Rain of arrows and general physical damage on ranger needs a buff

I have been using my pure physical ranger for a long time last ladder, was the only one who actually used Rain of Arrows in the endgame, and i did make it work but not even nearly as good as elemental damage works.

The physical damage on my ranger is way lower compared with ele rangers that use LA or ele hit( i use Frenzy on single targets and to power up RoA)

I dont really know why no one seems to have posted about this yet, but RoA does need a buff along with physical damage on the ranger area

There are a lot of phys dmg nodes, but they dont affect the damage too much because bows just have too low physical damage to being with!

I played with that physical ranger quite a while last ladder and got really good physical ranger gear, and i was trying to figure out how to make physical damage and RoA to work, i did but it was still incomparable to the elemental ranger which has, believe or not more leech, more surviavability and more mana pool(im not saying nerf ele rangers, just buff physical damage!)

I'd really appreciate some opinions from you guys!

Here is the build/gear of my phys ranger by the way:http://www.pathofexile.com/forum/view-thread/53795
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Dernière édition par VictorDoom#6290, le 26 déc. 2012 à 04:39:43
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Ok wytch is really on me case about this. I haven't done many bow builds besides a failed duelist bow and my current ele ROA build that is only lvl 40 but going well. But with how ele damage scales, how you can get 30% ele weapon damage on 5 slots, also can get 3 flat ele rolls on 6 slots, ele damage is just far higher damage without crit. Which is why wytch is able to get over 100k with his ele DW shadow and ceto only gets 25-30k on his physical DW ranger.

Skills like LA and ice shot can be good but rather than focusing on having high physical to convert to ele they jack up the back end making the elemental damage much higher than the physical being converted. Skills like split arrow and ROA can be much better. Split arrow has a built in LMP to GMP but has the large cost. ROA you can easily use at lvl 1 and have a very low cost stacking the shit out of elemental damage.

At this time, elemental damage blows physical away in every way but being able to leech, which isn't that big of a deal. The base damage of bows should be brought up, also the flat physical mod on gear should be raised as well.

I'm not sure if this is nonsense or not. I just woke up and victor was on my ass about not trolling him in this thread.
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Dernière édition par Moosifer#0314, le 25 déc. 2012 à 17:44:17
I do agree that the physical damage of 1 handed weapons is simply too low (bows have the dmg of a 1h weapons) to compete with elemental damage.

I do think that the best solution would be to nerf the elemental damage that's being applied to one handed weapons though and possibly buff a bit the physical portion.

Another option would be to have nodes in the tree that increase the physical damage of bows by a flat value (value that would be increased by physical damage increases).

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Bear in mind that tooltip ele DPS should *probably* be higher than physical because with good gear phys is going to bypass a lot of enemy armor (again, probably) while ele will always have some penalty (and a very stiff penalty vs. at least one element, and though LR is more crippling than FR which is more crippling than CR, pen gems are far less effective due to splitting of element types).

But ele bow DPS is easily triple or more than phys on the tooltip, which is (again probably) way more than any difference in physical vs ele monster mitigation (pvp is a different beast altogether and swings things back towards very slow physical bows).

There are two big reasons for this difference: gear and support gems.

Ele gets extensive percentage and flat bonuses from many gear slots. Physical is mostly centered around the weapon, but bows just don't do enough DPS for that to outweigh eles superior armor conributions.

Ele gets Weapon Elemental Damage, phys gets no multiplicative support gem. Multiplicative supports are essential to good DPS in poe, whether its WED, increased melee phys, or LMP providing shotgunning to some spells.

Either upping the DPS on bows or converting the melee physical support into a general physical support would be a good start to test.

The only reason phys bow characters do less damage is because the only big boost of damage is iron grip.

Other dex gems don't offer much damage, while Melee builds have got melee damage on full life and added melee damage.


There has to be a dex gem like "projectile physical damage" which could be used by wand and bow users.
I can't say I have much experience playing rangers myself, but RoA and physical damage seemed particularly shitty vs elemental and other skills.

Melee damage on full life is pure garbage for most builds that aren't using deferred tanking (minions, totems, parties and such) or using CI, it's probably the sort of idea/concept that is more useful for ranged play than melee.
projectile weakness- same as elemental damage support for wands and bows. Last time checked projectile mods worked for ROA, and leaves gem slot for reduced mana cost or mana leach. Also if ou need more dps added fire damage and hatred should fix it. Also Phys damage can be dillusional, high phys damage just makes armor unessential, while for eledamage you need resist pen supports.
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B_TAHKE a écrit :
projectile weakness- same as elemental damage support for wands and bows. Last time checked projectile mods worked for ROA, and leaves gem slot for reduced mana cost or mana leach. Also if ou need more dps added fire damage and hatred should fix it. Also Phys damage can be dillusional, high phys damage just makes armor unessential, while for eledamage you need resist pen supports.

Rain of Arrows is an "Attack, Bow, AoE" skill; it's not a projectile so it only gets the knockback bonus from projectile weakness, none of the damage or reduced evasion bonuses.
I only play rangers, so i cant really compare to other classes as i havent tried them, however , i have several friends that play other classes , and i cant think of any of them that dont do WAY more damage than me. Obscene amounts more actually.

As for weaponry, it seems of all the items i check, bows get the short end of the stick. ATM im using a 76-190 dmg bow, and compared to what i have seen out there for bows, thats pretty decent, and yet no where near the same damages i see on some other peoples 2 hand weapons. In fact , if memory servers correct, i recall seeing several 1h weapons that do that kinda damage.

Maybe this is due to the quiver, but in all honesty, i dont see huge differences with or without the quiver.

Now, maybe im a lil biased, im ALL for giving the ranger a lil more damage, simply cause thats my class, but either way, thats just my two cents on ranger dmg.

Cheers.
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Dernière édition par JoannaDark#6252, le 27 déc. 2012 à 12:06:06
Physical bows just need a "Heavy Shot" skill, and "ranged physical damage" support. That's what's needed to have the damage required to go above the damage reduction curve of blue/yellow monsters. Other than that, I believe the base dmg of bows and phys mod is fine.

Dernière édition par Thalandor#0885, le 27 déc. 2012 à 12:10:11

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