baker - it still wouldn't change anything. and about that Legacy Kaom's Heart remark, I meant those annoying people who have an urge to enter every discussion about drop rates or risk/reward, link it, and say "drop rates are fine". they know they're not, and they simply got lucky and won a damn RNG lottery: RNG-got it from under a damn rock, RNG-chanced it, or actually killed something nasty for RNG-dropping it at best. it's a completely moronic, trollish way to attempt killing a discussion, which does nothing but enlarge e-penises and provoke forum rage. Alva: I'm sweating like a hog in heat Shadow: That was fun Dernière édition par johnKeys#6083, le 22 févr. 2014 à 07:23:05
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" It's more of the matter of should we balance the game around the top level of play or swing the way of having everyone being able to the best? PoE is not a horribly horridly imbalanced game that people seem to spin it at, but as of current the biggest design issue is that what things should we design for at the highest level of play and what should be only balanced at what common person can do? For example the only way to reasonably buff drop rates across the board is to remove IIQ so people who are actually doing the entire shebang won't destroy all of the other players who are more casual. I mean GGG have buffed 4-5 links drop rates/ability to link them quite much when getting into release of the game, what other option so we have here with people who somehow think that getting 4 links while leveling the hardest thing in the world? Have quests guys give you blank/rare 4 links? I mean they even spawn in the shop at a quite high rate if you check. Dernière édition par RagnarokChu#4426, le 22 févr. 2014 à 07:28:31
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getting rid of IIQ is - just like having high-map-only uniques - a good intention which paves the road to hell.
when a certain part of the game is layered thick with RNG on top of RNG with a side of RNG, introducing something which is in essence risk/reward, but without adjusting the other dependencies - will only make things worse. for example, I am one of those who want a self-found league, but would rather kill myself than play a self-found league with the current drop rates, "crafting", and complete RNG-domination. SFL - if introduced to the game - should come with an overhauled version of the drop and crafting systems. and if designed for solo-play, get rid of the ridiculous gear checks. I just steam-rolled past Cruel Dominus yesterday simply because I was in a party. was greatly under-leveled and it didn't matter. he was dead in less than 10 minutes. that bastard just owns you if you take him on solo, unless extremely over-leveled, and/or skilled, and/or with zero frame-drops, and/or wearing top-notch Merciless-grade gear. similarly, IIQ removal should come with an overhaul of the drop system. and map-only uniques, should come with a full map overhaul. making maps risk/reward, drop properly, and with bosses that are actually killable for characters roughly their level, and wearing gear that's not RMT-grade BiS and mirrored bullshit. if played well enough. "skip the boss" is in my opinion, the most anti-risk/reward thing ever seen in Path Of Exile. a true achievement for a game that's in itself anti-risk/reward. and it's entirely the fault of GGG's design of map bosses and - more importantly - the loot they drop and exp they give. most map bosses are simply not worth the risk. not even in SC. especially if you're high level and losing 10% means days of playing catch-up. Alva: I'm sweating like a hog in heat Shadow: That was fun Dernière édition par johnKeys#6083, le 22 févr. 2014 à 08:11:35
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" We were having a decent discussion. You have allowed your passions into it, it appears to me, I will not continue to discuss what will only devolve. Besides, this is now a JK thread.
Spoiler
I'm sure many of you would have been much happier had they kept the game in open beta status until all the content was completed, only to shit all over the game at official release because "there is nothing new here..."
Dernière édition par Sinnesteuer#7507, le 22 févr. 2014 à 07:59:57
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" Since when the passion discloses a decent discussion? And since when is a decent discussion when one side opposes and provides no arguments? Don't continue if you can't point out why is a luck based leveling system good, at least in this kind of game. I believe that would make a decent discussion. |
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" Wise move. Some people just blow a gasket if you don't agree with them. Not worth it. Even if you explain your view in detail it wouldn't make him happy. Just call what you say "irrelevant". ;) Hi Tinko! Standard Forever Dernière édition par iamstryker#5952, le 22 févr. 2014 à 08:13:43
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" Why does there need to be a "SFL" that has it's own overhauled version of drop and crafting system. I understand that you want the game to be better for you, but I don't literally understand why SFL think they should have an entire version of the game just for them. It is literally a waste of GGG resources in a free to play game, as oppose to you know, Making the game better. Also people are too focus on risk vs reward, there is no risk in ARPGs because you'll just overfarm the risk or skip the risk to farm easier rewards. Dernière édition par RagnarokChu#4426, le 22 févr. 2014 à 08:16:36
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