PoE is punishing, not difficult. Video to clarify the difference.

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ScrotieMcB a écrit :
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allbusiness a écrit :
Everquest, Dark Souls, and other 'difficult' games ... punished the player while also telling them or communicating to them why the player died.

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Regarding the whole "mediumcore" thing: I firmly believe that XP penalties shouldn't be in the game at all, and items should have irreparable durability which diminishes as you die. This would have added a gear sink to Standard which it desperately needs, and create an interesting economic distinction between damaged and undamaged items... but most importantly, a small number of deaths on a self-found character would essentially go unpunished. (Those who intend to resell their items after use would probably get less for them if they die, helping correct self-found vs trade-heavy balance.)




How many new players are going to realize that the higher damage values are, the less effective armor is? (In fact, this is the biggest bullshit rule violater in the game; for a long time you can facetank mobs all day, then all of a sudden one mob comes out of nowhere that can pierce your armor and one shot you).

How many new players realize that evasion is entropy based and not on random chance?

How many new players realize that certain things are 'physical' spells and not attacks?

How many new players understand that certain abilities from mobs when they crit once, every other hit that follows crits (i.e. Herald's of Storm)?

Etc. (scores of hidden mechanics that are not told to you at all)


Before you go smarting off and mouthing off again, do realize that good game design is based around making the player aware of why he died, not just simply 'oh I died.' Path of Exile doesn't tell you why you died half the time. Most of the mechanics etc. are not intuitive, such as multiplicative, additive, etc. you have to look that shit up as to how it works. Not every gamer wants to perform a research study when they play a game.


In a game like Dark Souls, you die 100% because you were an idiot. In Path of Exile, sometimes you died because that discharge mob came off screen and blew you up with a crit.
Dernière édition par allbusiness#6050, le 4 févr. 2014 à 07:35:42
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allbusiness a écrit :
Before you go smarting off and mouthing off again, do realize that good game design is based around making the player aware of why he died, not just simply 'oh I died.' Path of Exile doesn't tell you why you died half the time. Most of the mechanics etc. are not intuitive, such as multiplicative, additive, etc. you have to look that shit up as to how it works. Not every gamer wants to perform a research study when they play a game.

/need a combat log.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz a écrit :
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allbusiness a écrit :
Before you go smarting off and mouthing off again, do realize that good game design is based around making the player aware of why he died, not just simply 'oh I died.' Path of Exile doesn't tell you why you died half the time. Most of the mechanics etc. are not intuitive, such as multiplicative, additive, etc. you have to look that shit up as to how it works. Not every gamer wants to perform a research study when they play a game.

/need a combat log.


Chris is vehemently opposed to a combat log
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allbusiness a écrit :
Most of the mechanics etc. are not intuitive, such as multiplicative, additive, etc. you have to look that shit up as to how it works. Not every gamer wants to perform a research study when they play a game.


Make that 'few do'.

To know how much exactly is the game unintuitive you probably have to spend as much time on gameplay help section as I do. For instance, after this last patch there was a flood of people without the slightest clue about most basic minion mechanics, not some nuances, the most basic behavior.

And there are things in this game that even the most well-informed of players don't know for certain. Which is kinda sad, those are players that are playing this for years, mostly avid builders that are taking an active interest in understanding the game.

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deteego a écrit :
Chris is vehemently opposed to a combat log

Chris is vehemently opposed to a lot of things that make perfectly good sense.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Dernière édition par raics#7540, le 4 févr. 2014 à 07:50:05
Nobody would play an ARPG where the item you spent ten thousand years looking for breaks because you died a couple of times. Next.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Difficulty through obscurity - bad design
When night falls
She cloaks the world
In impenetrable darkness
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morbo a écrit :
Difficulty through obscurity - bad design


And a game that hand holds you and tells you every tiny nugget of information is also bad design.

I'd prefer a moderate approach to mastery of PoE through knowledge.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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anubite a écrit :
And a game that hand holds you and tells you every tiny nugget of information is also bad design.

I'd prefer a moderate approach to mastery of PoE through knowledge.


Hmm, how much damage are raging spirits doing?

What kind of damage? 100% Fire? 50/50 physical/fire? 50% physical converted to fire?

Those are vital questions that decide which support gems make sense to use with it and which don't. They have been asked in at least a dozen posts that I have seen, and, to my knowledge, still unanswered.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics a écrit :
What kind of damage? 100% Fire? 50/50 physical/fire? 50% physical converted to fire?


Hmmm, good question, is tentacle miscreation damage split phys/fire or converted phys/fire?

Sorry for off-topic, but it's good example :)
Anticipation slowly dissipates...
It doesn't matter. Even if it listed everything a new player (who is reasonably smart) will test and see which supports seem to work best. Your questions are about min maxing. Which I said a few pages ago min maxing should require research but most general information is fairly easy to figure out after a couple encounters with said mechanic.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856

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