Either armour suck or ES is far to strong

I started to make a post basically saying the same thing. ES is just better than every other defense. It's not even close.
it would be fun from a fantasy/role-playing perspective for armor to work like armor.
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Kraivan#1745 a écrit :
The issue with armour formula that
1) its a lie inside the game.
It says you have 90% mitigation, but in reality its
Damage Reduction = AR / ( AR + 10 * DMG )

2)the formula makes the game experience the following:
a) the enemies are just pushovers, causing absolute zero damage that can be brushed off by regenerations
b) oneshotted.

Look at the infamous Zekoa, Da XPcrusher:
Base attack at lvl80 is around 1.5k
His slam will be around 6-8k

Dont know how the hell the guy above build 30k armour and even have 100k "casually". I am lvl 87, warbringer, every items of mine have extra armour and I reach 14k in combat.
And I guess the AVERAGE player will have this experience too.

So Zekoas base attack will still hit around 900
The slam? With 15k armour you only mitigate around 15%, so you still get 6k damage.

In case you get crit the autoattack will get 30% mitigation, leaving you with a 2k damage
The slams 15k attack will hit you with 13.5k, since that armour absorbs only 9%.

Most players will only have 2.5k hp
And these are baseline map. Added crit damage, dots on hit and you just wonder why your "fully armoured guy" gets squeeshed by something your instincts says you should counter.

And the same formula causes the other issue:
With armour to elemental what can actually kill you?

But I guess this scaling goes with the META. Every other build is about nuking the enemy before any mechanic can reach you...


And all of this without mentioning CHAOS damage......great!
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SaiyanZ#3112 a écrit :
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mikeab79#3627 a écrit :
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yunharla3000#5123 a écrit :
Ninja -> click columns and check "armour" -> sort


That isn't helpful at all. Thanks though.


I'll save you the trouble. There's only 2 players with over 100k armour. Only 7 with over 80k armour. So players aren't getting 100k armour except a few.

Also like 99% of characters on the top 100 armour list are Titan. There's one Shaman with 53k armour. Other 99 are Titans.


I’m sorry but this is not accurate information


Scavenged plating for example is not taken into account from ninja


Neither is charge regulation, banners, hit recently, if you have been hit recently

Rage


Etc…
Mash the clean
Dernière édition par Mashgesture#2912, le 28 janv. 2026 à 13:17:20
"
Kraivan#1745 a écrit :
The issue with armour formula that
1) its a lie inside the game.
It says you have 90% mitigation, but in reality its
Damage Reduction = AR / ( AR + 10 * DMG )

2)the formula makes the game experience the following:
a) the enemies are just pushovers, causing absolute zero damage that can be brushed off by regenerations
b) oneshotted.

Look at the infamous Zekoa, Da XPcrusher:
Base attack at lvl80 is around 1.5k
His slam will be around 6-8k

Dont know how the hell the guy above build 30k armour and even have 100k "casually". I am lvl 87, warbringer, every items of mine have extra armour and I reach 14k in combat.
And I guess the AVERAGE player will have this experience too.

So Zekoas base attack will still hit around 900
The slam? With 15k armour you only mitigate around 15%, so you still get 6k damage.

In case you get crit the autoattack will get 30% mitigation, leaving you with a 2k damage
The slams 15k attack will hit you with 13.5k, since that armour absorbs only 9%.

Most players will only have 2.5k hp
And these are baseline map. Added crit damage, dots on hit and you just wonder why your "fully armoured guy" gets squeeshed by something your instincts says you should counter.

And the same formula causes the other issue:
With armour to elemental what can actually kill you?

But I guess this scaling goes with the META. Every other build is about nuking the enemy before any mechanic can reach you...


There is quite a lot of misinformation and misunderstanding in this post


I can show relevant data and how getting the types of defense I have when I come home from work later. And can even stand in mechanics to prove it as well
Mash the clean
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Mashgesture#2912 a écrit :
"
SaiyanZ#3112 a écrit :


I'll save you the trouble. There's only 2 players with over 100k armour. Only 7 with over 80k armour. So players aren't getting 100k armour except a few.

