Rain of arrows and general physical damage on ranger needs a buff

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hubb a écrit :

It doesn't seem like you guys (Vipermagi and VictorDoom) understand how damage works in PoE. Lightning Arrow converts some physical damage into lightning damage and Hatred and Added Fire Damage adds their damage as a percentage of physical damage. So any increase to physical damage will also increase the damage those grant/deal. Thus any buffs to bow base damage, physical damage mods on gear and phys damage increases in the tree will benefit builds using these just as much as it'll help your "pure physical" builds.



What part of i want a choice between physical damage and ele damage is so hard to understand?
Every class can go either physical or ele, unless you use a bow.

Well since me and magi know jack shit about damage, give us a proper suggestion on how to make physical damage on rangers work.

(also i've clearly stated in my post that i dont want a nerf to ele, so if buffing physical damage buffs ele too,i have nothing against it, LA is getting a nerf anyway from what ive heard, so a buff in phys wont do too much to buff it)

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Dernière édition par VictorDoom#6290, le 27 déc. 2012 à 16:44:30
I'm guessing Diamond flasks, crit multi, WED, LMP/GMP, pierce, chain, pen, ele weakness, the skills, the PST, gear etc all contribute.

It's pretty easy to spot some of the bigger factors here.

I'm not suggesting I have a fix, since I don't have enough experience. But look at your dominant, separating factors.


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hubb a écrit :
A fifty damage bow works just as well for a FA as it does Split Arrow. Can you explain to me where you think these massively OP elemental builds get all their elemental damage from?

Wakes, flat Elemental damage on weapons (a lucky roll has a larger base than Physical can reach), big %Elemental from gear, Weapon Elemental Damage gem (which easily adds 70% More WED, which is insane) and the recently introduced Penetration gems can help a ton. Additionally, Projectile Damage increases also work on Elemental damage dealt, and since that's a higher base than Physical...

I don't really see how that's relevant to what you quoted though? :/

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hubb a écrit :
It doesn't seem like you guys (Vipermagi and VictorDoom) understand how damage works in PoE. Lightning Arrow converts some physical damage into lightning damage and Hatred and Added Fire Damage adds their damage as a percentage of physical damage. So any increase to physical damage will also increase the damage those grant/deal. Thus any buffs to bow base damage, physical damage mods on gear and phys damage increases in the tree will benefit builds using these just as much as it'll help your "pure physical" builds.

Thanks for calling me stupid. Really appreciate it.
Of course increasing Physical damage increases the yield of damage based on Physical. That's the single most obvious thing. That doesn't mean your physical damage is any good though, and without good physical damage, the yield from Added Fire and Hatred aren't good either.
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hubb a écrit :
Since most attacks are actually based on (converted from) physical damage, increased bow damage and phys mods will buff basically everything except elemental hit. What you mean to ask for is a buff to RoA.

Also, there is really no such thing as a "pure physical" build. Gimping yourself by not using Hatred and/or Added Fire Damage and then complaining about it is a bit silly :P


Incorrect. Elemental bow builds get their damage from elemental bonuses on gear. The conversion of their physical damage is negligible.

Hatred and Added Fire are physical bow build gems. They're fairly terrible for elebows, though Hatred could be decent if you end up with a bow that has good phys mods on top of good ele mods, but good luck with that :)




Just going to say something as to the "leveling game with physical archers"

Deaths harp takes your crit multi, then rofldoubles it. Meaning, if you can secure a few early diamond flasks, in addition to this, and LA or Split arrow, you can effectively reach the singularly most efficient aoe in the leveling game.

Why?

Death harp, not only doubles your crit damage, it also adds a second arrow. When using Split Arrow (Built in muli-pro) or LA (Inherent bounces) you do not need LMP, which frees up a gem slot, decreases your mana cost and ups your damage in split arrows case, and may up your damage with LA (Arguable due to the bouncing nature of LA, as a chain is much better with the LA+DH combo, as you will hit a max of 12 targets, and can actually chain back to the target(s) hit)

As to the gain of major physical damage; you don't rely on the harp so much for that, but rather the secondary bonus. Yes, it requires a deviation from the normal physical build, but it also is completely viable.)
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Thalandor a écrit :
Physical bows just need a "Heavy Shot" skill, and "ranged physical damage" support. That's what's needed to have the damage required to go above the damage reduction curve of blue/yellow monsters. Other than that, I believe the base dmg of bows and phys mod is fine.


I'd have to agree with this post other than my belief that the physical damage mods could be buffed a bit. I mainly believe that there is a serious lack of skill/support gems for physical bow Rangers that gives rise to such an issue.
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EpsiIon a écrit :
Just going to say something as to the "leveling game with physical archers"
Deaths harp[...]

Is a Unique. If you start taking Uniques (and twinked gear that is otherwise hard to get in general) into consideration when talking about leveling up, please rethink what you're doing.
Dernière édition par Vipermagi#0984, le 30 déc. 2012 à 00:21:29
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Vipermagi a écrit :
Is a Unique. If you start taking Uniques (and twinked gear that is otherwise hard to get in general) into consideration when talking about leveling up, please rethink what you're doing.


He didn't say use kaoms for lvling up, it's a fairly common unique. I don't think we are talking in the context of races where getting a unique would be tough, more of an in general lvling.
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Islidox a écrit :
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Thalandor a écrit :
Physical bows just need a "Heavy Shot" skill, and "ranged physical damage" support. That's what's needed to have the damage required to go above the damage reduction curve of blue/yellow monsters. Other than that, I believe the base dmg of bows and phys mod is fine.


I'd have to agree with this post other than my belief that the physical damage mods could be buffed a bit. I mainly believe that there is a serious lack of skill/support gems for physical bow Rangers that gives rise to such an issue.


There are only 2 actual physical damage skills for bows, Rain of Arrows and Split Arrow whilst there are 4 elemental skills, Ice shot,Burning arrow,lightning arrow and explosive arrow.
Some new skills would be nice, and a general buff to physical rangers is needed
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Highest level char in Closed Beta, Wytchfindergeneral
Dernière édition par VictorDoom#6290, le 30 déc. 2012 à 07:06:22
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VictorDoom a écrit :
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Islidox a écrit :
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Thalandor a écrit :
Physical bows just need a "Heavy Shot" skill, and "ranged physical damage" support. That's what's needed to have the damage required to go above the damage reduction curve of blue/yellow monsters. Other than that, I believe the base dmg of bows and phys mod is fine.


I'd have to agree with this post other than my belief that the physical damage mods could be buffed a bit. I mainly believe that there is a serious lack of skill/support gems for physical bow Rangers that gives rise to such an issue.


There are only 2 actual physical damage skills for bows, Rain of Arrows and Split Arrow whilst there are 4 elemental skills, Ice shot,Burning arrow,lightning arrow and explosive arrow.
Some new skills would be nice, and a general buff to physical rangers is needed

I consider Frenzy (which gains ipd/aspd per charge) and Puncture (which deals some 600% more physical damage over time) to both be pretty excellent physical bow skills. That being said they're both single target so it takes _two_ supports to make them LMP+Chain and be viable. :|

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