Rain of arrows and general physical damage on ranger needs a buff

Just for the record, the one and only time I felt like I made a decent physical archer was when I ran Puncture, Point Blank, and stacked Chance to Flee as hard as possible. I thought this would be extraordinarily strong, but the damage was lackluster, and since I had Wakes for the chance to flee, I was doing a lot of elemental damage anyway.

Elebow/wand could definitely be weakened a bit (chain+LA anyone?) and physical bow could come up quite a bit (mostly through easier access to good physical damage quivers). I actually feel physical wand is in a good place right now, but that's because power siphon is amazing and Elder Wand and the 3-10% MORE damage passives (convert to each element) up near hex master are all extremely strong passives.
Dernière édition par pneuma#0134, le 27 déc. 2012 à 11:31:11
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pneuma a écrit :
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B_TAHKE a écrit :
projectile weakness- same as elemental damage support for wands and bows. Last time checked projectile mods worked for ROA, and leaves gem slot for reduced mana cost or mana leach. Also if ou need more dps added fire damage and hatred should fix it. Also Phys damage can be dillusional, high phys damage just makes armor unessential, while for eledamage you need resist pen supports.

Rain of Arrows is an "Attack, Bow, AoE" skill; it's not a projectile so it only gets the knockback bonus from projectile weakness, none of the damage or reduced evasion bonuses.

Really?, then I guess it is either mistake in wiki, or only equipment passive mods apply.
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Projectile Damage: Projectile Damage passives and mods will work with Rain of Arrows even though it isn't technically a projectile attack.

http://en.pathofexilewiki.com/wiki/Rain_of_Arrows

Also rereading same should apply to faster projectiles.

Wands are in quite in good place except it is horribly difficult to craft good wand got lucky with 100% and 90 acc(wished it would locsl crit,or flst damage). Elder power is good node wished other damage notables were up to par to it. same with those additional damage as elemental, with right supports you can double damage of wand as elemental.
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pneuma a écrit :
Just for the record, the one and only time I felt like I made a decent physical archer was when I ran Puncture, Point Blank, and stacked Chance to Flee as hard as possible. I thought this would be extraordinarily strong, but the damage was lackluster, and since I had Wakes for the chance to flee, I was doing a lot of elemental damage anyway.

Elebow/wand could definitely be weakened a bit (chain+LA anyone?) and physical bow could come up quite a bit (mostly through easier access to good physical damage quivers). I actually feel physical wand is in a good place right now, but that's because power siphon is amazing and Elder Wand and the 3-10% MORE damage passives (convert to each element) up near hex master are all extremely strong passives.


Not sure why people are thinking ele is a bit too strong. While I agree pen gems are a bit balance-heavy, I'm relatively sure people are underestimating this singular fact.

The only defense in PoE is HP and it's subsequent liquidity. The loss of the ability to use life leech on item is absolutely huge. Basically it means, that in most leveling cases, I will be using life leech gem, usually stops around 3-4%, and I go from dead in 3-4 shots, to completely invincible.

Compound this with the fact that ele reflect is, by design, extrodinarily more powerful then any other aura, 'specially it's partner, and we do have quite a downfall.


I think ele damage itself is in a good place, a case could be made against pen gems.


A sidenote: LA itself is a bit of an issue, but that is wholly independant of it's ele damage.
Since most attacks are actually based on (converted from) physical damage, increased bow damage and phys mods will buff basically everything except elemental hit. What you mean to ask for is a buff to RoA.

Also, there is really no such thing as a "pure physical" build. Gimping yourself by not using Hatred and/or Added Fire Damage and then complaining about it is a bit silly :P
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hubb a écrit :
Since most attacks are actually based on (converted from) physical damage, increased bow damage and phys mods will buff basically everything except elemental hit. What you mean to ask for is a buff to RoA.

Also, there is really no such thing as a "pure physical" build. Gimping yourself by not using Hatred and/or Added Fire Damage and then complaining about it is a bit silly :P


Im not the only one doing only physical damage with rangers, its just a style of play and an idea, what im asking for is a buff in physical damage for bows or maybe in ranger passives.

As you can see im not the only one who tried a ranger focuses mostly on physical damage, and by the looks of it everyone who tried one has had damage way lower than most other chars.

And instead of added fire damage and hatred i went for a LOT of crit which should theoretically give more damage than taht support and aura(my ranger is on 33% crit chance and 870 multiplier).And the damage is still way lower than most rangers who just go for ele damage.

The easiest solution would be to add more useful physical passives and maybe buff the physical damage on bows, or quivers. As some other people pointed out bows do as much damage as most 1h weapons do, which is really small if you want to use physical damage.
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VictorDoom a écrit :
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hubb a écrit :
Since most attacks are actually based on (converted from) physical damage, increased bow damage and phys mods will buff basically everything except elemental hit. What you mean to ask for is a buff to RoA.

Also, there is really no such thing as a "pure physical" build. Gimping yourself by not using Hatred and/or Added Fire Damage and then complaining about it is a bit silly :P


Im not the only one doing only physical damage with rangers, its just a style of play and an idea, what im asking for is a buff in physical damage for bows or maybe in ranger passives.

As you can see im not the only one who tried a ranger focuses mostly on physical damage, and by the looks of it everyone who tried one has had damage way lower than most other chars.

And instead of added fire damage and hatred i went for a LOT of crit which should theoretically give more damage than taht support and aura(my ranger is on 33% crit chance and 870 multiplier).And the damage is still way lower than most rangers who just go for ele damage.

The easiest solution would be to add more useful physical passives and maybe buff the physical damage on bows, or quivers. As some other people pointed out bows do as much damage as most 1h weapons do, which is really small if you want to use physical damage.