Also like 99% of characters on the top 100 armour list are Titan. There's one Shaman with 53k armour. Other 99 are Titans.


I’m sorry but this is not accurate information


Scavenged plating for example is not taken into account from ninja


Neither is charge regulation, banners, hit recently, if you have been hit recently

Rage


Etc…



Well it makes sense to not include them. Those are all temporary buffs which might not be up when you need it.
Dernière édition par SaiyanZ#3112, le 28 janv. 2026 à 15:20:03
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SaiyanZ#3112 a écrit :
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Mashgesture#2912 a écrit :
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SaiyanZ#3112 a écrit :


I'll save you the trouble. There's only 2 players with over 100k armour. Only 7 with over 80k armour. So players aren't getting 100k armour except a few.

Also like 99% of characters on the top 100 armour list are Titan. There's one Shaman with 53k armour. Other 99 are Titans.


I’m sorry but this is not accurate information


Scavenged plating for example is not taken into account from ninja


Neither is charge regulation, banners, hit recently, if you have been hit recently

Rage


Etc…



Well it makes sense to not include them. Those are all temporary buffs which might not be up when you need it.


Scavenged is up 100%
Charge regulation is up 100%
Banners are up 100%
Hit recently is up 100%
If you’ve hit recently is up 100%
Rage is up 100%

So no, unless you are running through empty space you always have these buffs

And bosses this is next to impossible to not have all of these mechanics up
Mash the clean
We need more HP points so that Armour mechanism will work fine. 2,5k Life is to low. Ranged chars should start with at least 2k base Life points.
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Kraivan#1745 a écrit :
.

Im going to look past most of the stuff you typed about damage from the slam, and mitgation.

I believe most of what was said is wrong. Armours max hit is not even correct in POB if thats any consolation.

It really doesnt take much testing to figure it out either.

Several boss slams with pen/-max res/added x element would one shot my ES user


seen here:
Spoiler

also has MoM and mana remnants, that would be an additional 1890 damage taken


But not this character on either of its variations seen here:
1H Shield, Shield skill build
Spoiler




2H no shield, Slam build
Spoiler


The 2h build, has a 36% defiance amulet to make up for the loss in a shield as defense.


Like if I ran into mineshaft and let the boss do the berserk attack explode melee skill on this map:
Spoiler



The stormweaver is dead and its not even close. Both warriors live though


"
Kraivan#1745 a écrit :

Most players will only have 2.5k hp


Dont know how the hell the guy above build 30k armour and even have 100k "casually". I am lvl 87, warbringer, every items of mine have extra armour and I reach 14k in combat.




If you are only reaching 14k armour in combat, and you are a warrior ascendancy. Your build is .... actively avoiding armour, both in pieces and tree.

Taking a look at your character I am right as well.
https://poe.ninja/poe2/profile/Kraivan-1745/character/Eskater

You are ... wearing a rare chest low rolled as well. Your shield has no armour, armour shields have around 1000 more. Your gloves have no armour, your boots have no armour, not a plate belt, not an armour helm....

Avoiding jade as a warbringer.... ???

You avoid many of the armour nodes on the tree... the best ones entirely.

You have a main tree and thats it, no swap...


Okay yea, pretty easy to see why you have no armour.
Mash the clean
Dernière édition par Mashgesture#2912, le 28 janv. 2026 à 21:09:23
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Mashgesture#2912 a écrit :
Scavenged is up 100%
Charge regulation is up 100%
Banners are up 100%
Hit recently is up 100%
If you’ve hit recently is up 100%
Rage is up 100%


I don't think it fair to argue that IF you have four other mechanics and unique or a shield, then armour is good. That sort of proves that it isn't. At best it suggest that armour might scale better than ES, except ES has chaos inoculation, soo,.. yea. I don't think so.

It would be only fair to compare armour and es with the same level of investment.

I will admit that armour is closer to ES than Evasion is. And before this league I did think the two were equal. I can be convinced I'm wrong about Armour.

Dernière édition par darrenrob82#3531, le 28 janv. 2026 à 22:30:19

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