I do have to point out, that using bows and going physical damage, is somewhat redundant.

Physical damage offers the largest possible survivability, bows offer the least. Physical damage offers lower damage, elemental higher.

The point is, if we make physical damage skills (Even bows) do more damage, not only are you increasing your damage output, survivability through kill speed, but you're also increasing your HP liquidity through life leech.

While I agree RoA needs a buff, I think the way to go about it, is to make the AoE larger and more efficient, rather then just increasing damage.

(Possibly give it an AoE buff, and then give it the Sweep treatment? around 1.4 aps base automatically?)
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hubb a écrit :
Also, there is really no such thing as a "pure physical" build. Gimping yourself by not using Hatred and/or Added Fire Damage and then complaining about it is a bit silly :P

Hatred and Added Fire are very weak for Bows though. They just don't pump enough Physical damage to make the based-on-Physical bonuses worth a damn. It works for Melee because you can get higher base damage, and you get More Physical Damage modifiers.

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Epsilon a écrit :
Physical damage offers the largest possible survivability, bows offer the least.

Er, no they don't? Bows innately offer survivability in that they're ranged weapons, meaning you can avoid a whole lot of attacks and still deal damage.
Two-hand (non-Staff) melee weapons are the ones that offer the least survivability; no block, no range. They are reliant on less predictable factors; mostly damage output. Damage equates to kill speed, stun and leech. Dead monsters don't hurt, stunned monsters don't hurt, and anything that gets through is compensated by Leech.

Going Physical Bow is ineffective because bows don't deal enough Physical damage to combine kill speed with Leech, unlike a two-hand melee build or an elemental damage build. An Ele build pumps so much damage that the Leech gem is all they need to keep themselves topped off. The downside of not leeching from gear is barely a downside at all.
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Vipermagi a écrit :
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hubb a écrit :
Also, there is really no such thing as a "pure physical" build. Gimping yourself by not using Hatred and/or Added Fire Damage and then complaining about it is a bit silly :P

Hatred and Added Fire are very weak for Bows though. They just don't pump enough Physical damage to make the based-on-Physical bonuses worth a damn. It works for Melee because you can get higher base damage, and you get More Physical Damage modifiers.

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Epsilon a écrit :
Physical damage offers the largest possible survivability, bows offer the least.

Er, no they don't? Bows innately offer survivability in that they're ranged weapons, meaning you can avoid a whole lot of attacks and still deal damage.
Two-hand (non-Staff) melee weapons are the ones that offer the least survivability; no block, no range. They are reliant on less predictable factors; mostly damage output. Damage equates to kill speed, stun and leech. Dead monsters don't hurt, stunned monsters don't hurt, and anything that gets through is compensated by Leech.

Going Physical Bow is ineffective because bows don't deal enough Physical damage to combine kill speed with Leech, unlike a two-hand melee build or an elemental damage build. An Ele build pumps so much damage that the Leech gem is all they need to keep themselves topped off. The downside of not leeching from gear is barely a downside at all.


My experiments with phys bow are actually much to the opposite. My physical Split arrow harper, which did juggle diamonds, dealt more then enough damage to be viable. Most efficient? No, but still viable.

As to the least survivability aspect, maces generally, due to the skill they use, ground slam, actually include a large stun component. The issue with bows, is, while yes they are range, they have the dps equal to one handed weapons, meaning to utilize the ranged advantage, in the most optimal way, one must gain not only damage, but also efficiency.

For instance, and I mean no insult: I have no reservations saying my 22/96k dps harper-archer would clear rooms much faster then victors' 116k cleave. Reason? My AoE is simply much more efficient and larger.

The point, of the post, in a nutshell, is to say that you can buff a skill, by increasing its efficency. Hell, I personally think RoA should immobilize targets.
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Epsilon a écrit :
My experiments with phys bow are actually much to the opposite. My physical Split arrow harper, which did juggle diamonds, dealt more than enough damage to be viable. Most efficient? No, but still viable.

I am interested how a fifty damage bow can really work for a "physical damage build".

Additionally, with infinite crits and The Best Gear (hyperbole and a half, just fyi), it hardly matters what you use. My experiences are from the leveling game; that's what I play and care about.
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Vipermagi a écrit :
Hatred and Added Fire are very weak for Bows though. They just don't pump enough Physical damage to make the based-on-Physical bonuses worth a damn.
Better go tell everyone their Lightning Arrow builds aren't worth a damn ;D

It doesn't seem like you guys (Vipermagi and VictorDoom) understand how damage works in PoE. Lightning Arrow converts some physical damage into lightning damage and Hatred and Added Fire Damage adds their damage as a percentage of physical damage. So any increase to physical damage will also increase the damage those grant/deal. Thus any buffs to bow base damage, physical damage mods on gear and phys damage increases in the tree will benefit builds using these just as much as it'll help your "pure physical" builds.

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VictorDoom a écrit :
And instead of added fire damage and hatred i went for a LOT of crit which should theoretically give more damage than taht support and aura(my ranger is on 33% crit chance and 870 multiplier)

There's no reason you can't do both. If you drop the crit multiplier support for AFD and use Hatred you gain roundabout 50% more damage. You will still have a huge crit multiplier. Your tree will still be focused on phys damage increases. And around a third of your damage will be elemental.

*
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Vipermagi a écrit :
I am interested how a fifty damage bow can really work for a "physical damage build".

A fifty damage bow works just as well for a FA as it does Split Arrow. Can you explain to me where you think these massively OP elemental builds get all their elemental damage from?
Dernière édition par hubb#1956, le 27 déc. 2012 à 15:35:57

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